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																@ -96,5 +96,8 @@ void main() { | 
															
														
														
													
														
															
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																	// color = colormap(iters/MAX_STEPS+0.5); | 
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																	// color = colormap(iters/MAX_STEPS+0.5); | 
															
														
														
													
														
															
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																	vec3 p = eye + dir * depth; // recast the ray | 
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																	vec3 p = eye + dir * depth; // recast the ray | 
															
														
														
													
														
															
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																	color = shade(p, mat_idx); | 
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																	color = shade(p, mat_idx); | 
															
														
														
													
														
															
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																    // gamma | 
															
														
														
													
														
															
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																    color = vec4(pow(clamp(color.xyz, 0.0, 1.0), vec3(0.4545)), 1.0); | 
															
														
														
													
														
															
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																} | 
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																} | 
															
														
														
													
														
															
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