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- # From khairul169: https://github.com/khairul169/3rdperson-godot/blob/master/assets/scripts/tpscam.gd
-
- extends Spatial
-
- var cam_pitch = 0.0;
- var cam_yaw = 0.0;
- var cam_cpitch = 0.0;
- var cam_cyaw = 0.0;
- var cam_currentradius = 2.0;
- var cam_radius = 2.0;
- var cam_pos = Vector3();
- var cam_ray_result = {};
- var cam_smooth_movement = true;
- var cam_fov = 60.0;
- var cam_view_sensitivity = 0.3;
- var cam_smooth_lerp = 10;
- var cam_pitch_minmax = Vector2(89, -89);
-
- var is_enabled = false;
- var collision_exception = [];
-
- export(NodePath) var cam;
- export(NodePath) var pivot;
-
- func _ready():
- cam = get_node(cam);
- pivot = get_node(pivot);
-
- cam_fov = cam.get_fov();
-
- func set_enabled(enabled):
- if enabled:
- Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED);
- cam.make_current()
- else:
- Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE);
- set_process(enabled);
- is_enabled = enabled;
-
- func clear_exception():
- collision_exception.clear();
-
- func add_collision_exception(node):
- collision_exception.push_back(node);
-
- func _input(ie):
- if !is_enabled:
- return;
-
- if ie is InputEventMouseMotion:
- cam_pitch = max(min(cam_pitch+(ie.relative.y*cam_view_sensitivity),cam_pitch_minmax.x),cam_pitch_minmax.y);
- if cam_smooth_movement:
- cam_yaw = cam_yaw-(ie.relative.x*cam_view_sensitivity);
- else:
- cam_yaw = fmod(cam_yaw-(ie.relative.x*cam_view_sensitivity),360);
- cam_currentradius = cam_radius;
- cam_update();
-
- if ie is InputEventMouseButton:
- if ie.pressed:
- if ie.button_index == BUTTON_WHEEL_UP:
- cam_radius = max(min(cam_radius-0.2,4.0),1.0);
- elif ie.button_index == BUTTON_WHEEL_DOWN:
- cam_radius = max(min(cam_radius+0.2,4.0),1.0);
-
- # Toggle mouse capture:
- if Input.is_action_just_pressed("toggle_mouse_capture"):
- set_enabled(!is_enabled)
-
- func _process(delta):
- if !is_enabled:
- return;
-
- if !cam.is_current():
- cam.make_current();
-
- if cam.get_projection() == Camera.PROJECTION_PERSPECTIVE:
- cam.set_perspective(lerp(cam.get_fov(), cam_fov, cam_smooth_lerp*delta), cam.get_znear(), cam.get_zfar());
-
- if cam_smooth_movement:
- cam_cpitch = lerp(cam_cpitch, cam_pitch, 10*delta);
- cam_cyaw = lerp(cam_cyaw, cam_yaw, 10*delta);
- cam_currentradius = lerp(cam_currentradius, cam_radius, 5*delta);
-
- cam_update();
-
- func cam_update():
- cam_pos = pivot.get_global_transform().origin;
-
- if cam_smooth_movement:
- cam_pos.x += cam_currentradius * sin(deg2rad(cam_cyaw)) * cos(deg2rad(cam_cpitch));
- cam_pos.y += cam_currentradius * sin(deg2rad(cam_cpitch));
- cam_pos.z += cam_currentradius * cos(deg2rad(cam_cyaw)) * cos(deg2rad(cam_cpitch));
- else:
- cam_pos.x += cam_currentradius * sin(deg2rad(cam_yaw)) * cos(deg2rad(cam_pitch));
- cam_pos.y += cam_currentradius * sin(deg2rad(cam_pitch));
- cam_pos.z += cam_currentradius * cos(deg2rad(cam_yaw)) * cos(deg2rad(cam_pitch));
-
- var pos = Vector3();
-
- if cam_ray_result.size() != 0:
- var a = (cam_ray_result.position-pivot.get_global_transform().origin).normalized();
- var b = pivot.get_global_transform().origin.distance_to(cam_ray_result.position);
- pos = pivot.get_global_transform().origin+a*max(b-0.1, 0);
- else:
- pos = cam_pos;
-
- cam.look_at_from_position(pos, pivot.get_global_transform().origin, Vector3(0,1,0));
-
- func _physics_process(delta):
- if !is_enabled:
- return;
-
- var ds = get_world().get_direct_space_state();
- if ds != null:
- cam_ray_result = ds.intersect_ray(pivot.get_global_transform().origin, cam_pos, collision_exception);
-
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