A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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All TODO / design direction that's not in the README
Big TODOs:
- Keep implementing more heroes
- Figure out how to make things seem more fast-paced
- ^ I think you need more abilities for heroes, that combine well
- Like, you could combine PAZIENZA with [destroys buildings]
- Start making maps and figuring out what works / what you like
- Make just one new main level with the lessons you've learned from this one
- I'd love to do a payload map!
- More platforming for everyone (It's industria only rn tbh)
- Give portals a tilted wall to fuck with acceleration
- Change portal mechanics to be more PortalTM-y?
- Make a real user interface
- Menu 1: (Play Game, and Custom Game) Custom -> Current menu
- Voice chat
- Auto-update :(((((
Smaller TODOs:
- Too much time "waiting" - too hard to get to objective
- Art?
- Particles - wall destruction, wallriding
- Ira is OP?
- Make motion more reactive?
- Remember some player settings, probably in a player.json or something
- I'm mostly thinking of nickname, but also SR eventually
Bugs:
Landmarks:
- When you have a workable demo: @mention @turion@mastodon.art
- As soon as you can auto-update, have matchmaking, and it's playable, release on CG
- As soon as you think it's a fun game and can handle the load, post on reddit
Design ideas too long for the README: