diff --git a/examples/test/shaders/test.frag b/examples/test/shaders/test.frag index 6508502..f7f8768 100644 --- a/examples/test/shaders/test.frag +++ b/examples/test/shaders/test.frag @@ -83,7 +83,7 @@ void main() { float mat_idx = result.y; float iters = result.z; if (depth >= FAR_D) { - color = vec4(1.0, 0.5, 1.0, 1.0); + color = vec4(0.); return; }