A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

75 lines
2.6 KiB

extends Control
var port = null # Defined by command-line argument with default
var player_info = {}
var my_info = {}
var begun = false
var server_playing = true
var global_server_ip = "nv.cosinegaming.com"
var ip = null
var players_done = []
var is_connected = false # Technically this can be done with ENetcetera but it's easier this way
onready var matchmaking = preload("res://scripts/matchmaking.gd").new()
var matchmaker_tcp
func _ready():
add_child(matchmaking)
get_node("GameBrowser/Play").connect("pressed", self, "connect_global_server")
get_node("PlayerSettings/HeroSelect").connect("item_selected", self, "select_hero")
get_node("PlayerSettings/Username").connect("text_changed", self, "resend_name")
get_node("JoinedGameLobby/StartGame").connect("pressed", self, "start_game")
get_node("CustomGame/Server").connect("pressed", self, "_server_init")
get_node("CustomGame/Client").connect("pressed", self, "_client_init")
get_node("CustomGame/Singleplayer").connect("pressed", self, "_singleplayer_init")
get_node("CustomGame/LevelSelect").connect("item_selected", self, "select_level")
get_tree().connect("network_peer_connected", self, "_player_connected")
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
get_tree().connect("connected_to_server", self, "_connected_ok")
func collect_info():
if not "username" in my_info:
my_info.username = get_node("PlayerSettings/Username").get_text()
if not "hero" in my_info:
my_info.hero = get_node("PlayerSettings/HeroSelect").get_selected_id()
if not "is_right_team" in my_info:
my_info.is_right_team = false # Server assigns team, wait for that
func select_hero(hero):
var description = get_node("PlayerSettings/HeroSelect").hero_text[hero]
get_node("PlayerSettings/HeroDescription").set_text(description)
if is_connected:
rpc("set_hero", get_tree().get_network_unique_id(), hero)
sync func set_hero(peer, hero):
player_info[peer].hero = hero
render_player_list()
func resend_name():
if is_connected:
var name = get_node("PlayerSettings/Username").get_text()
rpc("set_name", get_tree().get_network_unique_id(), name)
sync func set_name(peer, name):
player_info[peer].username = name
render_player_list()
func render_player_list():
if has_node("PlayerSettings"):
var list = ""
var hero_names = get_node("PlayerSettings/HeroSelect").hero_names
for p in player_info:
list += "%-15s" % player_info[p].username
list += "%-20s" % hero_names[player_info[p].hero]
if player_info[p].is_right_team:
list += "Right Team"
else:
list += "Left Team"
list += "\n"
get_node("JoinedGameLobby/PlayerList").set_text(list)