A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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27 lines
682 B

extends StaticBody
var maker_node
func _ready():
get_node("CollisionShape").disabled = true
func init(maker):
maker_node = maker
var mat = get_node("MeshInstance").get_surface_material(0)
if not mat:
mat = SpatialMaterial.new()
get_node("MeshInstance").set_surface_material(0, mat)
mat.flags_transparent = true
mat.albedo_color.a = 0.5
func place():
# Originally, the ghost is disabled to avoid weird physics
get_node("CollisionShape").disabled = false
get_node("MeshInstance").get_surface_material(0).flags_transparent = false
func make_last():
var mat = get_node("MeshInstance").get_surface_material(0)
mat.flags_transparent = true
mat.albedo_color.a = 0.9