A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://scenes/objective.tscn" type="PackedScene" id=1]
[sub_resource type="SphereShape" id=6]
radius = 1.0
[sub_resource type="SphereMesh" id=7]
radius = 1.0
height = 2.0
radial_segments = 64
rings = 32
is_hemisphere = false
[sub_resource type="DynamicFontData" id=8]
font_path = "res://assets/DejaVuSansMono.ttf"
[sub_resource type="DynamicFont" id=9]
size = 16
use_mipmaps = false
use_filter = false
font_data = SubResource( 8 )
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[sub_resource type="PlaneShape" id=10]
plane = Plane( 0, 1, 0, 0 )
[sub_resource type="CubeMesh" id=5]
size = Vector3( 200, 0.4, 200 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="world" type="Spatial"]
[node name="DirectionalLight" type="DirectionalLight" parent="." index="0"]
transform = Transform( 0.784405, 0.193347, -0.589343, 0.315866, 0.693208, 0.647836, 0.533794, -0.694319, 0.482684, -7.6643, 1.97737, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.8
directional_shadow_bias_split_scale = 0.25
directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0
[node name="players" type="Spatial" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.4634, 0 )
_sections_unfolded = [ "Transform", "Visibility" ]
[node name="Ball" type="RigidBody" parent="." index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -14.4344, 6.09969, 4.40885 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 1.0
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = false
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
_sections_unfolded = [ "Collision", "Pause", "Transform", "Visibility" ]
[node name="CollisionShape" type="CollisionShape" parent="Ball" index="0"]
shape = SubResource( 6 )
disabled = false
_sections_unfolded = [ "Transform", "Visibility" ]
[node name="MeshInstance" type="MeshInstance" parent="Ball" index="1"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 7 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="FullObjective" parent="." index="3" instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -91.3336, 2.0316, 4.06596 )
_sections_unfolded = [ "Transform" ]
[node name="Debug" type="Label" parent="." index="4"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 831.0
margin_top = 27.0
margin_right = 1004.0
margin_bottom = 94.0
grow_horizontal = 0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 9 )
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "Anchor", "Focus", "Grow Direction", "Hint", "Margin", "Material", "Mouse", "Pause", "Rect", "Size Flags", "Theme", "Visibility", "custom_colors", "custom_constants", "custom_fonts", "custom_styles" ]
[node name="LeftSpawn" type="Spatial" parent="." index="5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.96426, 9.36109 )
_sections_unfolded = [ "Transform" ]
[node name="RightSpawn" type="Spatial" parent="." index="6"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.87156, 0 )
[node name="StaticBody" type="StaticBody" parent="." index="7"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, 0 )
shape = SubResource( 10 )
disabled = false
_sections_unfolded = [ "Transform" ]
[node name="MeshInstance" type="MeshInstance" parent="StaticBody/CollisionShape" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.2, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 5 )
skeleton = NodePath("..")
material/0 = null