From a4621f4660eff3ff68abf2ee4ac7b43e99a0c1dd Mon Sep 17 00:00:00 2001 From: gradient Date: Mon, 29 May 2017 23:08:19 -0500 Subject: [PATCH] Move the sphere to (1,1,1) --- examples/test/shaders/test.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/test/shaders/test.frag b/examples/test/shaders/test.frag index 7db54f3..7389eca 100644 --- a/examples/test/shaders/test.frag +++ b/examples/test/shaders/test.frag @@ -29,7 +29,7 @@ vec3 ray_dir(float fov, vec2 uv) { SceneResult scene_f(vec3 p) { SceneResult box = SceneResult(fBox(p, vec3(1)), 1.); - SceneResult sphere = SceneResult(fSphere(p + vec3(1), 1.0), 2.); + SceneResult sphere = SceneResult(fSphere(p - vec3(1), 1.0), 2.); return min_sr(box, sphere); }