A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
 
 
 

17 lines
484 B

extends Label
var camera
var pos
func _ready():
pos = get_node("../NamePosition")
func _process(delta):
if not camera:
# This needs to happen here because players are added later
camera = get_node("/root/Level/Players/%d" % get_tree().get_network_unique_id()).get_node("TPCamera/Camera")
var size = get_size()
var offset = Vector2(size.x/2, size.y) # Origin at bottom
var pos3d = pos.get_global_transform().origin
set_position(camera.unproject_position(pos3d) - offset)