A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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1.4 KiB

All TODO / design direction that's not in the README

Big TODOs:

  • Keep implementing more heroes
  • Figure out how to make things seem more fast-paced
  • ^ I think you need more abilities for heroes, that combine well
    • Like, you could combine PAZIENZA with [destroys buildings]
  • Start making maps and figuring out what works / what you like
    • Make just one new main level with the lessons you've learned from this one
    • I'd love to do a payload map!
    • More platforming for everyone (It's industria only rn tbh)
    • Give portals a tilted wall to fuck with acceleration
      • Change portal mechanics to be more PortalTM-y?
  • Make a real user interface
    • Menu 1: (Play Game, and Custom Game) Custom -> Current menu
  • Voice chat
  • Auto-update :(((((

Smaller TODOs:

  • Too much time "waiting" - too hard to get to objective
  • Art?
    • Particles - wall destruction, wallriding
  • Ira is OP?
    • Nerfed - 5 walls
  • Make motion more reactive?
  • Remember some player settings, probably in a player.json or something
    • I'm mostly thinking of nickname, but also SR eventually

Bugs:

Landmarks:

  • When you have a workable demo: @mention @turion@mastodon.art
  • As soon as you can auto-update, have matchmaking, and it's playable, release on CG
  • As soon as you think it's a fun game and can handle the load, post on reddit

Design ideas too long for the README: