A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

73 lines
2.3 KiB

extends Control
var port = null # Defined by command-line argument with default
func _ready():
if get_tree().is_network_server():
get_node("LevelSelect").show()
get_node("Username").connect("text_changed", self, "_send_name")
get_node("StartGame").connect("pressed", self, "_start_game")
get_node("Spectating").pressed = util.args.get_value("-silent")
get_node("Spectating").connect("pressed", self, "_change_spectating") # TODO
# get_node("CustomGame/LevelSelect").connect("item_selected", self, "select_level") TODO
# _send_name()
func _collect_info():
var my_id = get_tree().get_network_unique_id()
var my_info = networking.players[my_id]
if not "username" in my_info:
my_info.username = get_node("Username").get_text()
if not "hero" in my_info:
my_info.hero = get_node("HeroSelect/Hero").get_selected_id()
if not "is_right_team" in my_info:
my_info.is_right_team = false # Server assigns team, wait for that
func select_hero(hero):
var description = get_node("HeroSelect").hero_text[hero]
get_node("HeroDescription").set_text(description)
var my_id = get_tree().get_network_unique_id()
networking.players[my_id].hero = hero
rpc("set_hero", get_tree().get_network_unique_id(), hero)
sync func set_hero(peer, hero):
networking.players[peer].hero = hero
render_player_list()
func _send_name():
var name = get_node("Username").text
rpc("_set_name", get_tree().get_network_unique_id(), name)
sync func _set_name(peer, name):
networking.players[peer].username = name
render_player_list()
func render_player_list():
if has_node("PlayerSettings"):
var list = ""
var hero_names = get_node("HeroSelect").hero_names
for p in networking.players:
list += "%-15s" % networking.players[p].username
list += "%-20s" % hero_names[networking.players[p].hero]
if networking.players[p].is_right_team:
list += "Right Team"
else:
list += "Left Team"
list += "\n"
get_node("JoinedGameLobby/PlayerList").set_text(list)
sync func assign_team(peer, is_right_team):
networking.players[peer].is_right_team = is_right_team
if peer == get_tree().get_network_unique_id():
if is_right_team:
get_node("Team").set_text("Right Team")
else:
get_node("Team").set_text("Left Team")
render_player_list()
func _start_game():
_collect_info()
var level = 2 # TODO
networking.rpc_id(1, "start_game", level)