A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

135 lines
3.2 KiB

[gd_scene load_steps=5 format=2]
[ext_resource path="res://scripts/heroes/0.gd" type="Script" id=1]
[sub_resource type="CapsuleShape" id=1]
radius = 0.4
height = 0.5
[sub_resource type="RayShape" id=2]
length = 0.3
_sections_unfolded = [ "Resource" ]
[sub_resource type="CapsuleMesh" id=3]
radius = 0.4
mid_height = 0.5
radial_segments = 64
rings = 8
_sections_unfolded = [ "Resource" ]
[node name="RigidBody" type="RigidBody" groups=[
"player",
]]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
mode = 2
mass = 100.0
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = false
contacts_reported = 4
contact_monitor = true
sleeping = false
can_sleep = true
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 1 )
_sections_unfolded = [ "Angular", "Collision", "Linear", "Transform", "Visibility" ]
[node name="Body" type="CollisionShape" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.95, 0 )
shape = SubResource( 1 )
disabled = false
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="Leg" type="CollisionShape" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0.05, 0.35, 0 )
shape = SubResource( 2 )
disabled = false
_sections_unfolded = [ "Transform", "Visibility" ]
[node name="Ray" type="RayCast" parent="." index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0 )
enabled = true
exclude_parent = true
cast_to = Vector3( 0, -0.3, 0 )
collision_mask = 1
_sections_unfolded = [ "Transform", "Visibility" ]
[node name="Yaw" type="Spatial" parent="." index="3"]
_sections_unfolded = [ "Transform", "Visibility" ]
[node name="Camera" type="Camera" parent="Yaw" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0 )
keep_aspect = 0
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = false
fov = 70.0
size = 1.0
near = 0.05
far = 100.0
_sections_unfolded = [ "Transform", "Visibility" ]
[node name="Crosshair" type="Label" parent="." index="4"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -20.0
margin_top = -7.0
margin_right = 20.0
margin_bottom = 7.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="MeshInstance" type="MeshInstance" parent="." index="5"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.95, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 3 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]