A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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extends "res://scripts/player.gd"
const wallride_speed = 0
const wallride_speed_necessary = 15
const wallride_leap_height = 10
const wallride_leap_side = 10
var since_on_wall = 0
var last_wall_normal = Vector3()
var wallride_forgiveness = .150
func control_player(delta):
wallride(delta)
.control_player(delta)
func wallride(delta):
# If our feet aren't touching, but we are colliding, we are wall-riding
if is_on_wall() and not is_on_floor() and velocity.length() > wallride_speed_necessary:
since_on_wall = 0
last_wall_normal = get_slide_collision(0).normal
else:
since_on_wall += delta
if since_on_wall < wallride_forgiveness:
var aim = get_node("Yaw").get_global_transform().basis
# Add zero gravity
velocity.y = -gravity # So it's undone in super
# Allow jumping (for wall hopping!)
if Input.is_action_just_pressed("jump"):
velocity.y += wallride_leap_height
velocity += wallride_leap_side * last_wall_normal