extends StaticBody
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var maker_node
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func _ready():
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get_node("CollisionShape").disabled = true
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func init(maker):
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maker_node = maker
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var mat = get_node("MeshInstance").get_surface_material(0)
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if not mat:
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mat = SpatialMaterial.new()
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get_node("MeshInstance").set_surface_material(0, mat)
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mat.flags_transparent = true
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mat.albedo_color.a = 0.5
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func place():
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# Originally, the ghost is disabled to avoid weird physics
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get_node("CollisionShape").disabled = false
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get_node("MeshInstance").get_surface_material(0).flags_transparent = false
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func make_last():
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var mat = get_node("MeshInstance").get_surface_material(0)
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mat.flags_transparent = true
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mat.albedo_color.a = 0.9
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