A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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1.4 KiB

[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/heroes/3.gd" type="Script" id=2]
[node name="RigidBody" index="0" instance=ExtResource( 1 )]
contacts_reported = 3
contact_monitor = true
script = ExtResource( 2 )
_sections_unfolded = [ "Angular", "Axis Lock", "Collision", "Linear", "Pause", "Transform", "Visibility", "collision" ]
[node name="Crosshair" parent="MasterOnly" index="0"]
text = ""
[node name="Boosting" type="Label" parent="MasterOnly" index="2"]
visible = false
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -30.0
margin_top = -161.0
margin_right = 30.0
margin_bottom = -147.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
text = "Boosting!"
align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Boosted" type="Label" parent="." index="6"]
visible = false
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -29.0
margin_top = -163.0
margin_right = 28.0
margin_bottom = -149.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
text = "Boosted!"
align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1