diff --git a/examples/test/shaders/test.frag b/examples/test/shaders/test.frag index 7db54f3..7389eca 100644 --- a/examples/test/shaders/test.frag +++ b/examples/test/shaders/test.frag @@ -29,7 +29,7 @@ vec3 ray_dir(float fov, vec2 uv) { SceneResult scene_f(vec3 p) { SceneResult box = SceneResult(fBox(p, vec3(1)), 1.); - SceneResult sphere = SceneResult(fSphere(p + vec3(1), 1.0), 2.); + SceneResult sphere = SceneResult(fSphere(p - vec3(1), 1.0), 2.); return min_sr(box, sphere); }