A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. [gd_scene load_steps=3 format=2]
  2. [sub_resource type="CubeMesh" id=1]
  3. size = Vector3( 3, 3, 0.5 )
  4. subdivide_width = 0
  5. subdivide_height = 0
  6. subdivide_depth = 0
  7. [sub_resource type="BoxShape" id=2]
  8. extents = Vector3( 1.5, 1.5, 0.25 )
  9. [node name="StaticBody" type="StaticBody"]
  10. input_ray_pickable = true
  11. input_capture_on_drag = false
  12. collision_layer = 1
  13. collision_mask = 2
  14. friction = 1.0
  15. bounce = 0.0
  16. constant_linear_velocity = Vector3( 0, 0, 0 )
  17. constant_angular_velocity = Vector3( 0, 0, 0 )
  18. [node name="MeshInstance" type="MeshInstance" parent="." index="0"]
  19. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.5 )
  20. layers = 1
  21. material_override = null
  22. cast_shadow = 1
  23. extra_cull_margin = 0.0
  24. use_in_baked_light = false
  25. lod_min_distance = 0.0
  26. lod_min_hysteresis = 0.0
  27. lod_max_distance = 0.0
  28. lod_max_hysteresis = 0.0
  29. mesh = SubResource( 1 )
  30. skeleton = NodePath("..")
  31. material/0 = null
  32. _sections_unfolded = [ "Transform" ]
  33. [node name="CollisionShape" type="CollisionShape" parent="." index="1"]
  34. transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.5 )
  35. shape = SubResource( 2 )
  36. disabled = true
  37. _sections_unfolded = [ "Transform" ]