extends RigidBody
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var left = 0
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var right = 0
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var active = false
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var right_active = false
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var activation_margin = 0.1
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var update_frequency = 1 # In secs. This isn't too fast-paced, so don't clog the network with updates every frame
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var update_count = 0
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var master_team_right = null
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var friend_color
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var enemy_color
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var build_rate = 1.5
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func _integrate_forces(state):
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var rot = get_rotation().x
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if active:
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activation_margin = 0
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if rot > activation_margin:
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active = true
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right_active = false
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if rot < -activation_margin:
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active = true
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right_active = true
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if active:
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if right_active == master_team_right:
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# We DO own the correct one; display left counting, blue
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get_node("../HUD/LeftTeam").add_color_override("font_color_shadow", friend_color)
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get_node("../HUD/RightTeam").add_color_override("font_color_shadow", Color(0,0,0,0))
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else:
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# We DO NOT own the correct one; display right counting, red
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get_node("../HUD/LeftTeam").add_color_override("font_color_shadow", Color(0,0,0,0))
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get_node("../HUD/RightTeam").add_color_override("font_color_shadow", enemy_color)
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func _process(delta):
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# Figure out what team we're on
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# We have to do this here because we never know when the master player will actually be added
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if master_team_right == null:
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var master_player = util.get_master_player()
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if master_player:
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master_team_right = master_player.player_info.is_right_team
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friend_color = master_player.friend_color
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enemy_color = master_player.enemy_color
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var name = "right" if master_team_right else "left"
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var full_name = "res://assets/objective-%s.png" % name
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get_node("MeshInstance").get_surface_material(0).albedo_texture = load(full_name)
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else:
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master_team_right = true # Doesn't matter, it's all graphical and we're headless
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# Count the percents
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if active:
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if right_active:
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right += delta * build_rate
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else:
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left += delta * build_rate
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update_count += delta
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if is_network_master() and update_count > update_frequency:
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update_count = 0
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rset("left", left)
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rset("right", right)
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# Check for game over
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var game_over = false
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var winner_right
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if left >= 100:
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game_over = true
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winner_right = false
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left = 100
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if right >= 100:
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game_over = true
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winner_right = true
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right = 100
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if game_over:
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var text = "You lose :("
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if winner_right == master_team_right:
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text = "You win!!!"
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get_node("../HUD/Finish").set_text(text)
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Engine.set_time_scale(0.1)
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# Render the percents
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var on_left = left
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var on_right = right
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# Always display OUR team on the LEFT (in blue)
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if master_team_right:
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on_left = right
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on_right = left
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get_node("../HUD/LeftTeam").set_text("%d%%" % on_left)
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get_node("../HUD/RightTeam").set_text("%d%%" % on_right)
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