A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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83 lines
2.5 KiB

extends Control
var port = null # Defined by command-line argument with default
var player_info = []
var my_info = {}
var server_playing = true
var global_server_ip = "nv.cosinegaming.com"
var ip = null
var players_done = []
var is_connected = false # Technically this can be done with ENetcetera but it's easier this way
onready var matchmaking = preload("res://scripts/matchmaking.gd").new()
onready var networking = preload("res://scripts/networking.gd").new()
var matchmaker_tcp
func _ready():
add_child(matchmaking)
add_child(networking)
if get_tree().is_network_server():
get_node("LevelSelect").show()
get_node("Username").connect("text_changed", self, "resend_name")
get_node("StartGame").connect("pressed", self, "_start_game")
# get_node("CustomGame/LevelSelect").connect("item_selected", self, "select_level") TODO
func collect_info():
if not "username" in my_info:
my_info.username = get_node("PlayerSettings/Username").get_text()
if not "hero" in my_info:
my_info.hero = get_node("PlayerSettings/HeroSelect").get_selected_id()
if not "is_right_team" in my_info:
my_info.is_right_team = false # Server assigns team, wait for that
func select_hero(hero):
var description = get_node("PlayerSettings/HeroSelect").hero_text[hero]
get_node("PlayerSettings/HeroDescription").set_text(description)
if is_connected:
rpc("set_hero", get_tree().get_network_unique_id(), hero)
sync func set_hero(peer, hero):
player_info[peer].hero = hero
render_player_list()
func resend_name():
if is_connected:
var name = get_node("PlayerSettings/Username").get_text()
rpc("set_name", get_tree().get_network_unique_id(), name)
sync func set_name(peer, name):
player_info[peer].username = name
render_player_list()
func render_player_list():
if has_node("PlayerSettings"):
var list = ""
var hero_names = get_node("PlayerSettings/HeroSelect").hero_names
for p in player_info:
list += "%-15s" % player_info[p].username
list += "%-20s" % hero_names[player_info[p].hero]
if player_info[p].is_right_team:
list += "Right Team"
else:
list += "Left Team"
list += "\n"
get_node("JoinedGameLobby/PlayerList").set_text(list)
sync func assign_team(peer, is_right_team):
player_info[peer].is_right_team = is_right_team
if peer == get_tree().get_network_unique_id():
if is_right_team:
get_node("PlayerSettings/Team").set_text("Right Team")
else:
get_node("PlayerSettings/Team").set_text("Left Team")
render_player_list()
func _start_game():
var level = 2 # TODO
networking.rpc_id(1, "start_game", level)