A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://scripts/player.gd" type="Script" id=1]
[ext_resource path="res://scripts/tp_camera.gd" type="Script" id=2]
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rings = 8
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[node name="RigidBody" type="RigidBody" groups=[
"player",
]]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
mode = 2
mass = 200.0
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = true
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = false
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
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master_only = NodePath("MasterOnly")
[node name="Body" type="CollisionShape" parent="." index="0"]
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[node name="Leg" type="CollisionShape" parent="." index="1"]
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[node name="Yaw" type="Spatial" parent="." index="3"]
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material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="MasterOnly" type="Node" parent="." index="4"]
[node name="Crosshair" type="Label" parent="MasterOnly" index="0"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -20.0
margin_top = -7.0
margin_right = 20.0
margin_bottom = 7.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
text = "+"
align = 1
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lines_skipped = 0
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[node name="SwitchCharge" type="Label" parent="MasterOnly" index="1"]
anchor_left = 0.5
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anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -62.0
margin_top = -98.0
margin_right = 61.0
margin_bottom = -84.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="TPCamera" type="Spatial" parent="." index="5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.74343, 0 )
script = ExtResource( 2 )
_sections_unfolded = [ "Transform" ]
cam = NodePath("Camera")
pivot = NodePath("Pivot")
[node name="Pivot" type="Spatial" parent="TPCamera" index="0"]
[node name="Camera" type="Camera" parent="TPCamera" index="1"]
keep_aspect = 1
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
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far = 100.0
[node name="Ray" type="RayCast" parent="TPCamera/Camera" index="0"]
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collision_mask = 1
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