A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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37 lines
829 B

extends StaticBody
var maker_node
var material
var destroy_cost = 20
func _ready():
get_node("CollisionShape").disabled = true
func init(maker):
maker_node = maker
material = get_node("MeshInstance").get_surface_material(0)
if not material:
material = SpatialMaterial.new()
get_node("MeshInstance").set_surface_material(0, material)
material.flags_transparent = true
material.albedo_color.a = 0.5
func place():
# Originally, the ghost is disabled to avoid weird physics
get_node("CollisionShape").disabled = false
material.flags_transparent = false
sync func destroy():
maker_node.placement.remove_placed(get_name())
func make_last():
material.flags_transparent = true
material.albedo_color.a = 0.9
func out_of_range():
material.albedo_color.a = 0.2
func within_range():
material.albedo_color.a = 0.5