A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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58 lines
1.6 KiB

extends Control
var port = null # Defined by command-line argument with default
onready var hero_select = get_node("HeroSelect/Hero")
func _ready():
if get_tree().is_network_server():
get_node("LevelSelect").show()
get_node("Username").connect("text_changed", self, "_send_name")
get_node("StartGame").connect("pressed", self, "_start_game")
var spectating = util.args.get_value("-silent")
get_node("Spectating").pressed = spectating
#
get_node("Spectating").connect("toggled", networking, "set_spectating") # TODO
# get_node("CustomGame/LevelSelect").connect("item_selected", self, "select_level") TODO
# _send_name()
# hero_select.set_hero(0)
networking.connect("info_updated", self, "render_player_list")
get_tree().connect("connected_to_server", self, "_send_settings")
if get_tree().is_network_server():
_send_settings()
func _send_settings():
print("sending")
_send_name()
hero_select.random_hero()
sync func set_hero(peer, hero):
networking.players[peer].hero = hero
render_player_list()
func _send_name():
var name = get_node("Username").text
networking.set_info("username", name)
func render_player_list():
print(JSON.print(networking.players))
var list = ""
var hero_names = hero_select.hero_names
for p in networking.players:
list += "%-15s" % networking.players[p].username
list += "%-20s" % hero_names[networking.players[p].hero]
if networking.players[p].is_right_team:
list += "Right Team"
else:
list += "Left Team"
list += "\n"
get_node("PlayerList").set_text(list)
func _start_game():
_collect_info()
var level = 2 # TODO
networking.rpc_id(1, "start_game", level)