extends Control
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func _ready():
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randomize()
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_gui_setup()
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# GUI
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func _gui_setup():
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get_node("Center/Play").connect("pressed", self, "_find_game")
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get_node("Center/CustomGame").connect("pressed", self, "_custom_game")
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get_node("Center/Singleplayer").connect("pressed", self, "_singleplayer")
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func _find_game():
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print("still refactoring matchmaker")
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func _custom_game():
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get_tree().change_scene("res://scenes/custom_game.tscn")
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func _singleplayer():
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print("still refactoring singleplayer")
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# Command line
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func _option_sel(button_name, option):
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var button = get_node(button_name)
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if option == "r":
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option = randi() % button.get_item_count()
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else:
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option = int(option)
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button.select(option)
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# if o.get_value("-silent"):
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# server_playing = false
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# if o.get_value("-hero"):
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# var hero = o.get_value("-hero")
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# _option_sel("PlayerSettings/HeroSelect", hero)
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# # For some reason, calling _option_sel doesn't trigger the actual selection
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# select_hero(get_node("PlayerSettings/HeroSelect").get_selected_id())
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# if o.get_value("-level"):
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# _option_sel("CustomGame/LevelSelect", o.get_value("-level"))
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# if o.get_value("-server"):
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# call_deferred("_server_init")
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# if o.get_value("-matchmaker"):
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# call_deferred("_matchmaker_init")
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# if o.get_value("-client"):
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# call_deferred("_client_init")
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# if o.get_value("-port"):
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# port = o.get_value("-port")
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# if o.get_value("-start-game"):
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# my_info.start_game = true
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# if o.get_value("-singleplayer"):
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# call_deferred("_singleplayer_init")
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# if o.get_value("-ai"):
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# my_info.is_ai = true
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# if not o.get_value("-no-record") and not o.get_value("-ai"):
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# my_info.record = true
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# if o.get_value('-h'):
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# o.print_help()
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# quit()
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