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- #pragma once
-
- #include <string>
- #include <vector>
-
- #define IMGUI_DEFINE_MATH_OPERATORS
- #include <imgui.h>
- #include <imgui_internal.h>
-
- #include "../geom.h"
-
- class GuiNode {
- public:
- GuiNode(std::string name, Rect bbox, uint n_slots_in, uint n_slots_out)
- : name(name), bbox(bbox), n_slots_in(n_slots_in), n_slots_out(n_slots_out)
- {}
-
- enum SlotDirection {
- IN,
- OUT,
- };
-
- ImVec2 slot_location(SlotDirection direction, uint i) const {
- uint n_slots;
- switch (direction) {
- case IN:
- n_slots = n_slots_in; break;
- case OUT:
- n_slots = n_slots_out; break;
- }
-
- auto x_stride = bbox.size.y/(n_slots+1);
-
- ImVec2 base;
- switch(direction) {
- case IN:
- base = bbox.pos; break;
- case OUT:
- base = bbox.pos + ImVec2(bbox.size.x, 0); break;
- }
-
- return base + ImVec2(0, (i + 1) * x_stride);
- }
-
- uint n_slots_in;
- uint n_slots_out;
-
- std::string name;
- Rect bbox;
- };
-
- class GuiEdge {
- public:
- GuiEdge(GuiNode *lhs, GuiNode *rhs, uint fromSlot, uint toSlot)
- : lhs(lhs), rhs(rhs), fromSlot(fromSlot), toSlot(toSlot) {}
-
-
- GuiNode *lhs;
- GuiNode *rhs;
- uint fromSlot;
- uint toSlot;
- };
-
- class NodeEditor {
- public:
- NodeEditor() {
- nodeList.emplace_back("hi", Rect(10, 10, 60, 60), 3, 1);
- nodeList.emplace_back("hi2", Rect(80, 10, 60, 60), 1, 1);
-
- edgeList.emplace_back(&nodeList[0], &nodeList[1], 0, 0);
- }
-
- void draw_window(const char *title, bool *opened) {
- ImGui::SetNextWindowSize(ImVec2(700,600), ImGuiSetCond_FirstUseEver);
- if (ImGui::Begin(title, opened)) {
- // -- Create child canvas
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(1,1));
- ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0,0));
- ImGui::PushStyleColor(ImGuiCol_ChildWindowBg, ImColor(60,60,70,200));
- ImGui::BeginChild("nodes_region", ImVec2(0, 0), true, ImGuiWindowFlags_NoScrollbar|ImGuiWindowFlags_NoMove);
-
- // -- Prepare to draw
- // Get the draw list for this canvas
- ImDrawList* draw_list = ImGui::GetWindowDrawList();
- draw_list->ChannelsSplit(2);
-
- // this gets the offset to the upper-right corner of the child canvas.
- // Note: here, cursor means "draw cursor", not "mouse pointing cursor".
- ImVec2 canvas_pos = ImGui::GetCursorScreenPos();
- ImVec2 canvas_size = ImGui::GetWindowSize();
-
- ImVec2 offset = canvas_pos - scrolling; // TODO: add scrolling
-
- // -- Draw the grid
- draw_list->ChannelsSetCurrent(0);
- if (show_grid) {
- ImVec2 local_offset = ImGui::GetCursorPos() - scrolling;
-
- float spacing = 32.0f; ImU32 color = IM_COL32(200, 200, 200, 40);
-
- for (float x = fmodf(local_offset.x, spacing); x < canvas_size.x; x += spacing)
- draw_list->AddLine(ImVec2(x, 0.0f)+canvas_pos,
- ImVec2(x, canvas_size.y)+canvas_pos, color);
- for (float y = fmodf(local_offset.y, spacing); y < canvas_size.y; y += spacing)
- draw_list->AddLine(ImVec2(0.0f, y)+canvas_pos,
- ImVec2(canvas_size.x, y)+canvas_pos, color);
- }
-
-
- draw_list->ChannelsSetCurrent(0);
- for (const auto &edge : edgeList) {
- auto head = offset + edge.lhs->slot_location(GuiNode::OUT, edge.fromSlot);
- auto tail = offset + edge.rhs->slot_location(GuiNode::IN, edge.fromSlot);
-
- draw_list->AddBezierCurve(head, head+ImVec2(50, 0),
- tail+ImVec2(-50, 0), tail,
- ImColor(200, 200, 200), 3.0f);
- }
-
- Rect viewportRect = Rect(scrolling, canvas_size);
-
- for (const auto &node : nodeList) {
- bool visible = viewportRect.intersects(node.bbox);
- if (visible) {
- // -- Draw the node boxes
- draw_list->ChannelsSetCurrent(0); // Switch to the background layer
-
- ImVec2 upper_left = offset + node.bbox.pos;
- ImVec2 lower_right = upper_left + node.bbox.size;
-
- draw_list->AddRectFilled(upper_left, lower_right, ImColor(60, 60, 60), 4.0f);
- draw_list->AddRect(upper_left, lower_right, ImColor(100, 100, 100), 4.0f);
-
- // for (int i=0; i<N; i++) {
- // auto position = node.bbox.pos;
- // position.y += (i+1) * (node.bbox.size.y)/(N+1);
-
- // draw_list->AddCircleFilled(offset + position, 4.0f, ImColor(150, 150, 150, 150));
- // }
- }
- }
-
- // -- merge channels back together
- draw_list->ChannelsMerge();
-
- // -- scrolling!
- // [ pointer over neditor ] [ not interacting ctrls ] [ middle mouse dragging ]
- if (ImGui::IsWindowHovered() && !ImGui::IsAnyItemActive() && ImGui::IsMouseDragging(2, 0.0f))
- scrolling = scrolling - ImGui::GetIO().MouseDelta;
-
- // -- clean up
- ImGui::EndChild(); // end :nodes_region
- ImGui::PopStyleColor(); // pop ChildWindowBg
- ImGui::PopStyleVar(2); // pop FramePadding, WindowPadding
- }
- ImGui::End();
- }
-
- private:
- std::vector<GuiNode> nodeList;
- std::vector<GuiEdge> edgeList;
-
- ImVec2 scrolling = ImVec2(0.0f, 0.0f);
- bool show_grid = true;
- };
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