A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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80 lines
2.3 KiB

extends Control
var port = null # Defined by command-line argument with default
onready var hero_select = get_node("HeroSelect/Hero")
onready var level_select = get_node("LevelSelect")
func _ready():
get_node("Username").connect("text_changed", self, "_send_name")
get_node("StartGame").connect("pressed", networking, "start_game")
var spectating = util.args.get_value("-silent")
get_node("Spectating").pressed = spectating
get_node("Spectating").connect("toggled", self, "_set_spectating")
if get_tree().is_network_server():
# We put level in our players dict because it's automatically broadcast to other players
var level = util.args.get_value("-level")
if level == "r":
level = randi() % level_select.get_item_count()
level = int(level)
_set_level(level)
level_select.show()
level_select.select(level)
level_select.connect("item_selected", self, "_set_level")
else:
level_select.hide()
networking.connect("info_updated", self, "render_player_list")
get_tree().connect("connected_to_server", self, "_connected")
if get_tree().is_network_server():
_connected()
func _connected():
_send_name()
if util.args.get_value("-hero") == "r":
hero_select.random_hero()
else:
print(util.args.get_value("-hero"))
hero_select.set_hero(int(util.args.get_value("-hero")))
if util.args.get_value("-start-game"):
networking.start_game()
func _set_level(level):
networking.level = level
func _set_spectating(is_spectating):
networking.set_info("spectating", is_spectating)
sync func set_hero(peer, hero):
networking.players[peer].hero = hero
render_player_list()
func _send_name():
var name = get_node("Username").text
networking.set_info("username", name)
func render_player_list():
var list = ""
var hero_names = hero_select.hero_names
for p in networking.players:
var player = networking.players[p]
var spectating = player.has("spectating") and player.spectating
# A spectating server is just a dedicated server, ignore it
if not (spectating and p == 1):
list += "%-15s " % player.username
list += "%-20s " % hero_names[player.hero]
var team_format = "%-14s"
if player.is_right_team:
list += team_format % "Right Team"
else:
list += team_format % "Left Team"
if spectating:
list += "Spectating"
list += "\n"
get_node("PlayerList").set_text(list)