A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

148 lines
76 KiB

7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
  1. [gd_scene load_steps=7 format=2]
  2. [ext_resource path="res://scenes/level.tscn" type="PackedScene" id=1]
  3. [ext_resource path="res://assets/levels/2.obj" type="ArrayMesh" id=2]
  4. [sub_resource type="SpatialMaterial" id=1]
  5. render_priority = 0
  6. flags_transparent = false
  7. flags_unshaded = false
  8. flags_vertex_lighting = false
  9. flags_no_depth_test = false
  10. flags_use_point_size = false
  11. flags_world_triplanar = false
  12. flags_fixed_size = false
  13. flags_albedo_tex_force_srgb = false
  14. vertex_color_use_as_albedo = false
  15. vertex_color_is_srgb = false
  16. params_diffuse_mode = 0
  17. params_specular_mode = 0
  18. params_blend_mode = 0
  19. params_cull_mode = 0
  20. params_depth_draw_mode = 0
  21. params_line_width = 1.0
  22. params_point_size = 1.0
  23. params_billboard_mode = 0
  24. params_grow = false
  25. params_use_alpha_scissor = false
  26. albedo_color = Color( 0.843872, 0.96875, 0.883872, 1 )
  27. metallic = 0.0
  28. metallic_specular = 0.5
  29. metallic_texture_channel = 0
  30. roughness = 0.0
  31. roughness_texture_channel = 0
  32. emission_enabled = false
  33. normal_enabled = false
  34. rim_enabled = false
  35. clearcoat_enabled = false
  36. anisotropy_enabled = false
  37. ao_enabled = false
  38. depth_enabled = false
  39. subsurf_scatter_enabled = false
  40. transmission_enabled = false
  41. refraction_enabled = false
  42. detail_enabled = false
  43. uv1_scale = Vector3( 1, 1, 1 )
  44. uv1_offset = Vector3( 0, 0, 0 )
  45. uv1_triplanar = false
  46. uv1_triplanar_sharpness = 1.0
  47. uv2_scale = Vector3( 1, 1, 1 )
  48. uv2_offset = Vector3( 0, 0, 0 )
  49. uv2_triplanar = false
  50. uv2_triplanar_sharpness = 1.0
  51. proximity_fade_enable = false
  52. distance_fade_enable = false
  53. _sections_unfolded = [ "Albedo", "Metallic" ]
  54. [sub_resource type="ConcavePolygonShape" id=2]
  55. data = PoolVector3Array( 8.1484, -0.356, 123.062, 8.1484, -1.6445, 123.062, -12.9609, -0.356, 123.062, -12.9609, -0.356, 123.062, 8.1484, -1.6445, 123.062, -12.9609, -1.6445, 123.062, -12.9609, -0.356, 103.375, 8.1484, -0.356, 103.375, -12.9609, -0.356, 123.062, -12.9609, -0.356, 123.062, 8.1484, -0.356, 103.375, 8.1484, -0.356, 123.062, 8.1484, -1.6445, 103.375, -12.9609, -1.6445, 103.375, 8.1484, -1.6445, 123.062, 8.1484, -1.6445, 123.062, -12.9609, -1.6445, 103.375, -12.9609, -1.6445, 123.062, -12.9609, -0.356, 103.375, -12.9609, -1.6445, 103.375, 8.1484, -0.356, 103.375, 8.1484, -0.356, 103.375, -12.9609, -1.6445, 103.375, 8.1484, -1.6445, 103.375, -12.9609, -1.6445, 103.375, -12.9609, -0.356, 103.375, -12.9609, -1.6445, 123.062, -12.9609, -1.6445, 123.062, -12.9609, -0.356, 103.375, -12.9609, -0.356, 123.062, 8.1484, -0.356, 103.375, 8.1484, -1.6445, 103.375, 8.1484, -0.356, 123.062, 8.1484, -0.356, 123.062, 8.1484, -1.6445, 103.375, 8.1484, -1.6445, 123.062, -1.1855, -0.1414, 9.8359, -1.1953, -0.7681, 9.8438, 2.8984, -0.2053, 9.9531, 2.8984, -0.2053, 9.9531, -1.1953, -0.7681, 9.8438, 2.8887, -0.832, 9.9531, 1.167, 0.1345, 33.8438, 1.1445, -0.4919, 33.9688, 1.167, 0.1345, 33.8438, 1.167, 0.1345, 33.8438, 1.1445, -0.4919, 33.9688, 1.1445, -0.4919, 33.9688, -1.7246, -0.0783, 17.3281, -1.7354, -0.7046, 17.3281, -1.1855, -0.1414, 9.8359, -1.1855, -0.1414, 9.8359, -1.7354, -0.7046, 17.3281, -1.1953, -0.7681, 9.8438, 1.1445, -0.4919, 33.9688, 1.1445, -0.4919, 33.9688, -2.9121, -0.428, 33.4688, -2.9121, -0.428, 33.4688, 1.1445, -0.4919, 33.9688, -2.9121, -0.428, 33.4688, 2.8984, -0.2053, 9.9531, 2.3477, -0.1422, 17.6563, -1.1855, -0.1414, 9.8359, -1.1855, -0.1414, 9.8359, 2.3477, -0.1422, 17.6563, -1.7246, -0.0783, 17.3281, 2.3379, -0.7686, 17.6563, 2.8887, -0.832, 9.9531, -1.7354, -0.7046, 17.3281, -1.7354, -0.7046, 17.3281, 2.8887, -0.832, 9.9531, -1.1953, -0.7681, 9.8438, 2.8984, -0.2053, 9.9531, 2.8887, -0.832, 9.9531, 2.3477, -0.1422, 17.6563, 2.3477, -0.1422, 17.6563, 2.8887, -0.832, 9.9531, 2.3379, -0.7686, 17.6563, -1.7354, -0.7046, 17.3281, -1.7246, -0.0783, 17.3281, 2.3379, -0.7686, 17.6563, 2.3379, -0.7686, 17.6563, -1.7246, -0.0783, 17.3281, 2.3477, -0.1422, 17.6563, -2.9141, 0.1985, 33.5938, -2.9121, -0.428, 33.4688, -2.9141, 0.1985, 33.5938, -2.9141, 0.1985, 33.5938, -2.9121, -0.428, 33.4688, -2.9121, -0.428, 33.4688, 1.167, 0.1345, 33.8438, 1.167, 0.1345, 33.8438, -2.9141, 0.1985, 33.5938, -2.9141, 0.1985, 33.5938, 1.167, 0.1345, 33.8438, -2.9141, 0.1985, 33.5938, -2.6836, 0.1131, 30.0313, -2.6895, -0.5132, 30.0313, 1.3896, 0.0855, 30.3438, 1.3896, 0.0855, 30.3438, -2.6895, -0.5132, 30.0313, 1.3857, -0.541, 30.3438, 1.167, 0.1345, 33.8438, 1.167, 0.1345, 33.8438, -2.9141, 0.1985, 33.5938, -2.9141, 0.1985, 33.5938, 1.167, 0.1345, 33.8438, -2.9141, 0.1985, 33.5938, -2.9141, 0.1985, 33.5938, -2.9121, -0.428, 33.4688, -2.9141, 0.1985, 33.5938, -2.9141, 0.1985, 33.5938, -2.9121, -0.428, 33.4688, -2.9121, -0.428, 33.4688, 1.1445, -0.4919, 33.9688, 1.1445, -0.4919, 33.9688, -2.9121, -0.428, 33.4688, -2.9121, -0.428, 33.4688, 1.1445, -0.4919, 33.9688, -2.9121, -0.428, 33.4688, 1.167, 0.1345, 33.8438, 1.1445, -0.4919, 33.9688, 1.167, 0.1345, 33.8438, 1.167, 0.1345, 33.8438, 1.1445, -0.4919, 33.9688, 1.1445, -0.4919, 33.9688, 1.3896, 0.0855, 30.3438, 1.167, 0.1345, 33.8438, -2.6836, 0.1131, 30.0313, -2.6836, 0.1131, 30.0313, 1.167, 0.1345, 33.8438, -2.9141, 0.1985, 33.5938, -2.9141, 0.1985, 33.5938, -2.9121, -0.428, 33.4688, -2.6836, 0.1131, 30.0313, -2.6836, 0.1131, 30.0313, -2.9121, -0.428, 33.4688, -2.6895, -0.5132, 30.0313, 1.1445, -0.4919, 33.9688, 1.3857, -0.541, 30.3438, -2.9121, -0.428, 33.4688, -2.9121, -0.428, 33.4688, 1.3857, -0.541, 30.3438, -2.6895, -0.5132, 30.0313, 1.3896, 0.0855, 30.3438, 1.3857, -0.541, 30.3438, 1.167, 0.1345, 33.8438, 1.167, 0.1345, 33.8438, 1.3857, -0.541, 30.3438, 1.1445, -0.4919, 33.9688, 1.167, 0.1345, 33.8438, 1.1445, -0.4919, 33.9688, -2.9141, 0.1985, 33.5938, -2.9141, 0.1985, 33.5938, 1.1445, -0.4919, 33.9688, -2.9121, -0.428, 33.4688, -3.6309, 0.3201, 45.1563, -3.6406, -0.30
  56. [sub_resource type="BoxShape" id=3]
  57. extents = Vector3( 10, 0.2, 10 )
  58. [sub_resource type="CubeMesh" id=4]
  59. size = Vector3( 20, 0.5, 20 )
  60. subdivide_width = 0
  61. subdivide_height = 0
  62. subdivide_depth = 0
  63. [node name="Level" index="0" instance=ExtResource( 1 )]
  64. [node name="DirectionalLight" parent="." index="0"]
  65. light_cull_mask = -1
  66. [node name="FullObjective" parent="." index="3"]
  67. transform = Transform( 0.0288263, 0, 0.999584, 0, 1, 0, -0.999584, 0, 0.0288263, -3.05232, 1.09111, 112.518 )
  68. [node name="LeftSpawn" parent="." index="5"]
  69. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.655049, 2.03618, -2.65647 )
  70. [node name="RightSpawn" parent="." index="6"]
  71. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.374263, 2.94348, -2.52042 )
  72. [node name="MainGeometry" parent="." index="7"]
  73. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.727851, 0, 0 )
  74. mesh = ExtResource( 2 )
  75. material/0 = SubResource( 1 )
  76. material/1 = null
  77. material/2 = null
  78. _sections_unfolded = [ "material" ]
  79. [node name="StaticBody" type="StaticBody" parent="MainGeometry" index="0"]
  80. input_ray_pickable = true
  81. input_capture_on_drag = false
  82. collision_layer = 1
  83. collision_mask = 1
  84. friction = 1.0
  85. bounce = 0.0
  86. constant_linear_velocity = Vector3( 0, 0, 0 )
  87. constant_angular_velocity = Vector3( 0, 0, 0 )
  88. [node name="CollisionShape" type="CollisionShape" parent="MainGeometry/StaticBody" index="0"]
  89. shape = SubResource( 2 )
  90. disabled = false
  91. [node name="UnderObjective" type="StaticBody" parent="." index="8"]
  92. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.90723, -5.35962, 134.322 )
  93. input_ray_pickable = true
  94. input_capture_on_drag = false
  95. collision_layer = 1
  96. collision_mask = 1
  97. friction = 1.0
  98. bounce = 0.0
  99. constant_linear_velocity = Vector3( 0, 0, 0 )
  100. constant_angular_velocity = Vector3( 0, 0, 0 )
  101. [node name="CollisionShape" type="CollisionShape" parent="UnderObjective" index="0"]
  102. shape = SubResource( 3 )
  103. disabled = false
  104. [node name="MeshInstance" type="MeshInstance" parent="UnderObjective" index="1"]
  105. layers = 1
  106. material_override = null
  107. cast_shadow = 1
  108. extra_cull_margin = 0.0
  109. use_in_baked_light = false
  110. lod_min_distance = 0.0
  111. lod_min_hysteresis = 0.0
  112. lod_max_distance = 0.0
  113. lod_max_hysteresis = 0.0
  114. mesh = SubResource( 4 )
  115. skeleton = NodePath("..")
  116. material/0 = null