A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/heroes/4.gd" type="Script" id=2]
[ext_resource path="res://assets/heroes/4_head.obj" type="ArrayMesh" id=3]
[ext_resource path="res://assets/heroes/4_beam.obj" type="ArrayMesh" id=4]
[ext_resource path="res://assets/heroes/4.obj" type="ArrayMesh" id=5]
[node name="RigidBody" index="0" instance=ExtResource( 1 )]
script = ExtResource( 2 )
[node name="RotatedHead" parent="Yaw/Pitch" index="0"]
mesh = ExtResource( 3 )
[node name="Beam" type="MeshInstance" parent="Yaw/Pitch" index="1"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 4 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="MainMesh" parent="Yaw" index="1"]
mesh = ExtResource( 5 )