tools and code for a game which will probably never exist
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446 B

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music

engine

  • custom-designed, 2a03 APU-like sound architecture
  • event, not register based

channels

  • 3 pulse
  • 3 saw|tri
  • 1 noise
  • 2 wave
    • sample: [i8]

Every channel can have the following parameters set:

  • panning: i8. 0 is centered, -127 is full left, and 127 is full right.
  • volume: u8. Given f32 samples, a volume of 255 corresponds to an amplitude of 1.0, and a volume of 0 to an amplitude of 0.
  • note: u8