tools and code for a game which will probably never exist
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music
engine
- custom-designed, 2a03 APU-like sound architecture
- event, not register based
channels
- 3 pulse
- 3 saw|tri
- 1 noise
- 2 wave
Every channel can have the following parameters set:
panning: i8
. 0 is centered, -127 is full left, and 127 is full right.
volume: u8
. Given f32
samples, a volume of 255 corresponds to an amplitude of 1.0, and a volume of 0 to an amplitude of 0.
note: u8