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- mat3 calcLookAtMatrix(vec3 origin, vec3 target, float roll) {
- vec3 rr = vec3(sin(roll), cos(roll), 0.0);
- vec3 ww = normalize(target - origin);
- vec3 uu = normalize(cross(ww, rr));
- vec3 vv = normalize(cross(uu, ww));
-
- return mat3(uu, vv, ww);
- }
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