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extends Node
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var version = [0,0,0] # Semantic versioning: [0].[1].[2]
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var args
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onready var Options = preload("res://scripts/args.gd").new().Options
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func _ready():
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args = _get_args()
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func get_master_player():
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var path = "/root/Level/Players/%d" % get_tree().get_network_unique_id()
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if has_node(path):
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return get_node(path)
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else:
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return null
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func is_friendly(player):
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var mp = get_master_player()
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if mp:
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return player.player_info.is_right_team == get_master_player().player_info.is_right_team
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else:
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return true # Doesn't matter, we're headless
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func _get_args():
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var opts = Options.new()
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opts.set_banner(('A non-violent MOBA inspired by Overwatch and Zineth'))
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opts.add('-singleplayer', false, 'Whether to run singeplayer, starting immediately')
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opts.add('-server', false, 'Whether to run as server')
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opts.add('-matchmaker', false, 'Whether to be the sole matchmaker')
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opts.add('-client', false, 'Immediately connect as client')
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opts.add('-silent', false, 'If the server is not playing, merely serving')
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opts.add('-ip', '127.0.0.1', 'The ip to connect to (client only!)')
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opts.add('-port', 54673, 'The port to run a server on or connect to')
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opts.add('-hero', 'r', 'Your choice of hero (index)')
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opts.add('-level', 'r', 'Your choice of level (index) - server only!')
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opts.add('-start-game', false, 'Join as a client and immediately start the game')
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opts.add('-ai', true, 'Run this client as AI')
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opts.add('-no-record', true, "Don't record this play for AI later")
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opts.add('-h', false, "Print help")
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opts.parse()
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return opts
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