A little toolkit for single-quad fragment shader demos
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  1. /*
  2. This file was generated with gl3w_gen.py, part of gl3w
  3. (hosted at https://github.com/skaslev/gl3w)
  4. This is free and unencumbered software released into the public domain.
  5. Anyone is free to copy, modify, publish, use, compile, sell, or
  6. distribute this software, either in source code form or as a compiled
  7. binary, for any purpose, commercial or non-commercial, and by any
  8. means.
  9. In jurisdictions that recognize copyright laws, the author or authors
  10. of this software dedicate any and all copyright interest in the
  11. software to the public domain. We make this dedication for the benefit
  12. of the public at large and to the detriment of our heirs and
  13. successors. We intend this dedication to be an overt act of
  14. relinquishment in perpetuity of all present and future rights to this
  15. software under copyright law.
  16. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  17. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  18. MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  19. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  20. OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  21. ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  22. OTHER DEALINGS IN THE SOFTWARE.
  23. */
  24. #include <GL/gl3w.h>
  25. #include <stdlib.h>
  26. #define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
  27. #if defined(_WIN32)
  28. #define WIN32_LEAN_AND_MEAN 1
  29. #include <windows.h>
  30. static HMODULE libgl;
  31. static int open_libgl(void)
  32. {
  33. libgl = LoadLibraryA("opengl32.dll");
  34. if (!libgl)
  35. return GL3W_ERROR_LIBRARY_OPEN;
  36. return GL3W_OK;
  37. }
  38. static void close_libgl(void)
  39. {
  40. FreeLibrary(libgl);
  41. }
  42. static GL3WglProc get_proc(const char *proc)
  43. {
  44. GL3WglProc res;
  45. res = (GL3WglProc)wglGetProcAddress(proc);
  46. if (!res)
  47. res = (GL3WglProc)GetProcAddress(libgl, proc);
  48. return res;
  49. }
  50. #elif defined(__APPLE__)
  51. #include <dlfcn.h>
  52. static void *libgl;
  53. static int open_libgl(void)
  54. {
  55. libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_GLOBAL);
  56. if (!libgl)
  57. return GL3W_ERROR_LIBRARY_OPEN;
  58. return GL3W_OK;
  59. }
  60. static void close_libgl(void)
  61. {
  62. dlclose(libgl);
  63. }
  64. static GL3WglProc get_proc(const char *proc)
  65. {
  66. GL3WglProc res;
  67. *(void **)(&res) = dlsym(libgl, proc);
  68. return res;
  69. }
  70. #else
  71. #include <dlfcn.h>
  72. #include <GL/glx.h>
  73. static void *libgl;
  74. static PFNGLXGETPROCADDRESSPROC glx_get_proc_address;
  75. static int open_libgl(void)
  76. {
  77. libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_GLOBAL);
  78. if (!libgl)
  79. return GL3W_ERROR_LIBRARY_OPEN;
  80. *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
  81. return GL3W_OK;
  82. }
  83. static void close_libgl(void)
  84. {
  85. dlclose(libgl);
  86. }
  87. static GL3WglProc get_proc(const char *proc)
  88. {
  89. GL3WglProc res;
  90. res = glx_get_proc_address((const GLubyte *)proc);
  91. if (!res)
  92. *(void **)(&res) = dlsym(libgl, proc);
  93. return res;
  94. }
  95. #endif
  96. static struct {
  97. int major, minor;
  98. } version;
  99. static int parse_version(void)
  100. {
  101. if (!glGetIntegerv)
  102. return GL3W_ERROR_INIT;
  103. glGetIntegerv(GL_MAJOR_VERSION, &version.major);
  104. glGetIntegerv(GL_MINOR_VERSION, &version.minor);
  105. if (version.major < 3)
  106. return GL3W_ERROR_OPENGL_VERSION;
  107. return GL3W_OK;
  108. }
  109. static void load_procs(GL3WGetProcAddressProc proc);
  110. int gl3wInit(void)
  111. {
  112. return gl3wInit2(get_proc);
  113. }
  114. int gl3wInit2(GL3WGetProcAddressProc proc)
  115. {
  116. int res = open_libgl();
  117. if (res)
  118. return res;
  119. atexit(close_libgl);
  120. load_procs(proc);
  121. return parse_version();
  122. }
  123. int gl3wIsSupported(int major, int minor)
  124. {
  125. if (major < 3)
  126. return 0;
  127. if (version.major == major)
  128. return version.minor >= minor;
  129. return version.major >= major;
  130. }
  131. GL3WglProc gl3wGetProcAddress(const char *proc)
  132. {
  133. return get_proc(proc);
  134. }
  135. static const char *proc_names[] = {
  136. "glActiveShaderProgram",
  137. "glActiveTexture",
  138. "glAttachShader",
  139. "glBeginConditionalRender",
  140. "glBeginQuery",
  141. "glBeginQueryIndexed",
  142. "glBeginTransformFeedback",
  143. "glBindAttribLocation",
  144. "glBindBuffer",
  145. "glBindBufferBase",
  146. "glBindBufferRange",
  147. "glBindBuffersBase",
  148. "glBindBuffersRange",
  149. "glBindFragDataLocation",
  150. "glBindFragDataLocationIndexed",
  151. "glBindFramebuffer",
  152. "glBindImageTexture",
  153. "glBindImageTextures",
  154. "glBindProgramPipeline",
  155. "glBindRenderbuffer",
  156. "glBindSampler",
  157. "glBindSamplers",
  158. "glBindTexture",
  159. "glBindTextureUnit",
  160. "glBindTextures",
  161. "glBindTransformFeedback",
  162. "glBindVertexArray",
  163. "glBindVertexBuffer",
  164. "glBindVertexBuffers",
  165. "glBlendColor",
  166. "glBlendEquation",
  167. "glBlendEquationSeparate",
  168. "glBlendEquationSeparatei",
  169. "glBlendEquationi",
  170. "glBlendFunc",
  171. "glBlendFuncSeparate",
  172. "glBlendFuncSeparatei",
  173. "glBlendFunci",
  174. "glBlitFramebuffer",
  175. "glBlitNamedFramebuffer",
  176. "glBufferData",
  177. "glBufferStorage",
  178. "glBufferSubData",
  179. "glCheckFramebufferStatus",
  180. "glCheckNamedFramebufferStatus",
  181. "glClampColor",
  182. "glClear",
  183. "glClearBufferData",
  184. "glClearBufferSubData",
  185. "glClearBufferfi",
  186. "glClearBufferfv",
  187. "glClearBufferiv",
  188. "glClearBufferuiv",
  189. "glClearColor",
  190. "glClearDepth",
  191. "glClearDepthf",
  192. "glClearNamedBufferData",
  193. "glClearNamedBufferSubData",
  194. "glClearNamedFramebufferfi",
  195. "glClearNamedFramebufferfv",
  196. "glClearNamedFramebufferiv",
  197. "glClearNamedFramebufferuiv",
  198. "glClearStencil",
  199. "glClearTexImage",
  200. "glClearTexSubImage",
  201. "glClientWaitSync",
  202. "glClipControl",
  203. "glColorMask",
  204. "glColorMaski",
  205. "glCompileShader",
  206. "glCompressedTexImage1D",
  207. "glCompressedTexImage2D",
  208. "glCompressedTexImage3D",
  209. "glCompressedTexSubImage1D",
  210. "glCompressedTexSubImage2D",
  211. "glCompressedTexSubImage3D",
  212. "glCompressedTextureSubImage1D",
  213. "glCompressedTextureSubImage2D",
  214. "glCompressedTextureSubImage3D",
  215. "glCopyBufferSubData",
  216. "glCopyImageSubData",
  217. "glCopyNamedBufferSubData",
  218. "glCopyTexImage1D",
  219. "glCopyTexImage2D",
  220. "glCopyTexSubImage1D",
  221. "glCopyTexSubImage2D",
  222. "glCopyTexSubImage3D",
  223. "glCopyTextureSubImage1D",
  224. "glCopyTextureSubImage2D",
  225. "glCopyTextureSubImage3D",
  226. "glCreateBuffers",
  227. "glCreateFramebuffers",
  228. "glCreateProgram",
  229. "glCreateProgramPipelines",
  230. "glCreateQueries",
  231. "glCreateRenderbuffers",
  232. "glCreateSamplers",
  233. "glCreateShader",
  234. "glCreateShaderProgramv",
  235. "glCreateTextures",
  236. "glCreateTransformFeedbacks",
  237. "glCreateVertexArrays",
  238. "glCullFace",
  239. "glDebugMessageCallback",
  240. "glDebugMessageControl",
  241. "glDebugMessageInsert",
  242. "glDeleteBuffers",
  243. "glDeleteFramebuffers",
  244. "glDeleteProgram",
  245. "glDeleteProgramPipelines",
  246. "glDeleteQueries",
  247. "glDeleteRenderbuffers",
  248. "glDeleteSamplers",
  249. "glDeleteShader",
  250. "glDeleteSync",
  251. "glDeleteTextures",
  252. "glDeleteTransformFeedbacks",
  253. "glDeleteVertexArrays",
  254. "glDepthFunc",
  255. "glDepthMask",
  256. "glDepthRange",
  257. "glDepthRangeArrayv",
  258. "glDepthRangeIndexed",
  259. "glDepthRangef",
  260. "glDetachShader",
  261. "glDisable",
  262. "glDisableVertexArrayAttrib",
  263. "glDisableVertexAttribArray",
  264. "glDisablei",
  265. "glDispatchCompute",
  266. "glDispatchComputeIndirect",
  267. "glDrawArrays",
  268. "glDrawArraysIndirect",
  269. "glDrawArraysInstanced",
  270. "glDrawArraysInstancedBaseInstance",
  271. "glDrawBuffer",
  272. "glDrawBuffers",
  273. "glDrawElements",
  274. "glDrawElementsBaseVertex",
  275. "glDrawElementsIndirect",
  276. "glDrawElementsInstanced",
  277. "glDrawElementsInstancedBaseInstance",
  278. "glDrawElementsInstancedBaseVertex",
  279. "glDrawElementsInstancedBaseVertexBaseInstance",
  280. "glDrawRangeElements",
  281. "glDrawRangeElementsBaseVertex",
  282. "glDrawTransformFeedback",
  283. "glDrawTransformFeedbackInstanced",
  284. "glDrawTransformFeedbackStream",
  285. "glDrawTransformFeedbackStreamInstanced",
  286. "glEnable",
  287. "glEnableVertexArrayAttrib",
  288. "glEnableVertexAttribArray",
  289. "glEnablei",
  290. "glEndConditionalRender",
  291. "glEndQuery",
  292. "glEndQueryIndexed",
  293. "glEndTransformFeedback",
  294. "glFenceSync",
  295. "glFinish",
  296. "glFlush",
  297. "glFlushMappedBufferRange",
  298. "glFlushMappedNamedBufferRange",
  299. "glFramebufferParameteri",
  300. "glFramebufferRenderbuffer",
  301. "glFramebufferTexture",
  302. "glFramebufferTexture1D",
  303. "glFramebufferTexture2D",
  304. "glFramebufferTexture3D",
  305. "glFramebufferTextureLayer",
  306. "glFrontFace",
  307. "glGenBuffers",
  308. "glGenFramebuffers",
  309. "glGenProgramPipelines",
  310. "glGenQueries",
  311. "glGenRenderbuffers",
  312. "glGenSamplers",
  313. "glGenTextures",
  314. "glGenTransformFeedbacks",
  315. "glGenVertexArrays",
  316. "glGenerateMipmap",
  317. "glGenerateTextureMipmap",
  318. "glGetActiveAtomicCounterBufferiv",
  319. "glGetActiveAttrib",
  320. "glGetActiveSubroutineName",
  321. "glGetActiveSubroutineUniformName",
  322. "glGetActiveSubroutineUniformiv",
  323. "glGetActiveUniform",
  324. "glGetActiveUniformBlockName",
  325. "glGetActiveUniformBlockiv",
  326. "glGetActiveUniformName",
  327. "glGetActiveUniformsiv",
  328. "glGetAttachedShaders",
  329. "glGetAttribLocation",
  330. "glGetBooleani_v",
  331. "glGetBooleanv",
  332. "glGetBufferParameteri64v",
  333. "glGetBufferParameteriv",
  334. "glGetBufferPointerv",
  335. "glGetBufferSubData",
  336. "glGetCompressedTexImage",
  337. "glGetCompressedTextureImage",
  338. "glGetCompressedTextureSubImage",
  339. "glGetDebugMessageLog",
  340. "glGetDoublei_v",
  341. "glGetDoublev",
  342. "glGetError",
  343. "glGetFloati_v",
  344. "glGetFloatv",
  345. "glGetFragDataIndex",
  346. "glGetFragDataLocation",
  347. "glGetFramebufferAttachmentParameteriv",
  348. "glGetFramebufferParameteriv",
  349. "glGetGraphicsResetStatus",
  350. "glGetInteger64i_v",
  351. "glGetInteger64v",
  352. "glGetIntegeri_v",
  353. "glGetIntegerv",
  354. "glGetInternalformati64v",
  355. "glGetInternalformativ",
  356. "glGetMultisamplefv",
  357. "glGetNamedBufferParameteri64v",
  358. "glGetNamedBufferParameteriv",
  359. "glGetNamedBufferPointerv",
  360. "glGetNamedBufferSubData",
  361. "glGetNamedFramebufferAttachmentParameteriv",
  362. "glGetNamedFramebufferParameteriv",
  363. "glGetNamedRenderbufferParameteriv",
  364. "glGetObjectLabel",
  365. "glGetObjectPtrLabel",
  366. "glGetPointerv",
  367. "glGetProgramBinary",
  368. "glGetProgramInfoLog",
  369. "glGetProgramInterfaceiv",
  370. "glGetProgramPipelineInfoLog",
  371. "glGetProgramPipelineiv",
  372. "glGetProgramResourceIndex",
  373. "glGetProgramResourceLocation",
  374. "glGetProgramResourceLocationIndex",
  375. "glGetProgramResourceName",
  376. "glGetProgramResourceiv",
  377. "glGetProgramStageiv",
  378. "glGetProgramiv",
  379. "glGetQueryBufferObjecti64v",
  380. "glGetQueryBufferObjectiv",
  381. "glGetQueryBufferObjectui64v",
  382. "glGetQueryBufferObjectuiv",
  383. "glGetQueryIndexediv",
  384. "glGetQueryObjecti64v",
  385. "glGetQueryObjectiv",
  386. "glGetQueryObjectui64v",
  387. "glGetQueryObjectuiv",
  388. "glGetQueryiv",
  389. "glGetRenderbufferParameteriv",
  390. "glGetSamplerParameterIiv",
  391. "glGetSamplerParameterIuiv",
  392. "glGetSamplerParameterfv",
  393. "glGetSamplerParameteriv",
  394. "glGetShaderInfoLog",
  395. "glGetShaderPrecisionFormat",
  396. "glGetShaderSource",
  397. "glGetShaderiv",
  398. "glGetString",
  399. "glGetStringi",
  400. "glGetSubroutineIndex",
  401. "glGetSubroutineUniformLocation",
  402. "glGetSynciv",
  403. "glGetTexImage",
  404. "glGetTexLevelParameterfv",
  405. "glGetTexLevelParameteriv",
  406. "glGetTexParameterIiv",
  407. "glGetTexParameterIuiv",
  408. "glGetTexParameterfv",
  409. "glGetTexParameteriv",
  410. "glGetTextureImage",
  411. "glGetTextureLevelParameterfv",
  412. "glGetTextureLevelParameteriv",
  413. "glGetTextureParameterIiv",
  414. "glGetTextureParameterIuiv",
  415. "glGetTextureParameterfv",
  416. "glGetTextureParameteriv",
  417. "glGetTextureSubImage",
  418. "glGetTransformFeedbackVarying",
  419. "glGetTransformFeedbacki64_v",
  420. "glGetTransformFeedbacki_v",
  421. "glGetTransformFeedbackiv",
  422. "glGetUniformBlockIndex",
  423. "glGetUniformIndices",
  424. "glGetUniformLocation",
  425. "glGetUniformSubroutineuiv",
  426. "glGetUniformdv",
  427. "glGetUniformfv",
  428. "glGetUniformiv",
  429. "glGetUniformuiv",
  430. "glGetVertexArrayIndexed64iv",
  431. "glGetVertexArrayIndexediv",
  432. "glGetVertexArrayiv",
  433. "glGetVertexAttribIiv",
  434. "glGetVertexAttribIuiv",
  435. "glGetVertexAttribLdv",
  436. "glGetVertexAttribPointerv",
  437. "glGetVertexAttribdv",
  438. "glGetVertexAttribfv",
  439. "glGetVertexAttribiv",
  440. "glGetnCompressedTexImage",
  441. "glGetnTexImage",
  442. "glGetnUniformdv",
  443. "glGetnUniformfv",
  444. "glGetnUniformiv",
  445. "glGetnUniformuiv",
  446. "glHint",
  447. "glInvalidateBufferData",
  448. "glInvalidateBufferSubData",
  449. "glInvalidateFramebuffer",
  450. "glInvalidateNamedFramebufferData",
  451. "glInvalidateNamedFramebufferSubData",
  452. "glInvalidateSubFramebuffer",
  453. "glInvalidateTexImage",
  454. "glInvalidateTexSubImage",
  455. "glIsBuffer",
  456. "glIsEnabled",
  457. "glIsEnabledi",
  458. "glIsFramebuffer",
  459. "glIsProgram",
  460. "glIsProgramPipeline",
  461. "glIsQuery",
  462. "glIsRenderbuffer",
  463. "glIsSampler",
  464. "glIsShader",
  465. "glIsSync",
  466. "glIsTexture",
  467. "glIsTransformFeedback",
  468. "glIsVertexArray",
  469. "glLineWidth",
  470. "glLinkProgram",
  471. "glLogicOp",
  472. "glMapBuffer",
  473. "glMapBufferRange",
  474. "glMapNamedBuffer",
  475. "glMapNamedBufferRange",
  476. "glMemoryBarrier",
  477. "glMemoryBarrierByRegion",
  478. "glMinSampleShading",
  479. "glMultiDrawArrays",
  480. "glMultiDrawArraysIndirect",
  481. "glMultiDrawArraysIndirectCount",
  482. "glMultiDrawElements",
  483. "glMultiDrawElementsBaseVertex",
  484. "glMultiDrawElementsIndirect",
  485. "glMultiDrawElementsIndirectCount",
  486. "glNamedBufferData",
  487. "glNamedBufferStorage",
  488. "glNamedBufferSubData",
  489. "glNamedFramebufferDrawBuffer",
  490. "glNamedFramebufferDrawBuffers",
  491. "glNamedFramebufferParameteri",
  492. "glNamedFramebufferReadBuffer",
  493. "glNamedFramebufferRenderbuffer",
  494. "glNamedFramebufferTexture",
  495. "glNamedFramebufferTextureLayer",
  496. "glNamedRenderbufferStorage",
  497. "glNamedRenderbufferStorageMultisample",
  498. "glObjectLabel",
  499. "glObjectPtrLabel",
  500. "glPatchParameterfv",
  501. "glPatchParameteri",
  502. "glPauseTransformFeedback",
  503. "glPixelStoref",
  504. "glPixelStorei",
  505. "glPointParameterf",
  506. "glPointParameterfv",
  507. "glPointParameteri",
  508. "glPointParameteriv",
  509. "glPointSize",
  510. "glPolygonMode",
  511. "glPolygonOffset",
  512. "glPolygonOffsetClamp",
  513. "glPopDebugGroup",
  514. "glPrimitiveRestartIndex",
  515. "glProgramBinary",
  516. "glProgramParameteri",
  517. "glProgramUniform1d",
  518. "glProgramUniform1dv",
  519. "glProgramUniform1f",
  520. "glProgramUniform1fv",
  521. "glProgramUniform1i",
  522. "glProgramUniform1iv",
  523. "glProgramUniform1ui",
  524. "glProgramUniform1uiv",
  525. "glProgramUniform2d",
  526. "glProgramUniform2dv",
  527. "glProgramUniform2f",
  528. "glProgramUniform2fv",
  529. "glProgramUniform2i",
  530. "glProgramUniform2iv",
  531. "glProgramUniform2ui",
  532. "glProgramUniform2uiv",
  533. "glProgramUniform3d",
  534. "glProgramUniform3dv",
  535. "glProgramUniform3f",
  536. "glProgramUniform3fv",
  537. "glProgramUniform3i",
  538. "glProgramUniform3iv",
  539. "glProgramUniform3ui",
  540. "glProgramUniform3uiv",
  541. "glProgramUniform4d",
  542. "glProgramUniform4dv",
  543. "glProgramUniform4f",
  544. "glProgramUniform4fv",
  545. "glProgramUniform4i",
  546. "glProgramUniform4iv",
  547. "glProgramUniform4ui",
  548. "glProgramUniform4uiv",
  549. "glProgramUniformMatrix2dv",
  550. "glProgramUniformMatrix2fv",
  551. "glProgramUniformMatrix2x3dv",
  552. "glProgramUniformMatrix2x3fv",
  553. "glProgramUniformMatrix2x4dv",
  554. "glProgramUniformMatrix2x4fv",
  555. "glProgramUniformMatrix3dv",
  556. "glProgramUniformMatrix3fv",
  557. "glProgramUniformMatrix3x2dv",
  558. "glProgramUniformMatrix3x2fv",
  559. "glProgramUniformMatrix3x4dv",
  560. "glProgramUniformMatrix3x4fv",
  561. "glProgramUniformMatrix4dv",
  562. "glProgramUniformMatrix4fv",
  563. "glProgramUniformMatrix4x2dv",
  564. "glProgramUniformMatrix4x2fv",
  565. "glProgramUniformMatrix4x3dv",
  566. "glProgramUniformMatrix4x3fv",
  567. "glProvokingVertex",
  568. "glPushDebugGroup",
  569. "glQueryCounter",
  570. "glReadBuffer",
  571. "glReadPixels",
  572. "glReadnPixels",
  573. "glReleaseShaderCompiler",
  574. "glRenderbufferStorage",
  575. "glRenderbufferStorageMultisample",
  576. "glResumeTransformFeedback",
  577. "glSampleCoverage",
  578. "glSampleMaski",
  579. "glSamplerParameterIiv",
  580. "glSamplerParameterIuiv",
  581. "glSamplerParameterf",
  582. "glSamplerParameterfv",
  583. "glSamplerParameteri",
  584. "glSamplerParameteriv",
  585. "glScissor",
  586. "glScissorArrayv",
  587. "glScissorIndexed",
  588. "glScissorIndexedv",
  589. "glShaderBinary",
  590. "glShaderSource",
  591. "glShaderStorageBlockBinding",
  592. "glSpecializeShader",
  593. "glStencilFunc",
  594. "glStencilFuncSeparate",
  595. "glStencilMask",
  596. "glStencilMaskSeparate",
  597. "glStencilOp",
  598. "glStencilOpSeparate",
  599. "glTexBuffer",
  600. "glTexBufferRange",
  601. "glTexImage1D",
  602. "glTexImage2D",
  603. "glTexImage2DMultisample",
  604. "glTexImage3D",
  605. "glTexImage3DMultisample",
  606. "glTexParameterIiv",
  607. "glTexParameterIuiv",
  608. "glTexParameterf",
  609. "glTexParameterfv",
  610. "glTexParameteri",
  611. "glTexParameteriv",
  612. "glTexStorage1D",
  613. "glTexStorage2D",
  614. "glTexStorage2DMultisample",
  615. "glTexStorage3D",
  616. "glTexStorage3DMultisample",
  617. "glTexSubImage1D",
  618. "glTexSubImage2D",
  619. "glTexSubImage3D",
  620. "glTextureBarrier",
  621. "glTextureBuffer",
  622. "glTextureBufferRange",
  623. "glTextureParameterIiv",
  624. "glTextureParameterIuiv",
  625. "glTextureParameterf",
  626. "glTextureParameterfv",
  627. "glTextureParameteri",
  628. "glTextureParameteriv",
  629. "glTextureStorage1D",
  630. "glTextureStorage2D",
  631. "glTextureStorage2DMultisample",
  632. "glTextureStorage3D",
  633. "glTextureStorage3DMultisample",
  634. "glTextureSubImage1D",
  635. "glTextureSubImage2D",
  636. "glTextureSubImage3D",
  637. "glTextureView",
  638. "glTransformFeedbackBufferBase",
  639. "glTransformFeedbackBufferRange",
  640. "glTransformFeedbackVaryings",
  641. "glUniform1d",
  642. "glUniform1dv",
  643. "glUniform1f",
  644. "glUniform1fv",
  645. "glUniform1i",
  646. "glUniform1iv",
  647. "glUniform1ui",
  648. "glUniform1uiv",
  649. "glUniform2d",
  650. "glUniform2dv",
  651. "glUniform2f",
  652. "glUniform2fv",
  653. "glUniform2i",
  654. "glUniform2iv",
  655. "glUniform2ui",
  656. "glUniform2uiv",
  657. "glUniform3d",
  658. "glUniform3dv",
  659. "glUniform3f",
  660. "glUniform3fv",
  661. "glUniform3i",
  662. "glUniform3iv",
  663. "glUniform3ui",
  664. "glUniform3uiv",
  665. "glUniform4d",
  666. "glUniform4dv",
  667. "glUniform4f",
  668. "glUniform4fv",
  669. "glUniform4i",
  670. "glUniform4iv",
  671. "glUniform4ui",
  672. "glUniform4uiv",
  673. "glUniformBlockBinding",
  674. "glUniformMatrix2dv",
  675. "glUniformMatrix2fv",
  676. "glUniformMatrix2x3dv",
  677. "glUniformMatrix2x3fv",
  678. "glUniformMatrix2x4dv",
  679. "glUniformMatrix2x4fv",
  680. "glUniformMatrix3dv",
  681. "glUniformMatrix3fv",
  682. "glUniformMatrix3x2dv",
  683. "glUniformMatrix3x2fv",
  684. "glUniformMatrix3x4dv",
  685. "glUniformMatrix3x4fv",
  686. "glUniformMatrix4dv",
  687. "glUniformMatrix4fv",
  688. "glUniformMatrix4x2dv",
  689. "glUniformMatrix4x2fv",
  690. "glUniformMatrix4x3dv",
  691. "glUniformMatrix4x3fv",
  692. "glUniformSubroutinesuiv",
  693. "glUnmapBuffer",
  694. "glUnmapNamedBuffer",
  695. "glUseProgram",
  696. "glUseProgramStages",
  697. "glValidateProgram",
  698. "glValidateProgramPipeline",
  699. "glVertexArrayAttribBinding",
  700. "glVertexArrayAttribFormat",
  701. "glVertexArrayAttribIFormat",
  702. "glVertexArrayAttribLFormat",
  703. "glVertexArrayBindingDivisor",
  704. "glVertexArrayElementBuffer",
  705. "glVertexArrayVertexBuffer",
  706. "glVertexArrayVertexBuffers",
  707. "glVertexAttrib1d",
  708. "glVertexAttrib1dv",
  709. "glVertexAttrib1f",
  710. "glVertexAttrib1fv",
  711. "glVertexAttrib1s",
  712. "glVertexAttrib1sv",
  713. "glVertexAttrib2d",
  714. "glVertexAttrib2dv",
  715. "glVertexAttrib2f",
  716. "glVertexAttrib2fv",
  717. "glVertexAttrib2s",
  718. "glVertexAttrib2sv",
  719. "glVertexAttrib3d",
  720. "glVertexAttrib3dv",
  721. "glVertexAttrib3f",
  722. "glVertexAttrib3fv",
  723. "glVertexAttrib3s",
  724. "glVertexAttrib3sv",
  725. "glVertexAttrib4Nbv",
  726. "glVertexAttrib4Niv",
  727. "glVertexAttrib4Nsv",
  728. "glVertexAttrib4Nub",
  729. "glVertexAttrib4Nubv",
  730. "glVertexAttrib4Nuiv",
  731. "glVertexAttrib4Nusv",
  732. "glVertexAttrib4bv",
  733. "glVertexAttrib4d",
  734. "glVertexAttrib4dv",
  735. "glVertexAttrib4f",
  736. "glVertexAttrib4fv",
  737. "glVertexAttrib4iv",
  738. "glVertexAttrib4s",
  739. "glVertexAttrib4sv",
  740. "glVertexAttrib4ubv",
  741. "glVertexAttrib4uiv",
  742. "glVertexAttrib4usv",
  743. "glVertexAttribBinding",
  744. "glVertexAttribDivisor",
  745. "glVertexAttribFormat",
  746. "glVertexAttribI1i",
  747. "glVertexAttribI1iv",
  748. "glVertexAttribI1ui",
  749. "glVertexAttribI1uiv",
  750. "glVertexAttribI2i",
  751. "glVertexAttribI2iv",
  752. "glVertexAttribI2ui",
  753. "glVertexAttribI2uiv",
  754. "glVertexAttribI3i",
  755. "glVertexAttribI3iv",
  756. "glVertexAttribI3ui",
  757. "glVertexAttribI3uiv",
  758. "glVertexAttribI4bv",
  759. "glVertexAttribI4i",
  760. "glVertexAttribI4iv",
  761. "glVertexAttribI4sv",
  762. "glVertexAttribI4ubv",
  763. "glVertexAttribI4ui",
  764. "glVertexAttribI4uiv",
  765. "glVertexAttribI4usv",
  766. "glVertexAttribIFormat",
  767. "glVertexAttribIPointer",
  768. "glVertexAttribL1d",
  769. "glVertexAttribL1dv",
  770. "glVertexAttribL2d",
  771. "glVertexAttribL2dv",
  772. "glVertexAttribL3d",
  773. "glVertexAttribL3dv",
  774. "glVertexAttribL4d",
  775. "glVertexAttribL4dv",
  776. "glVertexAttribLFormat",
  777. "glVertexAttribLPointer",
  778. "glVertexAttribP1ui",
  779. "glVertexAttribP1uiv",
  780. "glVertexAttribP2ui",
  781. "glVertexAttribP2uiv",
  782. "glVertexAttribP3ui",
  783. "glVertexAttribP3uiv",
  784. "glVertexAttribP4ui",
  785. "glVertexAttribP4uiv",
  786. "glVertexAttribPointer",
  787. "glVertexBindingDivisor",
  788. "glViewport",
  789. "glViewportArrayv",
  790. "glViewportIndexedf",
  791. "glViewportIndexedfv",
  792. "glWaitSync",
  793. };
  794. union GL3WProcs gl3wProcs;
  795. static void load_procs(GL3WGetProcAddressProc proc)
  796. {
  797. size_t i;
  798. for (i = 0; i < ARRAY_SIZE(proc_names); i++)
  799. gl3wProcs.ptr[i] = proc(proc_names[i]);
  800. }