A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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extends "res://scripts/placeable.gd"
var touch_charge = 4
var being_touched = 0
func _process(delta):
if being_touched > 0:
maker_node.build_charge(touch_charge * delta)
func init(maker):
for player in get_node("/root/Level/Players").get_children():
player.connect("body_entered", self, "count_bodies", [player, 1])
player.connect("body_exited", self, "count_bodies", [player, -1])
var master_player = util.get_master_player()
var friendly
if master_player:
friendly = maker.player_info.is_right_team == master_player.player_info.is_right_team
else:
friendly = true # Doesn't matter, we're headless
var color = maker.friend_color if friendly else maker.enemy_color
var mat = SpatialMaterial.new()
color.a = 0.5
mat.flags_transparent = true
mat.albedo_color = color
get_node("MeshInstance").set_surface_material(0, mat)
.init(maker)
func count_bodies(with, player, delta):
if with == self:
if player != maker_node:
being_touched += delta
func on_looked_at(who, delta):
maker_node.on_looked_at(who, delta)