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use std::ops::{Add, Sub, Mul};
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/// A rectangle.
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#[derive(Debug, Hash, Eq, PartialEq, Copy, Clone)]
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pub struct Rect<T> {
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x: T, y: T,
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w: T, h: T,
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}
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#[allow(dead_code)]
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impl<T> Rect<T>
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where T: Copy + Add<Output=T> + Sub<Output=T> + Mul<Output=T>
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+ Ord + PartialOrd
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{
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/// Returns a new rectangle given the upper-left corner and its width + height.
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pub fn new(x: T, y: T, w: T, h: T) -> Rect<T> {
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Rect {
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x: x, y: y,
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w: w, h: h,
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}
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}
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/// Returns a new rectangle given a pair of points in opposing corners.
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pub fn from_points(x1: T, y1: T, x2: T, y2: T) -> Rect<T> {
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Rect {
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x: x1, y: y1,
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w: x2 - x1, h: y2 - y1
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}
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}
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/// Return the position of the top edge of the rectangle.
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#[inline(always)]
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pub fn top(&self) -> T {self.y}
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/// Return the position of the left edge of the rectangle.
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#[inline(always)]
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pub fn left(&self) -> T {self.x}
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/// Return the position of the bottom edge of the rectangle.
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#[inline(always)]
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pub fn bottom(&self) -> T {self.y + self.h}
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/// Return the position of the right edge of the rectangle.
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#[inline(always)]
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pub fn right(&self) -> T {self.x + self.w}
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/// Return the area of the rectangle.
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#[inline(always)]
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pub fn area(&self) -> T {self.x * self.y}
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/// Given this rectangle and another rectangle, return true if they intersect.
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pub fn intersects(&self, other: &Rect<T>) -> bool {
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self.left() < other.right() &&
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self.right() > other.left() &&
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self.top() < other.bottom() &&
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self.bottom() > other.top()
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}
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/// Return true if this rectangle completely contains another rectangle.
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pub fn contains(&self, other: &Rect<T>) -> bool {
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self.left() <= other.left() &&
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self.right() >= other.right() &&
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self.top() <= other.top() &&
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self.bottom() >= other.bottom()
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}
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}
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