A little toolkit for single-quad fragment shader demos
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  1. #version 150 core
  2. in vec2 a_Pos;
  3. in vec3 a_Color;
  4. out vec4 v_Color;
  5. void main() {
  6. v_Color = vec4(a_Color, 1.0);
  7. gl_Position = vec4(a_Pos, 0.0, 1.0);
  8. }