A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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883 B

extends "res://scripts/player.gd"
onready var placement = preload("res://scripts/placement.gd").new(self, "res://scenes/heroes/5_portal.tscn")
var radius = 15
# The spaces make the bracket centered, rather than on of the dots
var first_crosshair = " [..."
var second_crosshair = "...] "
# --- Godot overrides ---
func _ready():
placement.start_action = "hero_5_place_portal"
placement.confirm_action = "hero_5_confirm_portal"
placement.delete_action = "hero_5_remove_portal"
placement.max_placed = 100
func _process(delta):
if is_network_master():
placement.place_input(radius)
var is_second = placement.placed.size() % 2 != 0
var crosshair = second_crosshair if is_second else first_crosshair
get_node("MasterOnly/Crosshair").set_text(crosshair)
func _exit_tree():
._exit_tree()
if placement:
placement.clear()
# --- Player overrides ---
# --- Own ---