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- /*
-
- This file was generated with gl3w_gen.py, part of gl3w
- (hosted at https://github.com/skaslev/gl3w)
-
- This is free and unencumbered software released into the public domain.
-
- Anyone is free to copy, modify, publish, use, compile, sell, or
- distribute this software, either in source code form or as a compiled
- binary, for any purpose, commercial or non-commercial, and by any
- means.
-
- In jurisdictions that recognize copyright laws, the author or authors
- of this software dedicate any and all copyright interest in the
- software to the public domain. We make this dedication for the benefit
- of the public at large and to the detriment of our heirs and
- successors. We intend this dedication to be an overt act of
- relinquishment in perpetuity of all present and future rights to this
- software under copyright law.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
-
- */
-
- #ifndef __gl3w_h_
- #define __gl3w_h_
-
- #include <GL/glcorearb.h>
-
- #ifndef __gl_h_
- #define __gl_h_
- #endif
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- #define GL3W_OK 0
- #define GL3W_ERROR_INIT -1
- #define GL3W_ERROR_LIBRARY_OPEN -2
- #define GL3W_ERROR_OPENGL_VERSION -3
-
- typedef void (*GL3WglProc)(void);
- typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
-
- /* gl3w api */
- int gl3wInit(void);
- int gl3wInit2(GL3WGetProcAddressProc proc);
- int gl3wIsSupported(int major, int minor);
- GL3WglProc gl3wGetProcAddress(const char *proc);
-
- /* gl3w internal state */
- union GL3WProcs {
- GL3WglProc ptr[657];
- struct {
- PFNGLACTIVESHADERPROGRAMPROC ActiveShaderProgram;
- PFNGLACTIVETEXTUREPROC ActiveTexture;
- PFNGLATTACHSHADERPROC AttachShader;
- PFNGLBEGINCONDITIONALRENDERPROC BeginConditionalRender;
- PFNGLBEGINQUERYPROC BeginQuery;
- PFNGLBEGINQUERYINDEXEDPROC BeginQueryIndexed;
- PFNGLBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback;
- PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation;
- PFNGLBINDBUFFERPROC BindBuffer;
- PFNGLBINDBUFFERBASEPROC BindBufferBase;
- PFNGLBINDBUFFERRANGEPROC BindBufferRange;
- PFNGLBINDBUFFERSBASEPROC BindBuffersBase;
- PFNGLBINDBUFFERSRANGEPROC BindBuffersRange;
- PFNGLBINDFRAGDATALOCATIONPROC BindFragDataLocation;
- PFNGLBINDFRAGDATALOCATIONINDEXEDPROC BindFragDataLocationIndexed;
- PFNGLBINDFRAMEBUFFERPROC BindFramebuffer;
- PFNGLBINDIMAGETEXTUREPROC BindImageTexture;
- PFNGLBINDIMAGETEXTURESPROC BindImageTextures;
- PFNGLBINDPROGRAMPIPELINEPROC BindProgramPipeline;
- PFNGLBINDRENDERBUFFERPROC BindRenderbuffer;
- PFNGLBINDSAMPLERPROC BindSampler;
- PFNGLBINDSAMPLERSPROC BindSamplers;
- PFNGLBINDTEXTUREPROC BindTexture;
- PFNGLBINDTEXTUREUNITPROC BindTextureUnit;
- PFNGLBINDTEXTURESPROC BindTextures;
- PFNGLBINDTRANSFORMFEEDBACKPROC BindTransformFeedback;
- PFNGLBINDVERTEXARRAYPROC BindVertexArray;
- PFNGLBINDVERTEXBUFFERPROC BindVertexBuffer;
- PFNGLBINDVERTEXBUFFERSPROC BindVertexBuffers;
- PFNGLBLENDCOLORPROC BlendColor;
- PFNGLBLENDEQUATIONPROC BlendEquation;
- PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
- PFNGLBLENDEQUATIONSEPARATEIPROC BlendEquationSeparatei;
- PFNGLBLENDEQUATIONIPROC BlendEquationi;
- PFNGLBLENDFUNCPROC BlendFunc;
- PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
- PFNGLBLENDFUNCSEPARATEIPROC BlendFuncSeparatei;
- PFNGLBLENDFUNCIPROC BlendFunci;
- PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer;
- PFNGLBLITNAMEDFRAMEBUFFERPROC BlitNamedFramebuffer;
- PFNGLBUFFERDATAPROC BufferData;
- PFNGLBUFFERSTORAGEPROC BufferStorage;
- PFNGLBUFFERSUBDATAPROC BufferSubData;
- PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus;
- PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC CheckNamedFramebufferStatus;
- PFNGLCLAMPCOLORPROC ClampColor;
- PFNGLCLEARPROC Clear;
- PFNGLCLEARBUFFERDATAPROC ClearBufferData;
- PFNGLCLEARBUFFERSUBDATAPROC ClearBufferSubData;
- PFNGLCLEARBUFFERFIPROC ClearBufferfi;
- PFNGLCLEARBUFFERFVPROC ClearBufferfv;
- PFNGLCLEARBUFFERIVPROC ClearBufferiv;
- PFNGLCLEARBUFFERUIVPROC ClearBufferuiv;
- PFNGLCLEARCOLORPROC ClearColor;
- PFNGLCLEARDEPTHPROC ClearDepth;
- PFNGLCLEARDEPTHFPROC ClearDepthf;
- PFNGLCLEARNAMEDBUFFERDATAPROC ClearNamedBufferData;
- PFNGLCLEARNAMEDBUFFERSUBDATAPROC ClearNamedBufferSubData;
- PFNGLCLEARNAMEDFRAMEBUFFERFIPROC ClearNamedFramebufferfi;
- PFNGLCLEARNAMEDFRAMEBUFFERFVPROC ClearNamedFramebufferfv;
- PFNGLCLEARNAMEDFRAMEBUFFERIVPROC ClearNamedFramebufferiv;
- PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC ClearNamedFramebufferuiv;
- PFNGLCLEARSTENCILPROC ClearStencil;
- PFNGLCLEARTEXIMAGEPROC ClearTexImage;
- PFNGLCLEARTEXSUBIMAGEPROC ClearTexSubImage;
- PFNGLCLIENTWAITSYNCPROC ClientWaitSync;
- PFNGLCLIPCONTROLPROC ClipControl;
- PFNGLCOLORMASKPROC ColorMask;
- PFNGLCOLORMASKIPROC ColorMaski;
- PFNGLCOMPILESHADERPROC CompileShader;
- PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D;
- PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
- PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D;
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D;
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D;
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D;
- PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC CompressedTextureSubImage1D;
- PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC CompressedTextureSubImage2D;
- PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC CompressedTextureSubImage3D;
- PFNGLCOPYBUFFERSUBDATAPROC CopyBufferSubData;
- PFNGLCOPYIMAGESUBDATAPROC CopyImageSubData;
- PFNGLCOPYNAMEDBUFFERSUBDATAPROC CopyNamedBufferSubData;
- PFNGLCOPYTEXIMAGE1DPROC CopyTexImage1D;
- PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D;
- PFNGLCOPYTEXSUBIMAGE1DPROC CopyTexSubImage1D;
- PFNGLCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D;
- PFNGLCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D;
- PFNGLCOPYTEXTURESUBIMAGE1DPROC CopyTextureSubImage1D;
- PFNGLCOPYTEXTURESUBIMAGE2DPROC CopyTextureSubImage2D;
- PFNGLCOPYTEXTURESUBIMAGE3DPROC CopyTextureSubImage3D;
- PFNGLCREATEBUFFERSPROC CreateBuffers;
- PFNGLCREATEFRAMEBUFFERSPROC CreateFramebuffers;
- PFNGLCREATEPROGRAMPROC CreateProgram;
- PFNGLCREATEPROGRAMPIPELINESPROC CreateProgramPipelines;
- PFNGLCREATEQUERIESPROC CreateQueries;
- PFNGLCREATERENDERBUFFERSPROC CreateRenderbuffers;
- PFNGLCREATESAMPLERSPROC CreateSamplers;
- PFNGLCREATESHADERPROC CreateShader;
- PFNGLCREATESHADERPROGRAMVPROC CreateShaderProgramv;
- PFNGLCREATETEXTURESPROC CreateTextures;
- PFNGLCREATETRANSFORMFEEDBACKSPROC CreateTransformFeedbacks;
- PFNGLCREATEVERTEXARRAYSPROC CreateVertexArrays;
- PFNGLCULLFACEPROC CullFace;
- PFNGLDEBUGMESSAGECALLBACKPROC DebugMessageCallback;
- PFNGLDEBUGMESSAGECONTROLPROC DebugMessageControl;
- PFNGLDEBUGMESSAGEINSERTPROC DebugMessageInsert;
- PFNGLDELETEBUFFERSPROC DeleteBuffers;
- PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers;
- PFNGLDELETEPROGRAMPROC DeleteProgram;
- PFNGLDELETEPROGRAMPIPELINESPROC DeleteProgramPipelines;
- PFNGLDELETEQUERIESPROC DeleteQueries;
- PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers;
- PFNGLDELETESAMPLERSPROC DeleteSamplers;
- PFNGLDELETESHADERPROC DeleteShader;
- PFNGLDELETESYNCPROC DeleteSync;
- PFNGLDELETETEXTURESPROC DeleteTextures;
- PFNGLDELETETRANSFORMFEEDBACKSPROC DeleteTransformFeedbacks;
- PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
- PFNGLDEPTHFUNCPROC DepthFunc;
- PFNGLDEPTHMASKPROC DepthMask;
- PFNGLDEPTHRANGEPROC DepthRange;
- PFNGLDEPTHRANGEARRAYVPROC DepthRangeArrayv;
- PFNGLDEPTHRANGEINDEXEDPROC DepthRangeIndexed;
- PFNGLDEPTHRANGEFPROC DepthRangef;
- PFNGLDETACHSHADERPROC DetachShader;
- PFNGLDISABLEPROC Disable;
- PFNGLDISABLEVERTEXARRAYATTRIBPROC DisableVertexArrayAttrib;
- PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
- PFNGLDISABLEIPROC Disablei;
- PFNGLDISPATCHCOMPUTEPROC DispatchCompute;
- PFNGLDISPATCHCOMPUTEINDIRECTPROC DispatchComputeIndirect;
- PFNGLDRAWARRAYSPROC DrawArrays;
- PFNGLDRAWARRAYSINDIRECTPROC DrawArraysIndirect;
- PFNGLDRAWARRAYSINSTANCEDPROC DrawArraysInstanced;
- PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC DrawArraysInstancedBaseInstance;
- PFNGLDRAWBUFFERPROC DrawBuffer;
- PFNGLDRAWBUFFERSPROC DrawBuffers;
- PFNGLDRAWELEMENTSPROC DrawElements;
- PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
- PFNGLDRAWELEMENTSINDIRECTPROC DrawElementsIndirect;
- PFNGLDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced;
- PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC DrawElementsInstancedBaseInstance;
- PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex;
- PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC DrawElementsInstancedBaseVertexBaseInstance;
- PFNGLDRAWRANGEELEMENTSPROC DrawRangeElements;
- PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex;
- PFNGLDRAWTRANSFORMFEEDBACKPROC DrawTransformFeedback;
- PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC DrawTransformFeedbackInstanced;
- PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC DrawTransformFeedbackStream;
- PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC DrawTransformFeedbackStreamInstanced;
- PFNGLENABLEPROC Enable;
- PFNGLENABLEVERTEXARRAYATTRIBPROC EnableVertexArrayAttrib;
- PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
- PFNGLENABLEIPROC Enablei;
- PFNGLENDCONDITIONALRENDERPROC EndConditionalRender;
- PFNGLENDQUERYPROC EndQuery;
- PFNGLENDQUERYINDEXEDPROC EndQueryIndexed;
- PFNGLENDTRANSFORMFEEDBACKPROC EndTransformFeedback;
- PFNGLFENCESYNCPROC FenceSync;
- PFNGLFINISHPROC Finish;
- PFNGLFLUSHPROC Flush;
- PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange;
- PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC FlushMappedNamedBufferRange;
- PFNGLFRAMEBUFFERPARAMETERIPROC FramebufferParameteri;
- PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer;
- PFNGLFRAMEBUFFERTEXTUREPROC FramebufferTexture;
- PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D;
- PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D;
- PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D;
- PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer;
- PFNGLFRONTFACEPROC FrontFace;
- PFNGLGENBUFFERSPROC GenBuffers;
- PFNGLGENFRAMEBUFFERSPROC GenFramebuffers;
- PFNGLGENPROGRAMPIPELINESPROC GenProgramPipelines;
- PFNGLGENQUERIESPROC GenQueries;
- PFNGLGENRENDERBUFFERSPROC GenRenderbuffers;
- PFNGLGENSAMPLERSPROC GenSamplers;
- PFNGLGENTEXTURESPROC GenTextures;
- PFNGLGENTRANSFORMFEEDBACKSPROC GenTransformFeedbacks;
- PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
- PFNGLGENERATEMIPMAPPROC GenerateMipmap;
- PFNGLGENERATETEXTUREMIPMAPPROC GenerateTextureMipmap;
- PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GetActiveAtomicCounterBufferiv;
- PFNGLGETACTIVEATTRIBPROC GetActiveAttrib;
- PFNGLGETACTIVESUBROUTINENAMEPROC GetActiveSubroutineName;
- PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GetActiveSubroutineUniformName;
- PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GetActiveSubroutineUniformiv;
- PFNGLGETACTIVEUNIFORMPROC GetActiveUniform;
- PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName;
- PFNGLGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv;
- PFNGLGETACTIVEUNIFORMNAMEPROC GetActiveUniformName;
- PFNGLGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv;
- PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders;
- PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
- PFNGLGETBOOLEANI_VPROC GetBooleani_v;
- PFNGLGETBOOLEANVPROC GetBooleanv;
- PFNGLGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v;
- PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv;
- PFNGLGETBUFFERPOINTERVPROC GetBufferPointerv;
- PFNGLGETBUFFERSUBDATAPROC GetBufferSubData;
- PFNGLGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage;
- PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC GetCompressedTextureImage;
- PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC GetCompressedTextureSubImage;
- PFNGLGETDEBUGMESSAGELOGPROC GetDebugMessageLog;
- PFNGLGETDOUBLEI_VPROC GetDoublei_v;
- PFNGLGETDOUBLEVPROC GetDoublev;
- PFNGLGETERRORPROC GetError;
- PFNGLGETFLOATI_VPROC GetFloati_v;
- PFNGLGETFLOATVPROC GetFloatv;
- PFNGLGETFRAGDATAINDEXPROC GetFragDataIndex;
- PFNGLGETFRAGDATALOCATIONPROC GetFragDataLocation;
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv;
- PFNGLGETFRAMEBUFFERPARAMETERIVPROC GetFramebufferParameteriv;
- PFNGLGETGRAPHICSRESETSTATUSPROC GetGraphicsResetStatus;
- PFNGLGETINTEGER64I_VPROC GetInteger64i_v;
- PFNGLGETINTEGER64VPROC GetInteger64v;
- PFNGLGETINTEGERI_VPROC GetIntegeri_v;
- PFNGLGETINTEGERVPROC GetIntegerv;
- PFNGLGETINTERNALFORMATI64VPROC GetInternalformati64v;
- PFNGLGETINTERNALFORMATIVPROC GetInternalformativ;
- PFNGLGETMULTISAMPLEFVPROC GetMultisamplefv;
- PFNGLGETNAMEDBUFFERPARAMETERI64VPROC GetNamedBufferParameteri64v;
- PFNGLGETNAMEDBUFFERPARAMETERIVPROC GetNamedBufferParameteriv;
- PFNGLGETNAMEDBUFFERPOINTERVPROC GetNamedBufferPointerv;
- PFNGLGETNAMEDBUFFERSUBDATAPROC GetNamedBufferSubData;
- PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetNamedFramebufferAttachmentParameteriv;
- PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC GetNamedFramebufferParameteriv;
- PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC GetNamedRenderbufferParameteriv;
- PFNGLGETOBJECTLABELPROC GetObjectLabel;
- PFNGLGETOBJECTPTRLABELPROC GetObjectPtrLabel;
- PFNGLGETPOINTERVPROC GetPointerv;
- PFNGLGETPROGRAMBINARYPROC GetProgramBinary;
- PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
- PFNGLGETPROGRAMINTERFACEIVPROC GetProgramInterfaceiv;
- PFNGLGETPROGRAMPIPELINEINFOLOGPROC GetProgramPipelineInfoLog;
- PFNGLGETPROGRAMPIPELINEIVPROC GetProgramPipelineiv;
- PFNGLGETPROGRAMRESOURCEINDEXPROC GetProgramResourceIndex;
- PFNGLGETPROGRAMRESOURCELOCATIONPROC GetProgramResourceLocation;
- PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC GetProgramResourceLocationIndex;
- PFNGLGETPROGRAMRESOURCENAMEPROC GetProgramResourceName;
- PFNGLGETPROGRAMRESOURCEIVPROC GetProgramResourceiv;
- PFNGLGETPROGRAMSTAGEIVPROC GetProgramStageiv;
- PFNGLGETPROGRAMIVPROC GetProgramiv;
- PFNGLGETQUERYBUFFEROBJECTI64VPROC GetQueryBufferObjecti64v;
- PFNGLGETQUERYBUFFEROBJECTIVPROC GetQueryBufferObjectiv;
- PFNGLGETQUERYBUFFEROBJECTUI64VPROC GetQueryBufferObjectui64v;
- PFNGLGETQUERYBUFFEROBJECTUIVPROC GetQueryBufferObjectuiv;
- PFNGLGETQUERYINDEXEDIVPROC GetQueryIndexediv;
- PFNGLGETQUERYOBJECTI64VPROC GetQueryObjecti64v;
- PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv;
- PFNGLGETQUERYOBJECTUI64VPROC GetQueryObjectui64v;
- PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv;
- PFNGLGETQUERYIVPROC GetQueryiv;
- PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv;
- PFNGLGETSAMPLERPARAMETERIIVPROC GetSamplerParameterIiv;
- PFNGLGETSAMPLERPARAMETERIUIVPROC GetSamplerParameterIuiv;
- PFNGLGETSAMPLERPARAMETERFVPROC GetSamplerParameterfv;
- PFNGLGETSAMPLERPARAMETERIVPROC GetSamplerParameteriv;
- PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
- PFNGLGETSHADERPRECISIONFORMATPROC GetShaderPrecisionFormat;
- PFNGLGETSHADERSOURCEPROC GetShaderSource;
- PFNGLGETSHADERIVPROC GetShaderiv;
- PFNGLGETSTRINGPROC GetString;
- PFNGLGETSTRINGIPROC GetStringi;
- PFNGLGETSUBROUTINEINDEXPROC GetSubroutineIndex;
- PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GetSubroutineUniformLocation;
- PFNGLGETSYNCIVPROC GetSynciv;
- PFNGLGETTEXIMAGEPROC GetTexImage;
- PFNGLGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv;
- PFNGLGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv;
- PFNGLGETTEXPARAMETERIIVPROC GetTexParameterIiv;
- PFNGLGETTEXPARAMETERIUIVPROC GetTexParameterIuiv;
- PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv;
- PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv;
- PFNGLGETTEXTUREIMAGEPROC GetTextureImage;
- PFNGLGETTEXTURELEVELPARAMETERFVPROC GetTextureLevelParameterfv;
- PFNGLGETTEXTURELEVELPARAMETERIVPROC GetTextureLevelParameteriv;
- PFNGLGETTEXTUREPARAMETERIIVPROC GetTextureParameterIiv;
- PFNGLGETTEXTUREPARAMETERIUIVPROC GetTextureParameterIuiv;
- PFNGLGETTEXTUREPARAMETERFVPROC GetTextureParameterfv;
- PFNGLGETTEXTUREPARAMETERIVPROC GetTextureParameteriv;
- PFNGLGETTEXTURESUBIMAGEPROC GetTextureSubImage;
- PFNGLGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying;
- PFNGLGETTRANSFORMFEEDBACKI64_VPROC GetTransformFeedbacki64_v;
- PFNGLGETTRANSFORMFEEDBACKI_VPROC GetTransformFeedbacki_v;
- PFNGLGETTRANSFORMFEEDBACKIVPROC GetTransformFeedbackiv;
- PFNGLGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex;
- PFNGLGETUNIFORMINDICESPROC GetUniformIndices;
- PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
- PFNGLGETUNIFORMSUBROUTINEUIVPROC GetUniformSubroutineuiv;
- PFNGLGETUNIFORMDVPROC GetUniformdv;
- PFNGLGETUNIFORMFVPROC GetUniformfv;
- PFNGLGETUNIFORMIVPROC GetUniformiv;
- PFNGLGETUNIFORMUIVPROC GetUniformuiv;
- PFNGLGETVERTEXARRAYINDEXED64IVPROC GetVertexArrayIndexed64iv;
- PFNGLGETVERTEXARRAYINDEXEDIVPROC GetVertexArrayIndexediv;
- PFNGLGETVERTEXARRAYIVPROC GetVertexArrayiv;
- PFNGLGETVERTEXATTRIBIIVPROC GetVertexAttribIiv;
- PFNGLGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv;
- PFNGLGETVERTEXATTRIBLDVPROC GetVertexAttribLdv;
- PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
- PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv;
- PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv;
- PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
- PFNGLGETNCOMPRESSEDTEXIMAGEPROC GetnCompressedTexImage;
- PFNGLGETNTEXIMAGEPROC GetnTexImage;
- PFNGLGETNUNIFORMDVPROC GetnUniformdv;
- PFNGLGETNUNIFORMFVPROC GetnUniformfv;
- PFNGLGETNUNIFORMIVPROC GetnUniformiv;
- PFNGLGETNUNIFORMUIVPROC GetnUniformuiv;
- PFNGLHINTPROC Hint;
- PFNGLINVALIDATEBUFFERDATAPROC InvalidateBufferData;
- PFNGLINVALIDATEBUFFERSUBDATAPROC InvalidateBufferSubData;
- PFNGLINVALIDATEFRAMEBUFFERPROC InvalidateFramebuffer;
- PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC InvalidateNamedFramebufferData;
- PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC InvalidateNamedFramebufferSubData;
- PFNGLINVALIDATESUBFRAMEBUFFERPROC InvalidateSubFramebuffer;
- PFNGLINVALIDATETEXIMAGEPROC InvalidateTexImage;
- PFNGLINVALIDATETEXSUBIMAGEPROC InvalidateTexSubImage;
- PFNGLISBUFFERPROC IsBuffer;
- PFNGLISENABLEDPROC IsEnabled;
- PFNGLISENABLEDIPROC IsEnabledi;
- PFNGLISFRAMEBUFFERPROC IsFramebuffer;
- PFNGLISPROGRAMPROC IsProgram;
- PFNGLISPROGRAMPIPELINEPROC IsProgramPipeline;
- PFNGLISQUERYPROC IsQuery;
- PFNGLISRENDERBUFFERPROC IsRenderbuffer;
- PFNGLISSAMPLERPROC IsSampler;
- PFNGLISSHADERPROC IsShader;
- PFNGLISSYNCPROC IsSync;
- PFNGLISTEXTUREPROC IsTexture;
- PFNGLISTRANSFORMFEEDBACKPROC IsTransformFeedback;
- PFNGLISVERTEXARRAYPROC IsVertexArray;
- PFNGLLINEWIDTHPROC LineWidth;
- PFNGLLINKPROGRAMPROC LinkProgram;
- PFNGLLOGICOPPROC LogicOp;
- PFNGLMAPBUFFERPROC MapBuffer;
- PFNGLMAPBUFFERRANGEPROC MapBufferRange;
- PFNGLMAPNAMEDBUFFERPROC MapNamedBuffer;
- PFNGLMAPNAMEDBUFFERRANGEPROC MapNamedBufferRange;
- PFNGLMEMORYBARRIERPROC MemoryBarrier;
- PFNGLMEMORYBARRIERBYREGIONPROC MemoryBarrierByRegion;
- PFNGLMINSAMPLESHADINGPROC MinSampleShading;
- PFNGLMULTIDRAWARRAYSPROC MultiDrawArrays;
- PFNGLMULTIDRAWARRAYSINDIRECTPROC MultiDrawArraysIndirect;
- PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC MultiDrawArraysIndirectCount;
- PFNGLMULTIDRAWELEMENTSPROC MultiDrawElements;
- PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex;
- PFNGLMULTIDRAWELEMENTSINDIRECTPROC MultiDrawElementsIndirect;
- PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC MultiDrawElementsIndirectCount;
- PFNGLNAMEDBUFFERDATAPROC NamedBufferData;
- PFNGLNAMEDBUFFERSTORAGEPROC NamedBufferStorage;
- PFNGLNAMEDBUFFERSUBDATAPROC NamedBufferSubData;
- PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC NamedFramebufferDrawBuffer;
- PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC NamedFramebufferDrawBuffers;
- PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC NamedFramebufferParameteri;
- PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC NamedFramebufferReadBuffer;
- PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC NamedFramebufferRenderbuffer;
- PFNGLNAMEDFRAMEBUFFERTEXTUREPROC NamedFramebufferTexture;
- PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC NamedFramebufferTextureLayer;
- PFNGLNAMEDRENDERBUFFERSTORAGEPROC NamedRenderbufferStorage;
- PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC NamedRenderbufferStorageMultisample;
- PFNGLOBJECTLABELPROC ObjectLabel;
- PFNGLOBJECTPTRLABELPROC ObjectPtrLabel;
- PFNGLPATCHPARAMETERFVPROC PatchParameterfv;
- PFNGLPATCHPARAMETERIPROC PatchParameteri;
- PFNGLPAUSETRANSFORMFEEDBACKPROC PauseTransformFeedback;
- PFNGLPIXELSTOREFPROC PixelStoref;
- PFNGLPIXELSTOREIPROC PixelStorei;
- PFNGLPOINTPARAMETERFPROC PointParameterf;
- PFNGLPOINTPARAMETERFVPROC PointParameterfv;
- PFNGLPOINTPARAMETERIPROC PointParameteri;
- PFNGLPOINTPARAMETERIVPROC PointParameteriv;
- PFNGLPOINTSIZEPROC PointSize;
- PFNGLPOLYGONMODEPROC PolygonMode;
- PFNGLPOLYGONOFFSETPROC PolygonOffset;
- PFNGLPOLYGONOFFSETCLAMPPROC PolygonOffsetClamp;
- PFNGLPOPDEBUGGROUPPROC PopDebugGroup;
- PFNGLPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex;
- PFNGLPROGRAMBINARYPROC ProgramBinary;
- PFNGLPROGRAMPARAMETERIPROC ProgramParameteri;
- PFNGLPROGRAMUNIFORM1DPROC ProgramUniform1d;
- PFNGLPROGRAMUNIFORM1DVPROC ProgramUniform1dv;
- PFNGLPROGRAMUNIFORM1FPROC ProgramUniform1f;
- PFNGLPROGRAMUNIFORM1FVPROC ProgramUniform1fv;
- PFNGLPROGRAMUNIFORM1IPROC ProgramUniform1i;
- PFNGLPROGRAMUNIFORM1IVPROC ProgramUniform1iv;
- PFNGLPROGRAMUNIFORM1UIPROC ProgramUniform1ui;
- PFNGLPROGRAMUNIFORM1UIVPROC ProgramUniform1uiv;
- PFNGLPROGRAMUNIFORM2DPROC ProgramUniform2d;
- PFNGLPROGRAMUNIFORM2DVPROC ProgramUniform2dv;
- PFNGLPROGRAMUNIFORM2FPROC ProgramUniform2f;
- PFNGLPROGRAMUNIFORM2FVPROC ProgramUniform2fv;
- PFNGLPROGRAMUNIFORM2IPROC ProgramUniform2i;
- PFNGLPROGRAMUNIFORM2IVPROC ProgramUniform2iv;
- PFNGLPROGRAMUNIFORM2UIPROC ProgramUniform2ui;
- PFNGLPROGRAMUNIFORM2UIVPROC ProgramUniform2uiv;
- PFNGLPROGRAMUNIFORM3DPROC ProgramUniform3d;
- PFNGLPROGRAMUNIFORM3DVPROC ProgramUniform3dv;
- PFNGLPROGRAMUNIFORM3FPROC ProgramUniform3f;
- PFNGLPROGRAMUNIFORM3FVPROC ProgramUniform3fv;
- PFNGLPROGRAMUNIFORM3IPROC ProgramUniform3i;
- PFNGLPROGRAMUNIFORM3IVPROC ProgramUniform3iv;
- PFNGLPROGRAMUNIFORM3UIPROC ProgramUniform3ui;
- PFNGLPROGRAMUNIFORM3UIVPROC ProgramUniform3uiv;
- PFNGLPROGRAMUNIFORM4DPROC ProgramUniform4d;
- PFNGLPROGRAMUNIFORM4DVPROC ProgramUniform4dv;
- PFNGLPROGRAMUNIFORM4FPROC ProgramUniform4f;
- PFNGLPROGRAMUNIFORM4FVPROC ProgramUniform4fv;
- PFNGLPROGRAMUNIFORM4IPROC ProgramUniform4i;
- PFNGLPROGRAMUNIFORM4IVPROC ProgramUniform4iv;
- PFNGLPROGRAMUNIFORM4UIPROC ProgramUniform4ui;
- PFNGLPROGRAMUNIFORM4UIVPROC ProgramUniform4uiv;
- PFNGLPROGRAMUNIFORMMATRIX2DVPROC ProgramUniformMatrix2dv;
- PFNGLPROGRAMUNIFORMMATRIX2FVPROC ProgramUniformMatrix2fv;
- PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC ProgramUniformMatrix2x3dv;
- PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC ProgramUniformMatrix2x3fv;
- PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC ProgramUniformMatrix2x4dv;
- PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC ProgramUniformMatrix2x4fv;
- PFNGLPROGRAMUNIFORMMATRIX3DVPROC ProgramUniformMatrix3dv;
- PFNGLPROGRAMUNIFORMMATRIX3FVPROC ProgramUniformMatrix3fv;
- PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC ProgramUniformMatrix3x2dv;
- PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC ProgramUniformMatrix3x2fv;
- PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC ProgramUniformMatrix3x4dv;
- PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC ProgramUniformMatrix3x4fv;
- PFNGLPROGRAMUNIFORMMATRIX4DVPROC ProgramUniformMatrix4dv;
- PFNGLPROGRAMUNIFORMMATRIX4FVPROC ProgramUniformMatrix4fv;
- PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC ProgramUniformMatrix4x2dv;
- PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC ProgramUniformMatrix4x2fv;
- PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC ProgramUniformMatrix4x3dv;
- PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC ProgramUniformMatrix4x3fv;
- PFNGLPROVOKINGVERTEXPROC ProvokingVertex;
- PFNGLPUSHDEBUGGROUPPROC PushDebugGroup;
- PFNGLQUERYCOUNTERPROC QueryCounter;
- PFNGLREADBUFFERPROC ReadBuffer;
- PFNGLREADPIXELSPROC ReadPixels;
- PFNGLREADNPIXELSPROC ReadnPixels;
- PFNGLRELEASESHADERCOMPILERPROC ReleaseShaderCompiler;
- PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage;
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample;
- PFNGLRESUMETRANSFORMFEEDBACKPROC ResumeTransformFeedback;
- PFNGLSAMPLECOVERAGEPROC SampleCoverage;
- PFNGLSAMPLEMASKIPROC SampleMaski;
- PFNGLSAMPLERPARAMETERIIVPROC SamplerParameterIiv;
- PFNGLSAMPLERPARAMETERIUIVPROC SamplerParameterIuiv;
- PFNGLSAMPLERPARAMETERFPROC SamplerParameterf;
- PFNGLSAMPLERPARAMETERFVPROC SamplerParameterfv;
- PFNGLSAMPLERPARAMETERIPROC SamplerParameteri;
- PFNGLSAMPLERPARAMETERIVPROC SamplerParameteriv;
- PFNGLSCISSORPROC Scissor;
- PFNGLSCISSORARRAYVPROC ScissorArrayv;
- PFNGLSCISSORINDEXEDPROC ScissorIndexed;
- PFNGLSCISSORINDEXEDVPROC ScissorIndexedv;
- PFNGLSHADERBINARYPROC ShaderBinary;
- PFNGLSHADERSOURCEPROC ShaderSource;
- PFNGLSHADERSTORAGEBLOCKBINDINGPROC ShaderStorageBlockBinding;
- PFNGLSPECIALIZESHADERPROC SpecializeShader;
- PFNGLSTENCILFUNCPROC StencilFunc;
- PFNGLSTENCILFUNCSEPARATEPROC StencilFuncSeparate;
- PFNGLSTENCILMASKPROC StencilMask;
- PFNGLSTENCILMASKSEPARATEPROC StencilMaskSeparate;
- PFNGLSTENCILOPPROC StencilOp;
- PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate;
- PFNGLTEXBUFFERPROC TexBuffer;
- PFNGLTEXBUFFERRANGEPROC TexBufferRange;
- PFNGLTEXIMAGE1DPROC TexImage1D;
- PFNGLTEXIMAGE2DPROC TexImage2D;
- PFNGLTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample;
- PFNGLTEXIMAGE3DPROC TexImage3D;
- PFNGLTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample;
- PFNGLTEXPARAMETERIIVPROC TexParameterIiv;
- PFNGLTEXPARAMETERIUIVPROC TexParameterIuiv;
- PFNGLTEXPARAMETERFPROC TexParameterf;
- PFNGLTEXPARAMETERFVPROC TexParameterfv;
- PFNGLTEXPARAMETERIPROC TexParameteri;
- PFNGLTEXPARAMETERIVPROC TexParameteriv;
- PFNGLTEXSTORAGE1DPROC TexStorage1D;
- PFNGLTEXSTORAGE2DPROC TexStorage2D;
- PFNGLTEXSTORAGE2DMULTISAMPLEPROC TexStorage2DMultisample;
- PFNGLTEXSTORAGE3DPROC TexStorage3D;
- PFNGLTEXSTORAGE3DMULTISAMPLEPROC TexStorage3DMultisample;
- PFNGLTEXSUBIMAGE1DPROC TexSubImage1D;
- PFNGLTEXSUBIMAGE2DPROC TexSubImage2D;
- PFNGLTEXSUBIMAGE3DPROC TexSubImage3D;
- PFNGLTEXTUREBARRIERPROC TextureBarrier;
- PFNGLTEXTUREBUFFERPROC TextureBuffer;
- PFNGLTEXTUREBUFFERRANGEPROC TextureBufferRange;
- PFNGLTEXTUREPARAMETERIIVPROC TextureParameterIiv;
- PFNGLTEXTUREPARAMETERIUIVPROC TextureParameterIuiv;
- PFNGLTEXTUREPARAMETERFPROC TextureParameterf;
- PFNGLTEXTUREPARAMETERFVPROC TextureParameterfv;
- PFNGLTEXTUREPARAMETERIPROC TextureParameteri;
- PFNGLTEXTUREPARAMETERIVPROC TextureParameteriv;
- PFNGLTEXTURESTORAGE1DPROC TextureStorage1D;
- PFNGLTEXTURESTORAGE2DPROC TextureStorage2D;
- PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC TextureStorage2DMultisample;
- PFNGLTEXTURESTORAGE3DPROC TextureStorage3D;
- PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC TextureStorage3DMultisample;
- PFNGLTEXTURESUBIMAGE1DPROC TextureSubImage1D;
- PFNGLTEXTURESUBIMAGE2DPROC TextureSubImage2D;
- PFNGLTEXTURESUBIMAGE3DPROC TextureSubImage3D;
- PFNGLTEXTUREVIEWPROC TextureView;
- PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC TransformFeedbackBufferBase;
- PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC TransformFeedbackBufferRange;
- PFNGLTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings;
- PFNGLUNIFORM1DPROC Uniform1d;
- PFNGLUNIFORM1DVPROC Uniform1dv;
- PFNGLUNIFORM1FPROC Uniform1f;
- PFNGLUNIFORM1FVPROC Uniform1fv;
- PFNGLUNIFORM1IPROC Uniform1i;
- PFNGLUNIFORM1IVPROC Uniform1iv;
- PFNGLUNIFORM1UIPROC Uniform1ui;
- PFNGLUNIFORM1UIVPROC Uniform1uiv;
- PFNGLUNIFORM2DPROC Uniform2d;
- PFNGLUNIFORM2DVPROC Uniform2dv;
- PFNGLUNIFORM2FPROC Uniform2f;
- PFNGLUNIFORM2FVPROC Uniform2fv;
- PFNGLUNIFORM2IPROC Uniform2i;
- PFNGLUNIFORM2IVPROC Uniform2iv;
- PFNGLUNIFORM2UIPROC Uniform2ui;
- PFNGLUNIFORM2UIVPROC Uniform2uiv;
- PFNGLUNIFORM3DPROC Uniform3d;
- PFNGLUNIFORM3DVPROC Uniform3dv;
- PFNGLUNIFORM3FPROC Uniform3f;
- PFNGLUNIFORM3FVPROC Uniform3fv;
- PFNGLUNIFORM3IPROC Uniform3i;
- PFNGLUNIFORM3IVPROC Uniform3iv;
- PFNGLUNIFORM3UIPROC Uniform3ui;
- PFNGLUNIFORM3UIVPROC Uniform3uiv;
- PFNGLUNIFORM4DPROC Uniform4d;
- PFNGLUNIFORM4DVPROC Uniform4dv;
- PFNGLUNIFORM4FPROC Uniform4f;
- PFNGLUNIFORM4FVPROC Uniform4fv;
- PFNGLUNIFORM4IPROC Uniform4i;
- PFNGLUNIFORM4IVPROC Uniform4iv;
- PFNGLUNIFORM4UIPROC Uniform4ui;
- PFNGLUNIFORM4UIVPROC Uniform4uiv;
- PFNGLUNIFORMBLOCKBINDINGPROC UniformBlockBinding;
- PFNGLUNIFORMMATRIX2DVPROC UniformMatrix2dv;
- PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv;
- PFNGLUNIFORMMATRIX2X3DVPROC UniformMatrix2x3dv;
- PFNGLUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv;
- PFNGLUNIFORMMATRIX2X4DVPROC UniformMatrix2x4dv;
- PFNGLUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv;
- PFNGLUNIFORMMATRIX3DVPROC UniformMatrix3dv;
- PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv;
- PFNGLUNIFORMMATRIX3X2DVPROC UniformMatrix3x2dv;
- PFNGLUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv;
- PFNGLUNIFORMMATRIX3X4DVPROC UniformMatrix3x4dv;
- PFNGLUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv;
- PFNGLUNIFORMMATRIX4DVPROC UniformMatrix4dv;
- PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
- PFNGLUNIFORMMATRIX4X2DVPROC UniformMatrix4x2dv;
- PFNGLUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv;
- PFNGLUNIFORMMATRIX4X3DVPROC UniformMatrix4x3dv;
- PFNGLUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv;
- PFNGLUNIFORMSUBROUTINESUIVPROC UniformSubroutinesuiv;
- PFNGLUNMAPBUFFERPROC UnmapBuffer;
- PFNGLUNMAPNAMEDBUFFERPROC UnmapNamedBuffer;
- PFNGLUSEPROGRAMPROC UseProgram;
- PFNGLUSEPROGRAMSTAGESPROC UseProgramStages;
- PFNGLVALIDATEPROGRAMPROC ValidateProgram;
- PFNGLVALIDATEPROGRAMPIPELINEPROC ValidateProgramPipeline;
- PFNGLVERTEXARRAYATTRIBBINDINGPROC VertexArrayAttribBinding;
- PFNGLVERTEXARRAYATTRIBFORMATPROC VertexArrayAttribFormat;
- PFNGLVERTEXARRAYATTRIBIFORMATPROC VertexArrayAttribIFormat;
- PFNGLVERTEXARRAYATTRIBLFORMATPROC VertexArrayAttribLFormat;
- PFNGLVERTEXARRAYBINDINGDIVISORPROC VertexArrayBindingDivisor;
- PFNGLVERTEXARRAYELEMENTBUFFERPROC VertexArrayElementBuffer;
- PFNGLVERTEXARRAYVERTEXBUFFERPROC VertexArrayVertexBuffer;
- PFNGLVERTEXARRAYVERTEXBUFFERSPROC VertexArrayVertexBuffers;
- PFNGLVERTEXATTRIB1DPROC VertexAttrib1d;
- PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv;
- PFNGLVERTEXATTRIB1FPROC VertexAttrib1f;
- PFNGLVERTEXATTRIB1FVPROC VertexAttrib1fv;
- PFNGLVERTEXATTRIB1SPROC VertexAttrib1s;
- PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv;
- PFNGLVERTEXATTRIB2DPROC VertexAttrib2d;
- PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv;
- PFNGLVERTEXATTRIB2FPROC VertexAttrib2f;
- PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv;
- PFNGLVERTEXATTRIB2SPROC VertexAttrib2s;
- PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv;
- PFNGLVERTEXATTRIB3DPROC VertexAttrib3d;
- PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv;
- PFNGLVERTEXATTRIB3FPROC VertexAttrib3f;
- PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv;
- PFNGLVERTEXATTRIB3SPROC VertexAttrib3s;
- PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv;
- PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv;
- PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv;
- PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv;
- PFNGLVERTEXATTRIB4NUBPROC VertexAttrib4Nub;
- PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv;
- PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv;
- PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv;
- PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv;
- PFNGLVERTEXATTRIB4DPROC VertexAttrib4d;
- PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv;
- PFNGLVERTEXATTRIB4FPROC VertexAttrib4f;
- PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv;
- PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv;
- PFNGLVERTEXATTRIB4SPROC VertexAttrib4s;
- PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv;
- PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv;
- PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv;
- PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv;
- PFNGLVERTEXATTRIBBINDINGPROC VertexAttribBinding;
- PFNGLVERTEXATTRIBDIVISORPROC VertexAttribDivisor;
- PFNGLVERTEXATTRIBFORMATPROC VertexAttribFormat;
- PFNGLVERTEXATTRIBI1IPROC VertexAttribI1i;
- PFNGLVERTEXATTRIBI1IVPROC VertexAttribI1iv;
- PFNGLVERTEXATTRIBI1UIPROC VertexAttribI1ui;
- PFNGLVERTEXATTRIBI1UIVPROC VertexAttribI1uiv;
- PFNGLVERTEXATTRIBI2IPROC VertexAttribI2i;
- PFNGLVERTEXATTRIBI2IVPROC VertexAttribI2iv;
- PFNGLVERTEXATTRIBI2UIPROC VertexAttribI2ui;
- PFNGLVERTEXATTRIBI2UIVPROC VertexAttribI2uiv;
- PFNGLVERTEXATTRIBI3IPROC VertexAttribI3i;
- PFNGLVERTEXATTRIBI3IVPROC VertexAttribI3iv;
- PFNGLVERTEXATTRIBI3UIPROC VertexAttribI3ui;
- PFNGLVERTEXATTRIBI3UIVPROC VertexAttribI3uiv;
- PFNGLVERTEXATTRIBI4BVPROC VertexAttribI4bv;
- PFNGLVERTEXATTRIBI4IPROC VertexAttribI4i;
- PFNGLVERTEXATTRIBI4IVPROC VertexAttribI4iv;
- PFNGLVERTEXATTRIBI4SVPROC VertexAttribI4sv;
- PFNGLVERTEXATTRIBI4UBVPROC VertexAttribI4ubv;
- PFNGLVERTEXATTRIBI4UIPROC VertexAttribI4ui;
- PFNGLVERTEXATTRIBI4UIVPROC VertexAttribI4uiv;
- PFNGLVERTEXATTRIBI4USVPROC VertexAttribI4usv;
- PFNGLVERTEXATTRIBIFORMATPROC VertexAttribIFormat;
- PFNGLVERTEXATTRIBIPOINTERPROC VertexAttribIPointer;
- PFNGLVERTEXATTRIBL1DPROC VertexAttribL1d;
- PFNGLVERTEXATTRIBL1DVPROC VertexAttribL1dv;
- PFNGLVERTEXATTRIBL2DPROC VertexAttribL2d;
- PFNGLVERTEXATTRIBL2DVPROC VertexAttribL2dv;
- PFNGLVERTEXATTRIBL3DPROC VertexAttribL3d;
- PFNGLVERTEXATTRIBL3DVPROC VertexAttribL3dv;
- PFNGLVERTEXATTRIBL4DPROC VertexAttribL4d;
- PFNGLVERTEXATTRIBL4DVPROC VertexAttribL4dv;
- PFNGLVERTEXATTRIBLFORMATPROC VertexAttribLFormat;
- PFNGLVERTEXATTRIBLPOINTERPROC VertexAttribLPointer;
- PFNGLVERTEXATTRIBP1UIPROC VertexAttribP1ui;
- PFNGLVERTEXATTRIBP1UIVPROC VertexAttribP1uiv;
- PFNGLVERTEXATTRIBP2UIPROC VertexAttribP2ui;
- PFNGLVERTEXATTRIBP2UIVPROC VertexAttribP2uiv;
- PFNGLVERTEXATTRIBP3UIPROC VertexAttribP3ui;
- PFNGLVERTEXATTRIBP3UIVPROC VertexAttribP3uiv;
- PFNGLVERTEXATTRIBP4UIPROC VertexAttribP4ui;
- PFNGLVERTEXATTRIBP4UIVPROC VertexAttribP4uiv;
- PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
- PFNGLVERTEXBINDINGDIVISORPROC VertexBindingDivisor;
- PFNGLVIEWPORTPROC Viewport;
- PFNGLVIEWPORTARRAYVPROC ViewportArrayv;
- PFNGLVIEWPORTINDEXEDFPROC ViewportIndexedf;
- PFNGLVIEWPORTINDEXEDFVPROC ViewportIndexedfv;
- PFNGLWAITSYNCPROC WaitSync;
- } gl;
- };
-
- extern union GL3WProcs gl3wProcs;
-
- /* OpenGL functions */
- #define glActiveShaderProgram gl3wProcs.gl.ActiveShaderProgram
- #define glActiveTexture gl3wProcs.gl.ActiveTexture
- #define glAttachShader gl3wProcs.gl.AttachShader
- #define glBeginConditionalRender gl3wProcs.gl.BeginConditionalRender
- #define glBeginQuery gl3wProcs.gl.BeginQuery
- #define glBeginQueryIndexed gl3wProcs.gl.BeginQueryIndexed
- #define glBeginTransformFeedback gl3wProcs.gl.BeginTransformFeedback
- #define glBindAttribLocation gl3wProcs.gl.BindAttribLocation
- #define glBindBuffer gl3wProcs.gl.BindBuffer
- #define glBindBufferBase gl3wProcs.gl.BindBufferBase
- #define glBindBufferRange gl3wProcs.gl.BindBufferRange
- #define glBindBuffersBase gl3wProcs.gl.BindBuffersBase
- #define glBindBuffersRange gl3wProcs.gl.BindBuffersRange
- #define glBindFragDataLocation gl3wProcs.gl.BindFragDataLocation
- #define glBindFragDataLocationIndexed gl3wProcs.gl.BindFragDataLocationIndexed
- #define glBindFramebuffer gl3wProcs.gl.BindFramebuffer
- #define glBindImageTexture gl3wProcs.gl.BindImageTexture
- #define glBindImageTextures gl3wProcs.gl.BindImageTextures
- #define glBindProgramPipeline gl3wProcs.gl.BindProgramPipeline
- #define glBindRenderbuffer gl3wProcs.gl.BindRenderbuffer
- #define glBindSampler gl3wProcs.gl.BindSampler
- #define glBindSamplers gl3wProcs.gl.BindSamplers
- #define glBindTexture gl3wProcs.gl.BindTexture
- #define glBindTextureUnit gl3wProcs.gl.BindTextureUnit
- #define glBindTextures gl3wProcs.gl.BindTextures
- #define glBindTransformFeedback gl3wProcs.gl.BindTransformFeedback
- #define glBindVertexArray gl3wProcs.gl.BindVertexArray
- #define glBindVertexBuffer gl3wProcs.gl.BindVertexBuffer
- #define glBindVertexBuffers gl3wProcs.gl.BindVertexBuffers
- #define glBlendColor gl3wProcs.gl.BlendColor
- #define glBlendEquation gl3wProcs.gl.BlendEquation
- #define glBlendEquationSeparate gl3wProcs.gl.BlendEquationSeparate
- #define glBlendEquationSeparatei gl3wProcs.gl.BlendEquationSeparatei
- #define glBlendEquationi gl3wProcs.gl.BlendEquationi
- #define glBlendFunc gl3wProcs.gl.BlendFunc
- #define glBlendFuncSeparate gl3wProcs.gl.BlendFuncSeparate
- #define glBlendFuncSeparatei gl3wProcs.gl.BlendFuncSeparatei
- #define glBlendFunci gl3wProcs.gl.BlendFunci
- #define glBlitFramebuffer gl3wProcs.gl.BlitFramebuffer
- #define glBlitNamedFramebuffer gl3wProcs.gl.BlitNamedFramebuffer
- #define glBufferData gl3wProcs.gl.BufferData
- #define glBufferStorage gl3wProcs.gl.BufferStorage
- #define glBufferSubData gl3wProcs.gl.BufferSubData
- #define glCheckFramebufferStatus gl3wProcs.gl.CheckFramebufferStatus
- #define glCheckNamedFramebufferStatus gl3wProcs.gl.CheckNamedFramebufferStatus
- #define glClampColor gl3wProcs.gl.ClampColor
- #define glClear gl3wProcs.gl.Clear
- #define glClearBufferData gl3wProcs.gl.ClearBufferData
- #define glClearBufferSubData gl3wProcs.gl.ClearBufferSubData
- #define glClearBufferfi gl3wProcs.gl.ClearBufferfi
- #define glClearBufferfv gl3wProcs.gl.ClearBufferfv
- #define glClearBufferiv gl3wProcs.gl.ClearBufferiv
- #define glClearBufferuiv gl3wProcs.gl.ClearBufferuiv
- #define glClearColor gl3wProcs.gl.ClearColor
- #define glClearDepth gl3wProcs.gl.ClearDepth
- #define glClearDepthf gl3wProcs.gl.ClearDepthf
- #define glClearNamedBufferData gl3wProcs.gl.ClearNamedBufferData
- #define glClearNamedBufferSubData gl3wProcs.gl.ClearNamedBufferSubData
- #define glClearNamedFramebufferfi gl3wProcs.gl.ClearNamedFramebufferfi
- #define glClearNamedFramebufferfv gl3wProcs.gl.ClearNamedFramebufferfv
- #define glClearNamedFramebufferiv gl3wProcs.gl.ClearNamedFramebufferiv
- #define glClearNamedFramebufferuiv gl3wProcs.gl.ClearNamedFramebufferuiv
- #define glClearStencil gl3wProcs.gl.ClearStencil
- #define glClearTexImage gl3wProcs.gl.ClearTexImage
- #define glClearTexSubImage gl3wProcs.gl.ClearTexSubImage
- #define glClientWaitSync gl3wProcs.gl.ClientWaitSync
- #define glClipControl gl3wProcs.gl.ClipControl
- #define glColorMask gl3wProcs.gl.ColorMask
- #define glColorMaski gl3wProcs.gl.ColorMaski
- #define glCompileShader gl3wProcs.gl.CompileShader
- #define glCompressedTexImage1D gl3wProcs.gl.CompressedTexImage1D
- #define glCompressedTexImage2D gl3wProcs.gl.CompressedTexImage2D
- #define glCompressedTexImage3D gl3wProcs.gl.CompressedTexImage3D
- #define glCompressedTexSubImage1D gl3wProcs.gl.CompressedTexSubImage1D
- #define glCompressedTexSubImage2D gl3wProcs.gl.CompressedTexSubImage2D
- #define glCompressedTexSubImage3D gl3wProcs.gl.CompressedTexSubImage3D
- #define glCompressedTextureSubImage1D gl3wProcs.gl.CompressedTextureSubImage1D
- #define glCompressedTextureSubImage2D gl3wProcs.gl.CompressedTextureSubImage2D
- #define glCompressedTextureSubImage3D gl3wProcs.gl.CompressedTextureSubImage3D
- #define glCopyBufferSubData gl3wProcs.gl.CopyBufferSubData
- #define glCopyImageSubData gl3wProcs.gl.CopyImageSubData
- #define glCopyNamedBufferSubData gl3wProcs.gl.CopyNamedBufferSubData
- #define glCopyTexImage1D gl3wProcs.gl.CopyTexImage1D
- #define glCopyTexImage2D gl3wProcs.gl.CopyTexImage2D
- #define glCopyTexSubImage1D gl3wProcs.gl.CopyTexSubImage1D
- #define glCopyTexSubImage2D gl3wProcs.gl.CopyTexSubImage2D
- #define glCopyTexSubImage3D gl3wProcs.gl.CopyTexSubImage3D
- #define glCopyTextureSubImage1D gl3wProcs.gl.CopyTextureSubImage1D
- #define glCopyTextureSubImage2D gl3wProcs.gl.CopyTextureSubImage2D
- #define glCopyTextureSubImage3D gl3wProcs.gl.CopyTextureSubImage3D
- #define glCreateBuffers gl3wProcs.gl.CreateBuffers
- #define glCreateFramebuffers gl3wProcs.gl.CreateFramebuffers
- #define glCreateProgram gl3wProcs.gl.CreateProgram
- #define glCreateProgramPipelines gl3wProcs.gl.CreateProgramPipelines
- #define glCreateQueries gl3wProcs.gl.CreateQueries
- #define glCreateRenderbuffers gl3wProcs.gl.CreateRenderbuffers
- #define glCreateSamplers gl3wProcs.gl.CreateSamplers
- #define glCreateShader gl3wProcs.gl.CreateShader
- #define glCreateShaderProgramv gl3wProcs.gl.CreateShaderProgramv
- #define glCreateTextures gl3wProcs.gl.CreateTextures
- #define glCreateTransformFeedbacks gl3wProcs.gl.CreateTransformFeedbacks
- #define glCreateVertexArrays gl3wProcs.gl.CreateVertexArrays
- #define glCullFace gl3wProcs.gl.CullFace
- #define glDebugMessageCallback gl3wProcs.gl.DebugMessageCallback
- #define glDebugMessageControl gl3wProcs.gl.DebugMessageControl
- #define glDebugMessageInsert gl3wProcs.gl.DebugMessageInsert
- #define glDeleteBuffers gl3wProcs.gl.DeleteBuffers
- #define glDeleteFramebuffers gl3wProcs.gl.DeleteFramebuffers
- #define glDeleteProgram gl3wProcs.gl.DeleteProgram
- #define glDeleteProgramPipelines gl3wProcs.gl.DeleteProgramPipelines
- #define glDeleteQueries gl3wProcs.gl.DeleteQueries
- #define glDeleteRenderbuffers gl3wProcs.gl.DeleteRenderbuffers
- #define glDeleteSamplers gl3wProcs.gl.DeleteSamplers
- #define glDeleteShader gl3wProcs.gl.DeleteShader
- #define glDeleteSync gl3wProcs.gl.DeleteSync
- #define glDeleteTextures gl3wProcs.gl.DeleteTextures
- #define glDeleteTransformFeedbacks gl3wProcs.gl.DeleteTransformFeedbacks
- #define glDeleteVertexArrays gl3wProcs.gl.DeleteVertexArrays
- #define glDepthFunc gl3wProcs.gl.DepthFunc
- #define glDepthMask gl3wProcs.gl.DepthMask
- #define glDepthRange gl3wProcs.gl.DepthRange
- #define glDepthRangeArrayv gl3wProcs.gl.DepthRangeArrayv
- #define glDepthRangeIndexed gl3wProcs.gl.DepthRangeIndexed
- #define glDepthRangef gl3wProcs.gl.DepthRangef
- #define glDetachShader gl3wProcs.gl.DetachShader
- #define glDisable gl3wProcs.gl.Disable
- #define glDisableVertexArrayAttrib gl3wProcs.gl.DisableVertexArrayAttrib
- #define glDisableVertexAttribArray gl3wProcs.gl.DisableVertexAttribArray
- #define glDisablei gl3wProcs.gl.Disablei
- #define glDispatchCompute gl3wProcs.gl.DispatchCompute
- #define glDispatchComputeIndirect gl3wProcs.gl.DispatchComputeIndirect
- #define glDrawArrays gl3wProcs.gl.DrawArrays
- #define glDrawArraysIndirect gl3wProcs.gl.DrawArraysIndirect
- #define glDrawArraysInstanced gl3wProcs.gl.DrawArraysInstanced
- #define glDrawArraysInstancedBaseInstance gl3wProcs.gl.DrawArraysInstancedBaseInstance
- #define glDrawBuffer gl3wProcs.gl.DrawBuffer
- #define glDrawBuffers gl3wProcs.gl.DrawBuffers
- #define glDrawElements gl3wProcs.gl.DrawElements
- #define glDrawElementsBaseVertex gl3wProcs.gl.DrawElementsBaseVertex
- #define glDrawElementsIndirect gl3wProcs.gl.DrawElementsIndirect
- #define glDrawElementsInstanced gl3wProcs.gl.DrawElementsInstanced
- #define glDrawElementsInstancedBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseInstance
- #define glDrawElementsInstancedBaseVertex gl3wProcs.gl.DrawElementsInstancedBaseVertex
- #define glDrawElementsInstancedBaseVertexBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseVertexBaseInstance
- #define glDrawRangeElements gl3wProcs.gl.DrawRangeElements
- #define glDrawRangeElementsBaseVertex gl3wProcs.gl.DrawRangeElementsBaseVertex
- #define glDrawTransformFeedback gl3wProcs.gl.DrawTransformFeedback
- #define glDrawTransformFeedbackInstanced gl3wProcs.gl.DrawTransformFeedbackInstanced
- #define glDrawTransformFeedbackStream gl3wProcs.gl.DrawTransformFeedbackStream
- #define glDrawTransformFeedbackStreamInstanced gl3wProcs.gl.DrawTransformFeedbackStreamInstanced
- #define glEnable gl3wProcs.gl.Enable
- #define glEnableVertexArrayAttrib gl3wProcs.gl.EnableVertexArrayAttrib
- #define glEnableVertexAttribArray gl3wProcs.gl.EnableVertexAttribArray
- #define glEnablei gl3wProcs.gl.Enablei
- #define glEndConditionalRender gl3wProcs.gl.EndConditionalRender
- #define glEndQuery gl3wProcs.gl.EndQuery
- #define glEndQueryIndexed gl3wProcs.gl.EndQueryIndexed
- #define glEndTransformFeedback gl3wProcs.gl.EndTransformFeedback
- #define glFenceSync gl3wProcs.gl.FenceSync
- #define glFinish gl3wProcs.gl.Finish
- #define glFlush gl3wProcs.gl.Flush
- #define glFlushMappedBufferRange gl3wProcs.gl.FlushMappedBufferRange
- #define glFlushMappedNamedBufferRange gl3wProcs.gl.FlushMappedNamedBufferRange
- #define glFramebufferParameteri gl3wProcs.gl.FramebufferParameteri
- #define glFramebufferRenderbuffer gl3wProcs.gl.FramebufferRenderbuffer
- #define glFramebufferTexture gl3wProcs.gl.FramebufferTexture
- #define glFramebufferTexture1D gl3wProcs.gl.FramebufferTexture1D
- #define glFramebufferTexture2D gl3wProcs.gl.FramebufferTexture2D
- #define glFramebufferTexture3D gl3wProcs.gl.FramebufferTexture3D
- #define glFramebufferTextureLayer gl3wProcs.gl.FramebufferTextureLayer
- #define glFrontFace gl3wProcs.gl.FrontFace
- #define glGenBuffers gl3wProcs.gl.GenBuffers
- #define glGenFramebuffers gl3wProcs.gl.GenFramebuffers
- #define glGenProgramPipelines gl3wProcs.gl.GenProgramPipelines
- #define glGenQueries gl3wProcs.gl.GenQueries
- #define glGenRenderbuffers gl3wProcs.gl.GenRenderbuffers
- #define glGenSamplers gl3wProcs.gl.GenSamplers
- #define glGenTextures gl3wProcs.gl.GenTextures
- #define glGenTransformFeedbacks gl3wProcs.gl.GenTransformFeedbacks
- #define glGenVertexArrays gl3wProcs.gl.GenVertexArrays
- #define glGenerateMipmap gl3wProcs.gl.GenerateMipmap
- #define glGenerateTextureMipmap gl3wProcs.gl.GenerateTextureMipmap
- #define glGetActiveAtomicCounterBufferiv gl3wProcs.gl.GetActiveAtomicCounterBufferiv
- #define glGetActiveAttrib gl3wProcs.gl.GetActiveAttrib
- #define glGetActiveSubroutineName gl3wProcs.gl.GetActiveSubroutineName
- #define glGetActiveSubroutineUniformName gl3wProcs.gl.GetActiveSubroutineUniformName
- #define glGetActiveSubroutineUniformiv gl3wProcs.gl.GetActiveSubroutineUniformiv
- #define glGetActiveUniform gl3wProcs.gl.GetActiveUniform
- #define glGetActiveUniformBlockName gl3wProcs.gl.GetActiveUniformBlockName
- #define glGetActiveUniformBlockiv gl3wProcs.gl.GetActiveUniformBlockiv
- #define glGetActiveUniformName gl3wProcs.gl.GetActiveUniformName
- #define glGetActiveUniformsiv gl3wProcs.gl.GetActiveUniformsiv
- #define glGetAttachedShaders gl3wProcs.gl.GetAttachedShaders
- #define glGetAttribLocation gl3wProcs.gl.GetAttribLocation
- #define glGetBooleani_v gl3wProcs.gl.GetBooleani_v
- #define glGetBooleanv gl3wProcs.gl.GetBooleanv
- #define glGetBufferParameteri64v gl3wProcs.gl.GetBufferParameteri64v
- #define glGetBufferParameteriv gl3wProcs.gl.GetBufferParameteriv
- #define glGetBufferPointerv gl3wProcs.gl.GetBufferPointerv
- #define glGetBufferSubData gl3wProcs.gl.GetBufferSubData
- #define glGetCompressedTexImage gl3wProcs.gl.GetCompressedTexImage
- #define glGetCompressedTextureImage gl3wProcs.gl.GetCompressedTextureImage
- #define glGetCompressedTextureSubImage gl3wProcs.gl.GetCompressedTextureSubImage
- #define glGetDebugMessageLog gl3wProcs.gl.GetDebugMessageLog
- #define glGetDoublei_v gl3wProcs.gl.GetDoublei_v
- #define glGetDoublev gl3wProcs.gl.GetDoublev
- #define glGetError gl3wProcs.gl.GetError
- #define glGetFloati_v gl3wProcs.gl.GetFloati_v
- #define glGetFloatv gl3wProcs.gl.GetFloatv
- #define glGetFragDataIndex gl3wProcs.gl.GetFragDataIndex
- #define glGetFragDataLocation gl3wProcs.gl.GetFragDataLocation
- #define glGetFramebufferAttachmentParameteriv gl3wProcs.gl.GetFramebufferAttachmentParameteriv
- #define glGetFramebufferParameteriv gl3wProcs.gl.GetFramebufferParameteriv
- #define glGetGraphicsResetStatus gl3wProcs.gl.GetGraphicsResetStatus
- #define glGetInteger64i_v gl3wProcs.gl.GetInteger64i_v
- #define glGetInteger64v gl3wProcs.gl.GetInteger64v
- #define glGetIntegeri_v gl3wProcs.gl.GetIntegeri_v
- #define glGetIntegerv gl3wProcs.gl.GetIntegerv
- #define glGetInternalformati64v gl3wProcs.gl.GetInternalformati64v
- #define glGetInternalformativ gl3wProcs.gl.GetInternalformativ
- #define glGetMultisamplefv gl3wProcs.gl.GetMultisamplefv
- #define glGetNamedBufferParameteri64v gl3wProcs.gl.GetNamedBufferParameteri64v
- #define glGetNamedBufferParameteriv gl3wProcs.gl.GetNamedBufferParameteriv
- #define glGetNamedBufferPointerv gl3wProcs.gl.GetNamedBufferPointerv
- #define glGetNamedBufferSubData gl3wProcs.gl.GetNamedBufferSubData
- #define glGetNamedFramebufferAttachmentParameteriv gl3wProcs.gl.GetNamedFramebufferAttachmentParameteriv
- #define glGetNamedFramebufferParameteriv gl3wProcs.gl.GetNamedFramebufferParameteriv
- #define glGetNamedRenderbufferParameteriv gl3wProcs.gl.GetNamedRenderbufferParameteriv
- #define glGetObjectLabel gl3wProcs.gl.GetObjectLabel
- #define glGetObjectPtrLabel gl3wProcs.gl.GetObjectPtrLabel
- #define glGetPointerv gl3wProcs.gl.GetPointerv
- #define glGetProgramBinary gl3wProcs.gl.GetProgramBinary
- #define glGetProgramInfoLog gl3wProcs.gl.GetProgramInfoLog
- #define glGetProgramInterfaceiv gl3wProcs.gl.GetProgramInterfaceiv
- #define glGetProgramPipelineInfoLog gl3wProcs.gl.GetProgramPipelineInfoLog
- #define glGetProgramPipelineiv gl3wProcs.gl.GetProgramPipelineiv
- #define glGetProgramResourceIndex gl3wProcs.gl.GetProgramResourceIndex
- #define glGetProgramResourceLocation gl3wProcs.gl.GetProgramResourceLocation
- #define glGetProgramResourceLocationIndex gl3wProcs.gl.GetProgramResourceLocationIndex
- #define glGetProgramResourceName gl3wProcs.gl.GetProgramResourceName
- #define glGetProgramResourceiv gl3wProcs.gl.GetProgramResourceiv
- #define glGetProgramStageiv gl3wProcs.gl.GetProgramStageiv
- #define glGetProgramiv gl3wProcs.gl.GetProgramiv
- #define glGetQueryBufferObjecti64v gl3wProcs.gl.GetQueryBufferObjecti64v
- #define glGetQueryBufferObjectiv gl3wProcs.gl.GetQueryBufferObjectiv
- #define glGetQueryBufferObjectui64v gl3wProcs.gl.GetQueryBufferObjectui64v
- #define glGetQueryBufferObjectuiv gl3wProcs.gl.GetQueryBufferObjectuiv
- #define glGetQueryIndexediv gl3wProcs.gl.GetQueryIndexediv
- #define glGetQueryObjecti64v gl3wProcs.gl.GetQueryObjecti64v
- #define glGetQueryObjectiv gl3wProcs.gl.GetQueryObjectiv
- #define glGetQueryObjectui64v gl3wProcs.gl.GetQueryObjectui64v
- #define glGetQueryObjectuiv gl3wProcs.gl.GetQueryObjectuiv
- #define glGetQueryiv gl3wProcs.gl.GetQueryiv
- #define glGetRenderbufferParameteriv gl3wProcs.gl.GetRenderbufferParameteriv
- #define glGetSamplerParameterIiv gl3wProcs.gl.GetSamplerParameterIiv
- #define glGetSamplerParameterIuiv gl3wProcs.gl.GetSamplerParameterIuiv
- #define glGetSamplerParameterfv gl3wProcs.gl.GetSamplerParameterfv
- #define glGetSamplerParameteriv gl3wProcs.gl.GetSamplerParameteriv
- #define glGetShaderInfoLog gl3wProcs.gl.GetShaderInfoLog
- #define glGetShaderPrecisionFormat gl3wProcs.gl.GetShaderPrecisionFormat
- #define glGetShaderSource gl3wProcs.gl.GetShaderSource
- #define glGetShaderiv gl3wProcs.gl.GetShaderiv
- #define glGetString gl3wProcs.gl.GetString
- #define glGetStringi gl3wProcs.gl.GetStringi
- #define glGetSubroutineIndex gl3wProcs.gl.GetSubroutineIndex
- #define glGetSubroutineUniformLocation gl3wProcs.gl.GetSubroutineUniformLocation
- #define glGetSynciv gl3wProcs.gl.GetSynciv
- #define glGetTexImage gl3wProcs.gl.GetTexImage
- #define glGetTexLevelParameterfv gl3wProcs.gl.GetTexLevelParameterfv
- #define glGetTexLevelParameteriv gl3wProcs.gl.GetTexLevelParameteriv
- #define glGetTexParameterIiv gl3wProcs.gl.GetTexParameterIiv
- #define glGetTexParameterIuiv gl3wProcs.gl.GetTexParameterIuiv
- #define glGetTexParameterfv gl3wProcs.gl.GetTexParameterfv
- #define glGetTexParameteriv gl3wProcs.gl.GetTexParameteriv
- #define glGetTextureImage gl3wProcs.gl.GetTextureImage
- #define glGetTextureLevelParameterfv gl3wProcs.gl.GetTextureLevelParameterfv
- #define glGetTextureLevelParameteriv gl3wProcs.gl.GetTextureLevelParameteriv
- #define glGetTextureParameterIiv gl3wProcs.gl.GetTextureParameterIiv
- #define glGetTextureParameterIuiv gl3wProcs.gl.GetTextureParameterIuiv
- #define glGetTextureParameterfv gl3wProcs.gl.GetTextureParameterfv
- #define glGetTextureParameteriv gl3wProcs.gl.GetTextureParameteriv
- #define glGetTextureSubImage gl3wProcs.gl.GetTextureSubImage
- #define glGetTransformFeedbackVarying gl3wProcs.gl.GetTransformFeedbackVarying
- #define glGetTransformFeedbacki64_v gl3wProcs.gl.GetTransformFeedbacki64_v
- #define glGetTransformFeedbacki_v gl3wProcs.gl.GetTransformFeedbacki_v
- #define glGetTransformFeedbackiv gl3wProcs.gl.GetTransformFeedbackiv
- #define glGetUniformBlockIndex gl3wProcs.gl.GetUniformBlockIndex
- #define glGetUniformIndices gl3wProcs.gl.GetUniformIndices
- #define glGetUniformLocation gl3wProcs.gl.GetUniformLocation
- #define glGetUniformSubroutineuiv gl3wProcs.gl.GetUniformSubroutineuiv
- #define glGetUniformdv gl3wProcs.gl.GetUniformdv
- #define glGetUniformfv gl3wProcs.gl.GetUniformfv
- #define glGetUniformiv gl3wProcs.gl.GetUniformiv
- #define glGetUniformuiv gl3wProcs.gl.GetUniformuiv
- #define glGetVertexArrayIndexed64iv gl3wProcs.gl.GetVertexArrayIndexed64iv
- #define glGetVertexArrayIndexediv gl3wProcs.gl.GetVertexArrayIndexediv
- #define glGetVertexArrayiv gl3wProcs.gl.GetVertexArrayiv
- #define glGetVertexAttribIiv gl3wProcs.gl.GetVertexAttribIiv
- #define glGetVertexAttribIuiv gl3wProcs.gl.GetVertexAttribIuiv
- #define glGetVertexAttribLdv gl3wProcs.gl.GetVertexAttribLdv
- #define glGetVertexAttribPointerv gl3wProcs.gl.GetVertexAttribPointerv
- #define glGetVertexAttribdv gl3wProcs.gl.GetVertexAttribdv
- #define glGetVertexAttribfv gl3wProcs.gl.GetVertexAttribfv
- #define glGetVertexAttribiv gl3wProcs.gl.GetVertexAttribiv
- #define glGetnCompressedTexImage gl3wProcs.gl.GetnCompressedTexImage
- #define glGetnTexImage gl3wProcs.gl.GetnTexImage
- #define glGetnUniformdv gl3wProcs.gl.GetnUniformdv
- #define glGetnUniformfv gl3wProcs.gl.GetnUniformfv
- #define glGetnUniformiv gl3wProcs.gl.GetnUniformiv
- #define glGetnUniformuiv gl3wProcs.gl.GetnUniformuiv
- #define glHint gl3wProcs.gl.Hint
- #define glInvalidateBufferData gl3wProcs.gl.InvalidateBufferData
- #define glInvalidateBufferSubData gl3wProcs.gl.InvalidateBufferSubData
- #define glInvalidateFramebuffer gl3wProcs.gl.InvalidateFramebuffer
- #define glInvalidateNamedFramebufferData gl3wProcs.gl.InvalidateNamedFramebufferData
- #define glInvalidateNamedFramebufferSubData gl3wProcs.gl.InvalidateNamedFramebufferSubData
- #define glInvalidateSubFramebuffer gl3wProcs.gl.InvalidateSubFramebuffer
- #define glInvalidateTexImage gl3wProcs.gl.InvalidateTexImage
- #define glInvalidateTexSubImage gl3wProcs.gl.InvalidateTexSubImage
- #define glIsBuffer gl3wProcs.gl.IsBuffer
- #define glIsEnabled gl3wProcs.gl.IsEnabled
- #define glIsEnabledi gl3wProcs.gl.IsEnabledi
- #define glIsFramebuffer gl3wProcs.gl.IsFramebuffer
- #define glIsProgram gl3wProcs.gl.IsProgram
- #define glIsProgramPipeline gl3wProcs.gl.IsProgramPipeline
- #define glIsQuery gl3wProcs.gl.IsQuery
- #define glIsRenderbuffer gl3wProcs.gl.IsRenderbuffer
- #define glIsSampler gl3wProcs.gl.IsSampler
- #define glIsShader gl3wProcs.gl.IsShader
- #define glIsSync gl3wProcs.gl.IsSync
- #define glIsTexture gl3wProcs.gl.IsTexture
- #define glIsTransformFeedback gl3wProcs.gl.IsTransformFeedback
- #define glIsVertexArray gl3wProcs.gl.IsVertexArray
- #define glLineWidth gl3wProcs.gl.LineWidth
- #define glLinkProgram gl3wProcs.gl.LinkProgram
- #define glLogicOp gl3wProcs.gl.LogicOp
- #define glMapBuffer gl3wProcs.gl.MapBuffer
- #define glMapBufferRange gl3wProcs.gl.MapBufferRange
- #define glMapNamedBuffer gl3wProcs.gl.MapNamedBuffer
- #define glMapNamedBufferRange gl3wProcs.gl.MapNamedBufferRange
- #define glMemoryBarrier gl3wProcs.gl.MemoryBarrier
- #define glMemoryBarrierByRegion gl3wProcs.gl.MemoryBarrierByRegion
- #define glMinSampleShading gl3wProcs.gl.MinSampleShading
- #define glMultiDrawArrays gl3wProcs.gl.MultiDrawArrays
- #define glMultiDrawArraysIndirect gl3wProcs.gl.MultiDrawArraysIndirect
- #define glMultiDrawArraysIndirectCount gl3wProcs.gl.MultiDrawArraysIndirectCount
- #define glMultiDrawElements gl3wProcs.gl.MultiDrawElements
- #define glMultiDrawElementsBaseVertex gl3wProcs.gl.MultiDrawElementsBaseVertex
- #define glMultiDrawElementsIndirect gl3wProcs.gl.MultiDrawElementsIndirect
- #define glMultiDrawElementsIndirectCount gl3wProcs.gl.MultiDrawElementsIndirectCount
- #define glNamedBufferData gl3wProcs.gl.NamedBufferData
- #define glNamedBufferStorage gl3wProcs.gl.NamedBufferStorage
- #define glNamedBufferSubData gl3wProcs.gl.NamedBufferSubData
- #define glNamedFramebufferDrawBuffer gl3wProcs.gl.NamedFramebufferDrawBuffer
- #define glNamedFramebufferDrawBuffers gl3wProcs.gl.NamedFramebufferDrawBuffers
- #define glNamedFramebufferParameteri gl3wProcs.gl.NamedFramebufferParameteri
- #define glNamedFramebufferReadBuffer gl3wProcs.gl.NamedFramebufferReadBuffer
- #define glNamedFramebufferRenderbuffer gl3wProcs.gl.NamedFramebufferRenderbuffer
- #define glNamedFramebufferTexture gl3wProcs.gl.NamedFramebufferTexture
- #define glNamedFramebufferTextureLayer gl3wProcs.gl.NamedFramebufferTextureLayer
- #define glNamedRenderbufferStorage gl3wProcs.gl.NamedRenderbufferStorage
- #define glNamedRenderbufferStorageMultisample gl3wProcs.gl.NamedRenderbufferStorageMultisample
- #define glObjectLabel gl3wProcs.gl.ObjectLabel
- #define glObjectPtrLabel gl3wProcs.gl.ObjectPtrLabel
- #define glPatchParameterfv gl3wProcs.gl.PatchParameterfv
- #define glPatchParameteri gl3wProcs.gl.PatchParameteri
- #define glPauseTransformFeedback gl3wProcs.gl.PauseTransformFeedback
- #define glPixelStoref gl3wProcs.gl.PixelStoref
- #define glPixelStorei gl3wProcs.gl.PixelStorei
- #define glPointParameterf gl3wProcs.gl.PointParameterf
- #define glPointParameterfv gl3wProcs.gl.PointParameterfv
- #define glPointParameteri gl3wProcs.gl.PointParameteri
- #define glPointParameteriv gl3wProcs.gl.PointParameteriv
- #define glPointSize gl3wProcs.gl.PointSize
- #define glPolygonMode gl3wProcs.gl.PolygonMode
- #define glPolygonOffset gl3wProcs.gl.PolygonOffset
- #define glPolygonOffsetClamp gl3wProcs.gl.PolygonOffsetClamp
- #define glPopDebugGroup gl3wProcs.gl.PopDebugGroup
- #define glPrimitiveRestartIndex gl3wProcs.gl.PrimitiveRestartIndex
- #define glProgramBinary gl3wProcs.gl.ProgramBinary
- #define glProgramParameteri gl3wProcs.gl.ProgramParameteri
- #define glProgramUniform1d gl3wProcs.gl.ProgramUniform1d
- #define glProgramUniform1dv gl3wProcs.gl.ProgramUniform1dv
- #define glProgramUniform1f gl3wProcs.gl.ProgramUniform1f
- #define glProgramUniform1fv gl3wProcs.gl.ProgramUniform1fv
- #define glProgramUniform1i gl3wProcs.gl.ProgramUniform1i
- #define glProgramUniform1iv gl3wProcs.gl.ProgramUniform1iv
- #define glProgramUniform1ui gl3wProcs.gl.ProgramUniform1ui
- #define glProgramUniform1uiv gl3wProcs.gl.ProgramUniform1uiv
- #define glProgramUniform2d gl3wProcs.gl.ProgramUniform2d
- #define glProgramUniform2dv gl3wProcs.gl.ProgramUniform2dv
- #define glProgramUniform2f gl3wProcs.gl.ProgramUniform2f
- #define glProgramUniform2fv gl3wProcs.gl.ProgramUniform2fv
- #define glProgramUniform2i gl3wProcs.gl.ProgramUniform2i
- #define glProgramUniform2iv gl3wProcs.gl.ProgramUniform2iv
- #define glProgramUniform2ui gl3wProcs.gl.ProgramUniform2ui
- #define glProgramUniform2uiv gl3wProcs.gl.ProgramUniform2uiv
- #define glProgramUniform3d gl3wProcs.gl.ProgramUniform3d
- #define glProgramUniform3dv gl3wProcs.gl.ProgramUniform3dv
- #define glProgramUniform3f gl3wProcs.gl.ProgramUniform3f
- #define glProgramUniform3fv gl3wProcs.gl.ProgramUniform3fv
- #define glProgramUniform3i gl3wProcs.gl.ProgramUniform3i
- #define glProgramUniform3iv gl3wProcs.gl.ProgramUniform3iv
- #define glProgramUniform3ui gl3wProcs.gl.ProgramUniform3ui
- #define glProgramUniform3uiv gl3wProcs.gl.ProgramUniform3uiv
- #define glProgramUniform4d gl3wProcs.gl.ProgramUniform4d
- #define glProgramUniform4dv gl3wProcs.gl.ProgramUniform4dv
- #define glProgramUniform4f gl3wProcs.gl.ProgramUniform4f
- #define glProgramUniform4fv gl3wProcs.gl.ProgramUniform4fv
- #define glProgramUniform4i gl3wProcs.gl.ProgramUniform4i
- #define glProgramUniform4iv gl3wProcs.gl.ProgramUniform4iv
- #define glProgramUniform4ui gl3wProcs.gl.ProgramUniform4ui
- #define glProgramUniform4uiv gl3wProcs.gl.ProgramUniform4uiv
- #define glProgramUniformMatrix2dv gl3wProcs.gl.ProgramUniformMatrix2dv
- #define glProgramUniformMatrix2fv gl3wProcs.gl.ProgramUniformMatrix2fv
- #define glProgramUniformMatrix2x3dv gl3wProcs.gl.ProgramUniformMatrix2x3dv
- #define glProgramUniformMatrix2x3fv gl3wProcs.gl.ProgramUniformMatrix2x3fv
- #define glProgramUniformMatrix2x4dv gl3wProcs.gl.ProgramUniformMatrix2x4dv
- #define glProgramUniformMatrix2x4fv gl3wProcs.gl.ProgramUniformMatrix2x4fv
- #define glProgramUniformMatrix3dv gl3wProcs.gl.ProgramUniformMatrix3dv
- #define glProgramUniformMatrix3fv gl3wProcs.gl.ProgramUniformMatrix3fv
- #define glProgramUniformMatrix3x2dv gl3wProcs.gl.ProgramUniformMatrix3x2dv
- #define glProgramUniformMatrix3x2fv gl3wProcs.gl.ProgramUniformMatrix3x2fv
- #define glProgramUniformMatrix3x4dv gl3wProcs.gl.ProgramUniformMatrix3x4dv
- #define glProgramUniformMatrix3x4fv gl3wProcs.gl.ProgramUniformMatrix3x4fv
- #define glProgramUniformMatrix4dv gl3wProcs.gl.ProgramUniformMatrix4dv
- #define glProgramUniformMatrix4fv gl3wProcs.gl.ProgramUniformMatrix4fv
- #define glProgramUniformMatrix4x2dv gl3wProcs.gl.ProgramUniformMatrix4x2dv
- #define glProgramUniformMatrix4x2fv gl3wProcs.gl.ProgramUniformMatrix4x2fv
- #define glProgramUniformMatrix4x3dv gl3wProcs.gl.ProgramUniformMatrix4x3dv
- #define glProgramUniformMatrix4x3fv gl3wProcs.gl.ProgramUniformMatrix4x3fv
- #define glProvokingVertex gl3wProcs.gl.ProvokingVertex
- #define glPushDebugGroup gl3wProcs.gl.PushDebugGroup
- #define glQueryCounter gl3wProcs.gl.QueryCounter
- #define glReadBuffer gl3wProcs.gl.ReadBuffer
- #define glReadPixels gl3wProcs.gl.ReadPixels
- #define glReadnPixels gl3wProcs.gl.ReadnPixels
- #define glReleaseShaderCompiler gl3wProcs.gl.ReleaseShaderCompiler
- #define glRenderbufferStorage gl3wProcs.gl.RenderbufferStorage
- #define glRenderbufferStorageMultisample gl3wProcs.gl.RenderbufferStorageMultisample
- #define glResumeTransformFeedback gl3wProcs.gl.ResumeTransformFeedback
- #define glSampleCoverage gl3wProcs.gl.SampleCoverage
- #define glSampleMaski gl3wProcs.gl.SampleMaski
- #define glSamplerParameterIiv gl3wProcs.gl.SamplerParameterIiv
- #define glSamplerParameterIuiv gl3wProcs.gl.SamplerParameterIuiv
- #define glSamplerParameterf gl3wProcs.gl.SamplerParameterf
- #define glSamplerParameterfv gl3wProcs.gl.SamplerParameterfv
- #define glSamplerParameteri gl3wProcs.gl.SamplerParameteri
- #define glSamplerParameteriv gl3wProcs.gl.SamplerParameteriv
- #define glScissor gl3wProcs.gl.Scissor
- #define glScissorArrayv gl3wProcs.gl.ScissorArrayv
- #define glScissorIndexed gl3wProcs.gl.ScissorIndexed
- #define glScissorIndexedv gl3wProcs.gl.ScissorIndexedv
- #define glShaderBinary gl3wProcs.gl.ShaderBinary
- #define glShaderSource gl3wProcs.gl.ShaderSource
- #define glShaderStorageBlockBinding gl3wProcs.gl.ShaderStorageBlockBinding
- #define glSpecializeShader gl3wProcs.gl.SpecializeShader
- #define glStencilFunc gl3wProcs.gl.StencilFunc
- #define glStencilFuncSeparate gl3wProcs.gl.StencilFuncSeparate
- #define glStencilMask gl3wProcs.gl.StencilMask
- #define glStencilMaskSeparate gl3wProcs.gl.StencilMaskSeparate
- #define glStencilOp gl3wProcs.gl.StencilOp
- #define glStencilOpSeparate gl3wProcs.gl.StencilOpSeparate
- #define glTexBuffer gl3wProcs.gl.TexBuffer
- #define glTexBufferRange gl3wProcs.gl.TexBufferRange
- #define glTexImage1D gl3wProcs.gl.TexImage1D
- #define glTexImage2D gl3wProcs.gl.TexImage2D
- #define glTexImage2DMultisample gl3wProcs.gl.TexImage2DMultisample
- #define glTexImage3D gl3wProcs.gl.TexImage3D
- #define glTexImage3DMultisample gl3wProcs.gl.TexImage3DMultisample
- #define glTexParameterIiv gl3wProcs.gl.TexParameterIiv
- #define glTexParameterIuiv gl3wProcs.gl.TexParameterIuiv
- #define glTexParameterf gl3wProcs.gl.TexParameterf
- #define glTexParameterfv gl3wProcs.gl.TexParameterfv
- #define glTexParameteri gl3wProcs.gl.TexParameteri
- #define glTexParameteriv gl3wProcs.gl.TexParameteriv
- #define glTexStorage1D gl3wProcs.gl.TexStorage1D
- #define glTexStorage2D gl3wProcs.gl.TexStorage2D
- #define glTexStorage2DMultisample gl3wProcs.gl.TexStorage2DMultisample
- #define glTexStorage3D gl3wProcs.gl.TexStorage3D
- #define glTexStorage3DMultisample gl3wProcs.gl.TexStorage3DMultisample
- #define glTexSubImage1D gl3wProcs.gl.TexSubImage1D
- #define glTexSubImage2D gl3wProcs.gl.TexSubImage2D
- #define glTexSubImage3D gl3wProcs.gl.TexSubImage3D
- #define glTextureBarrier gl3wProcs.gl.TextureBarrier
- #define glTextureBuffer gl3wProcs.gl.TextureBuffer
- #define glTextureBufferRange gl3wProcs.gl.TextureBufferRange
- #define glTextureParameterIiv gl3wProcs.gl.TextureParameterIiv
- #define glTextureParameterIuiv gl3wProcs.gl.TextureParameterIuiv
- #define glTextureParameterf gl3wProcs.gl.TextureParameterf
- #define glTextureParameterfv gl3wProcs.gl.TextureParameterfv
- #define glTextureParameteri gl3wProcs.gl.TextureParameteri
- #define glTextureParameteriv gl3wProcs.gl.TextureParameteriv
- #define glTextureStorage1D gl3wProcs.gl.TextureStorage1D
- #define glTextureStorage2D gl3wProcs.gl.TextureStorage2D
- #define glTextureStorage2DMultisample gl3wProcs.gl.TextureStorage2DMultisample
- #define glTextureStorage3D gl3wProcs.gl.TextureStorage3D
- #define glTextureStorage3DMultisample gl3wProcs.gl.TextureStorage3DMultisample
- #define glTextureSubImage1D gl3wProcs.gl.TextureSubImage1D
- #define glTextureSubImage2D gl3wProcs.gl.TextureSubImage2D
- #define glTextureSubImage3D gl3wProcs.gl.TextureSubImage3D
- #define glTextureView gl3wProcs.gl.TextureView
- #define glTransformFeedbackBufferBase gl3wProcs.gl.TransformFeedbackBufferBase
- #define glTransformFeedbackBufferRange gl3wProcs.gl.TransformFeedbackBufferRange
- #define glTransformFeedbackVaryings gl3wProcs.gl.TransformFeedbackVaryings
- #define glUniform1d gl3wProcs.gl.Uniform1d
- #define glUniform1dv gl3wProcs.gl.Uniform1dv
- #define glUniform1f gl3wProcs.gl.Uniform1f
- #define glUniform1fv gl3wProcs.gl.Uniform1fv
- #define glUniform1i gl3wProcs.gl.Uniform1i
- #define glUniform1iv gl3wProcs.gl.Uniform1iv
- #define glUniform1ui gl3wProcs.gl.Uniform1ui
- #define glUniform1uiv gl3wProcs.gl.Uniform1uiv
- #define glUniform2d gl3wProcs.gl.Uniform2d
- #define glUniform2dv gl3wProcs.gl.Uniform2dv
- #define glUniform2f gl3wProcs.gl.Uniform2f
- #define glUniform2fv gl3wProcs.gl.Uniform2fv
- #define glUniform2i gl3wProcs.gl.Uniform2i
- #define glUniform2iv gl3wProcs.gl.Uniform2iv
- #define glUniform2ui gl3wProcs.gl.Uniform2ui
- #define glUniform2uiv gl3wProcs.gl.Uniform2uiv
- #define glUniform3d gl3wProcs.gl.Uniform3d
- #define glUniform3dv gl3wProcs.gl.Uniform3dv
- #define glUniform3f gl3wProcs.gl.Uniform3f
- #define glUniform3fv gl3wProcs.gl.Uniform3fv
- #define glUniform3i gl3wProcs.gl.Uniform3i
- #define glUniform3iv gl3wProcs.gl.Uniform3iv
- #define glUniform3ui gl3wProcs.gl.Uniform3ui
- #define glUniform3uiv gl3wProcs.gl.Uniform3uiv
- #define glUniform4d gl3wProcs.gl.Uniform4d
- #define glUniform4dv gl3wProcs.gl.Uniform4dv
- #define glUniform4f gl3wProcs.gl.Uniform4f
- #define glUniform4fv gl3wProcs.gl.Uniform4fv
- #define glUniform4i gl3wProcs.gl.Uniform4i
- #define glUniform4iv gl3wProcs.gl.Uniform4iv
- #define glUniform4ui gl3wProcs.gl.Uniform4ui
- #define glUniform4uiv gl3wProcs.gl.Uniform4uiv
- #define glUniformBlockBinding gl3wProcs.gl.UniformBlockBinding
- #define glUniformMatrix2dv gl3wProcs.gl.UniformMatrix2dv
- #define glUniformMatrix2fv gl3wProcs.gl.UniformMatrix2fv
- #define glUniformMatrix2x3dv gl3wProcs.gl.UniformMatrix2x3dv
- #define glUniformMatrix2x3fv gl3wProcs.gl.UniformMatrix2x3fv
- #define glUniformMatrix2x4dv gl3wProcs.gl.UniformMatrix2x4dv
- #define glUniformMatrix2x4fv gl3wProcs.gl.UniformMatrix2x4fv
- #define glUniformMatrix3dv gl3wProcs.gl.UniformMatrix3dv
- #define glUniformMatrix3fv gl3wProcs.gl.UniformMatrix3fv
- #define glUniformMatrix3x2dv gl3wProcs.gl.UniformMatrix3x2dv
- #define glUniformMatrix3x2fv gl3wProcs.gl.UniformMatrix3x2fv
- #define glUniformMatrix3x4dv gl3wProcs.gl.UniformMatrix3x4dv
- #define glUniformMatrix3x4fv gl3wProcs.gl.UniformMatrix3x4fv
- #define glUniformMatrix4dv gl3wProcs.gl.UniformMatrix4dv
- #define glUniformMatrix4fv gl3wProcs.gl.UniformMatrix4fv
- #define glUniformMatrix4x2dv gl3wProcs.gl.UniformMatrix4x2dv
- #define glUniformMatrix4x2fv gl3wProcs.gl.UniformMatrix4x2fv
- #define glUniformMatrix4x3dv gl3wProcs.gl.UniformMatrix4x3dv
- #define glUniformMatrix4x3fv gl3wProcs.gl.UniformMatrix4x3fv
- #define glUniformSubroutinesuiv gl3wProcs.gl.UniformSubroutinesuiv
- #define glUnmapBuffer gl3wProcs.gl.UnmapBuffer
- #define glUnmapNamedBuffer gl3wProcs.gl.UnmapNamedBuffer
- #define glUseProgram gl3wProcs.gl.UseProgram
- #define glUseProgramStages gl3wProcs.gl.UseProgramStages
- #define glValidateProgram gl3wProcs.gl.ValidateProgram
- #define glValidateProgramPipeline gl3wProcs.gl.ValidateProgramPipeline
- #define glVertexArrayAttribBinding gl3wProcs.gl.VertexArrayAttribBinding
- #define glVertexArrayAttribFormat gl3wProcs.gl.VertexArrayAttribFormat
- #define glVertexArrayAttribIFormat gl3wProcs.gl.VertexArrayAttribIFormat
- #define glVertexArrayAttribLFormat gl3wProcs.gl.VertexArrayAttribLFormat
- #define glVertexArrayBindingDivisor gl3wProcs.gl.VertexArrayBindingDivisor
- #define glVertexArrayElementBuffer gl3wProcs.gl.VertexArrayElementBuffer
- #define glVertexArrayVertexBuffer gl3wProcs.gl.VertexArrayVertexBuffer
- #define glVertexArrayVertexBuffers gl3wProcs.gl.VertexArrayVertexBuffers
- #define glVertexAttrib1d gl3wProcs.gl.VertexAttrib1d
- #define glVertexAttrib1dv gl3wProcs.gl.VertexAttrib1dv
- #define glVertexAttrib1f gl3wProcs.gl.VertexAttrib1f
- #define glVertexAttrib1fv gl3wProcs.gl.VertexAttrib1fv
- #define glVertexAttrib1s gl3wProcs.gl.VertexAttrib1s
- #define glVertexAttrib1sv gl3wProcs.gl.VertexAttrib1sv
- #define glVertexAttrib2d gl3wProcs.gl.VertexAttrib2d
- #define glVertexAttrib2dv gl3wProcs.gl.VertexAttrib2dv
- #define glVertexAttrib2f gl3wProcs.gl.VertexAttrib2f
- #define glVertexAttrib2fv gl3wProcs.gl.VertexAttrib2fv
- #define glVertexAttrib2s gl3wProcs.gl.VertexAttrib2s
- #define glVertexAttrib2sv gl3wProcs.gl.VertexAttrib2sv
- #define glVertexAttrib3d gl3wProcs.gl.VertexAttrib3d
- #define glVertexAttrib3dv gl3wProcs.gl.VertexAttrib3dv
- #define glVertexAttrib3f gl3wProcs.gl.VertexAttrib3f
- #define glVertexAttrib3fv gl3wProcs.gl.VertexAttrib3fv
- #define glVertexAttrib3s gl3wProcs.gl.VertexAttrib3s
- #define glVertexAttrib3sv gl3wProcs.gl.VertexAttrib3sv
- #define glVertexAttrib4Nbv gl3wProcs.gl.VertexAttrib4Nbv
- #define glVertexAttrib4Niv gl3wProcs.gl.VertexAttrib4Niv
- #define glVertexAttrib4Nsv gl3wProcs.gl.VertexAttrib4Nsv
- #define glVertexAttrib4Nub gl3wProcs.gl.VertexAttrib4Nub
- #define glVertexAttrib4Nubv gl3wProcs.gl.VertexAttrib4Nubv
- #define glVertexAttrib4Nuiv gl3wProcs.gl.VertexAttrib4Nuiv
- #define glVertexAttrib4Nusv gl3wProcs.gl.VertexAttrib4Nusv
- #define glVertexAttrib4bv gl3wProcs.gl.VertexAttrib4bv
- #define glVertexAttrib4d gl3wProcs.gl.VertexAttrib4d
- #define glVertexAttrib4dv gl3wProcs.gl.VertexAttrib4dv
- #define glVertexAttrib4f gl3wProcs.gl.VertexAttrib4f
- #define glVertexAttrib4fv gl3wProcs.gl.VertexAttrib4fv
- #define glVertexAttrib4iv gl3wProcs.gl.VertexAttrib4iv
- #define glVertexAttrib4s gl3wProcs.gl.VertexAttrib4s
- #define glVertexAttrib4sv gl3wProcs.gl.VertexAttrib4sv
- #define glVertexAttrib4ubv gl3wProcs.gl.VertexAttrib4ubv
- #define glVertexAttrib4uiv gl3wProcs.gl.VertexAttrib4uiv
- #define glVertexAttrib4usv gl3wProcs.gl.VertexAttrib4usv
- #define glVertexAttribBinding gl3wProcs.gl.VertexAttribBinding
- #define glVertexAttribDivisor gl3wProcs.gl.VertexAttribDivisor
- #define glVertexAttribFormat gl3wProcs.gl.VertexAttribFormat
- #define glVertexAttribI1i gl3wProcs.gl.VertexAttribI1i
- #define glVertexAttribI1iv gl3wProcs.gl.VertexAttribI1iv
- #define glVertexAttribI1ui gl3wProcs.gl.VertexAttribI1ui
- #define glVertexAttribI1uiv gl3wProcs.gl.VertexAttribI1uiv
- #define glVertexAttribI2i gl3wProcs.gl.VertexAttribI2i
- #define glVertexAttribI2iv gl3wProcs.gl.VertexAttribI2iv
- #define glVertexAttribI2ui gl3wProcs.gl.VertexAttribI2ui
- #define glVertexAttribI2uiv gl3wProcs.gl.VertexAttribI2uiv
- #define glVertexAttribI3i gl3wProcs.gl.VertexAttribI3i
- #define glVertexAttribI3iv gl3wProcs.gl.VertexAttribI3iv
- #define glVertexAttribI3ui gl3wProcs.gl.VertexAttribI3ui
- #define glVertexAttribI3uiv gl3wProcs.gl.VertexAttribI3uiv
- #define glVertexAttribI4bv gl3wProcs.gl.VertexAttribI4bv
- #define glVertexAttribI4i gl3wProcs.gl.VertexAttribI4i
- #define glVertexAttribI4iv gl3wProcs.gl.VertexAttribI4iv
- #define glVertexAttribI4sv gl3wProcs.gl.VertexAttribI4sv
- #define glVertexAttribI4ubv gl3wProcs.gl.VertexAttribI4ubv
- #define glVertexAttribI4ui gl3wProcs.gl.VertexAttribI4ui
- #define glVertexAttribI4uiv gl3wProcs.gl.VertexAttribI4uiv
- #define glVertexAttribI4usv gl3wProcs.gl.VertexAttribI4usv
- #define glVertexAttribIFormat gl3wProcs.gl.VertexAttribIFormat
- #define glVertexAttribIPointer gl3wProcs.gl.VertexAttribIPointer
- #define glVertexAttribL1d gl3wProcs.gl.VertexAttribL1d
- #define glVertexAttribL1dv gl3wProcs.gl.VertexAttribL1dv
- #define glVertexAttribL2d gl3wProcs.gl.VertexAttribL2d
- #define glVertexAttribL2dv gl3wProcs.gl.VertexAttribL2dv
- #define glVertexAttribL3d gl3wProcs.gl.VertexAttribL3d
- #define glVertexAttribL3dv gl3wProcs.gl.VertexAttribL3dv
- #define glVertexAttribL4d gl3wProcs.gl.VertexAttribL4d
- #define glVertexAttribL4dv gl3wProcs.gl.VertexAttribL4dv
- #define glVertexAttribLFormat gl3wProcs.gl.VertexAttribLFormat
- #define glVertexAttribLPointer gl3wProcs.gl.VertexAttribLPointer
- #define glVertexAttribP1ui gl3wProcs.gl.VertexAttribP1ui
- #define glVertexAttribP1uiv gl3wProcs.gl.VertexAttribP1uiv
- #define glVertexAttribP2ui gl3wProcs.gl.VertexAttribP2ui
- #define glVertexAttribP2uiv gl3wProcs.gl.VertexAttribP2uiv
- #define glVertexAttribP3ui gl3wProcs.gl.VertexAttribP3ui
- #define glVertexAttribP3uiv gl3wProcs.gl.VertexAttribP3uiv
- #define glVertexAttribP4ui gl3wProcs.gl.VertexAttribP4ui
- #define glVertexAttribP4uiv gl3wProcs.gl.VertexAttribP4uiv
- #define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer
- #define glVertexBindingDivisor gl3wProcs.gl.VertexBindingDivisor
- #define glViewport gl3wProcs.gl.Viewport
- #define glViewportArrayv gl3wProcs.gl.ViewportArrayv
- #define glViewportIndexedf gl3wProcs.gl.ViewportIndexedf
- #define glViewportIndexedfv gl3wProcs.gl.ViewportIndexedfv
- #define glWaitSync gl3wProcs.gl.WaitSync
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif
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