A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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extends "res://scripts/player.gd"
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onready var placement = preload("res://scripts/placement.gd").new(self, "res://scenes/heroes/1_wall.tscn")
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# --- Godot overrides ---
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func _ready():
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placement.start_action = "hero_1_place_wall"
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placement.confirm_action = "hero_1_confirm_wall"
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placement.delete_action = "hero_1_remove_wall"
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placement.max_placed = 5
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func _process(delta):
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if is_network_master():
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placement.place_input()
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func _exit_tree():
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._exit_tree()
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if placement:
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placement.clear()
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# --- Player overrides ---
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func spawn():
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.spawn()
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if placement:
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placement.clear()
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# --- Own ---
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