A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

95 lines
3.9 KiB

  1. [gd_scene load_steps=5 format=2]
  2. [ext_resource path="res://scripts/heroes/5_portal.gd" type="Script" id=1]
  3. [ext_resource path="res://assets/heroes/5_portal.obj" type="ArrayMesh" id=2]
  4. [sub_resource type="SpatialMaterial" id=1]
  5. render_priority = 0
  6. flags_transparent = false
  7. flags_unshaded = false
  8. flags_vertex_lighting = false
  9. flags_no_depth_test = false
  10. flags_use_point_size = false
  11. flags_world_triplanar = false
  12. flags_fixed_size = false
  13. flags_albedo_tex_force_srgb = false
  14. vertex_color_use_as_albedo = false
  15. vertex_color_is_srgb = false
  16. params_diffuse_mode = 0
  17. params_specular_mode = 0
  18. params_blend_mode = 0
  19. params_cull_mode = 0
  20. params_depth_draw_mode = 0
  21. params_line_width = 1.0
  22. params_point_size = 1.0
  23. params_billboard_mode = 0
  24. params_grow = false
  25. params_use_alpha_scissor = false
  26. albedo_color = Color( 1, 1, 1, 1 )
  27. metallic = 0.0
  28. metallic_specular = 0.5
  29. metallic_texture_channel = 0
  30. roughness = 0.0
  31. roughness_texture_channel = 0
  32. emission_enabled = false
  33. normal_enabled = false
  34. rim_enabled = false
  35. clearcoat_enabled = false
  36. anisotropy_enabled = false
  37. ao_enabled = false
  38. depth_enabled = false
  39. subsurf_scatter_enabled = false
  40. transmission_enabled = false
  41. refraction_enabled = false
  42. detail_enabled = false
  43. uv1_scale = Vector3( 1, 1, 1 )
  44. uv1_offset = Vector3( 0, 0, 0 )
  45. uv1_triplanar = false
  46. uv1_triplanar_sharpness = 1.0
  47. uv2_scale = Vector3( 1, 1, 1 )
  48. uv2_offset = Vector3( 0, 0, 0 )
  49. uv2_triplanar = false
  50. uv2_triplanar_sharpness = 1.0
  51. proximity_fade_enable = false
  52. distance_fade_enable = false
  53. [sub_resource type="ConvexPolygonShape" id=2]
  54. points = PoolVector3Array( -0.746582, -0.00657654, 0.750488, 0.75293, 0.41748, 0.750488, 0.75293, -0.00657654, 0.750488, -0.746582, -0.00657654, -0.749023, -0.746582, 0.41748, 0.750488, -0.746582, -0.00657654, 0.750488, 0.75293, -0.00657654, -0.749023, -0.746582, 0.41748, -0.749023, -0.746582, -0.00657654, -0.749023, 0.75293, -0.00657654, 0.750488, 0.75293, 0.41748, -0.749023, 0.75293, -0.00657654, -0.749023, 0.541016, -0.00657654, -0.537598, -0.746582, -0.00657654, -0.749023, -0.535156, -0.00657654, -0.537598, 0.75293, 0.41748, 0.750488, 0.541016, 0.41748, -0.537598, 0.75293, 0.41748, -0.749023, -0.535156, -0.00657654, -0.537598, 0.541016, 0.41748, -0.537598, 0.541016, -0.00657654, -0.537598, -0.535156, -0.00657654, 0.538574, -0.535156, 0.41748, -0.537598, -0.535156, -0.00657654, -0.537598, -0.746582, 0.41748, -0.749023, -0.535156, 0.41748, 0.538574, -0.746582, 0.41748, 0.750488, 0.541016, -0.00657654, 0.538574, -0.535156, 0.41748, 0.538574, -0.535156, -0.00657654, 0.538574, 0.541016, -0.00657654, -0.537598, 0.541016, 0.41748, 0.538574, 0.541016, -0.00657654, 0.538574, 0.75293, -0.00657654, -0.749023, 0.541016, -0.00657654, 0.538574, 0.75293, -0.00657654, 0.750488, -0.746582, 0.41748, 0.750488, -0.746582, 0.41748, -0.749023, 0.75293, 0.41748, -0.749023, 0.75293, 0.41748, 0.750488, -0.746582, -0.00657654, 0.750488, -0.535156, -0.00657654, 0.538574, -0.535156, 0.41748, -0.537598, 0.541016, 0.41748, 0.538574, -0.535156, 0.41748, -0.537598, -0.535156, 0.41748, 0.538574, 0.541016, 0.41748, 0.538574, 0.541016, 0.41748, -0.537598 )
  55. [node name="StaticBody" type="StaticBody"]
  56. input_ray_pickable = true
  57. input_capture_on_drag = false
  58. collision_layer = 1
  59. collision_mask = 2
  60. friction = 1.0
  61. bounce = 0.0
  62. constant_linear_velocity = Vector3( 0, 0, 0 )
  63. constant_angular_velocity = Vector3( 0, 0, 0 )
  64. script = ExtResource( 1 )
  65. [node name="MeshInstance" type="MeshInstance" parent="." index="0"]
  66. transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
  67. layers = 1
  68. material_override = null
  69. cast_shadow = 1
  70. extra_cull_margin = 0.0
  71. use_in_baked_light = false
  72. lod_min_distance = 0.0
  73. lod_min_hysteresis = 0.0
  74. lod_max_distance = 0.0
  75. lod_max_hysteresis = 0.0
  76. mesh = ExtResource( 2 )
  77. skeleton = NodePath("..")
  78. material/0 = SubResource( 1 )
  79. [node name="CollisionShape" type="CollisionShape" parent="." index="1"]
  80. transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
  81. shape = SubResource( 2 )
  82. disabled = true