A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. [gd_scene load_steps=6 format=2]
  2. [ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
  3. [ext_resource path="res://scripts/heroes/4.gd" type="Script" id=2]
  4. [ext_resource path="res://assets/heroes/4_head.obj" type="ArrayMesh" id=3]
  5. [ext_resource path="res://assets/heroes/4_beam.obj" type="ArrayMesh" id=4]
  6. [ext_resource path="res://assets/heroes/4.obj" type="ArrayMesh" id=5]
  7. [node name="RigidBody" index="0" instance=ExtResource( 1 )]
  8. script = ExtResource( 2 )
  9. [node name="RotatedHead" parent="Yaw/Pitch" index="0"]
  10. mesh = ExtResource( 3 )
  11. [node name="Beam" type="MeshInstance" parent="Yaw/Pitch" index="1"]
  12. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0 )
  13. layers = 1
  14. material_override = null
  15. cast_shadow = 1
  16. extra_cull_margin = 0.0
  17. use_in_baked_light = false
  18. lod_min_distance = 0.0
  19. lod_min_hysteresis = 0.0
  20. lod_max_distance = 0.0
  21. lod_max_hysteresis = 0.0
  22. mesh = ExtResource( 4 )
  23. skeleton = NodePath("..")
  24. material/0 = null
  25. _sections_unfolded = [ "Transform" ]
  26. [node name="MainMesh" parent="Yaw" index="1"]
  27. mesh = ExtResource( 5 )