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- use glium::Program;
- use glium::backend::Facade;
-
- #[derive(Copy, Clone, Debug)]
- struct Vertex {
- position: [u32; 2],
- tex_coords: [u32; 2],
- }
-
- implement_vertex!(Vertex, position, tex_coords);
-
- static SHADER_FRAG_140: &'static str = include_str!("gl_renderer_140.frag");
- static SHADER_VERT_140: &'static str = include_str!("gl_renderer_140.vert");
-
- pub struct TextRenderer {
- gl_program: Program,
- }
-
- impl TextRenderer {
- pub fn new<F>(display: &F) -> TextRenderer where F: Facade {
- let program = program!(display,
- 140 => {
- vertex: SHADER_VERT_140,
- fragment: SHADER_FRAG_140,
- },
- ).expect("textium: could not compile glium renderer shaders");
-
- TextRenderer {
- gl_program: program,
- }
- }
-
- // pub fn draw(text: RenderableText)
- }
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