A little toolkit for single-quad fragment shader demos
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cmake_minimum_required(VERSION 3.1)
project(zinnia VERSION 0.1
LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 17)
# ## Thanks to yipdw/ninjawedding for this snippet: https://gitlab.peach-bun.com/snippets/103
# If ld.gold is available, use it -- it's faster. Also enable incremental
# linking for debug and release.
# TODO: It's probably a good idea to enable -z relro for non-development
# builds. That's more CMake archaeology, though, and I'm not really in the
# mood for that now.
# option(USE_LD_GOLD "Use GNU gold linker" ON)
# execute_process(COMMAND ${CMAKE_C_COMPILER} -fuse-ld=gold -Wl,--version ERROR_QUIET OUTPUT_VARIABLE LD_VERSION)
# if(USE_LD_GOLD)
# execute_process(COMMAND ${CMAKE_C_COMPILER} -fuse-ld=gold -Wl,--version ERROR_QUIET OUTPUT_VARIABLE LD_VERSION)
# if("${LD_VERSION}" MATCHES "GNU gold")
# set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fuse-ld=gold -Wl,-z,norelro -Wl,--incremental")
# else()
# message(WARNING "GNU gold linker isn't available, using the default system linker.")
# endif()
# endif()
find_package(PkgConfig REQUIRED)
find_package(OpenGL REQUIRED)
pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
pkg_search_module(GLFW REQUIRED glfw3)
include_directories(deps/imgui deps/imgui/examples/opengl3_example)
file(GLOB IMGUI_SOURCE
deps/imgui/imgui.cpp
deps/imgui/imgui_draw.cpp
deps/imgui/imgui_demo.cpp
deps/imgui/examples/opengl3_example/imgui_impl_glfw_gl3.cpp)
include_directories(deps/cpptoml/include)
include_directories(deps/inotify)
include_directories(deps/handmademath)
add_subdirectory(deps/gl3w gl3w)
include_directories(${PROJECT_SOURCE_DIR})
add_executable(zinnia src/main.cpp src/geom.cpp src/gui/gui.cpp src/project.cpp
src/shaders.cpp
${IMGUI_SOURCE})
target_link_libraries(zinnia stdc++fs)
target_link_libraries(zinnia gl3w)
target_link_libraries(zinnia ${OPENGL_LIBRARIES})
target_link_libraries(zinnia ${GLFW_LIBRARIES})
target_link_libraries(zinnia ${GTK3_LIBRARIES})