[gd_scene load_steps=5 format=2]
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[ext_resource path="res://scripts/player.gd" type="Script" id=1]
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[sub_resource type="CapsuleShape" id=1]
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radius = 0.4
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height = 0.5
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[sub_resource type="RayShape" id=2]
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length = 0.3
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_sections_unfolded = [ "Resource" ]
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[sub_resource type="CapsuleMesh" id=3]
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radius = 0.4
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mid_height = 0.5
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radial_segments = 64
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rings = 8
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_sections_unfolded = [ "Resource" ]
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[node name="RigidBody" type="KinematicBody" index="0" groups=[
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"player",
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]]
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input_ray_pickable = true
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input_capture_on_drag = false
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collision_layer = 1
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collision_mask = 1
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axis_lock_linear_x = false
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axis_lock_linear_y = false
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axis_lock_linear_z = false
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axis_lock_angular_x = false
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axis_lock_angular_y = false
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axis_lock_angular_z = false
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collision/safe_margin = 0.001
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script = ExtResource( 1 )
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_sections_unfolded = [ "Angular", "Axis Lock", "Collision", "Linear", "Pause", "Transform", "Visibility", "collision" ]
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[node name="Body" type="CollisionShape" parent="." index="0"]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.95, 0 )
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shape = SubResource( 1 )
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disabled = false
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_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
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[node name="Leg" type="CollisionShape" parent="." index="1"]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0.05, 0.35, 0 )
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shape = SubResource( 2 )
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disabled = false
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_sections_unfolded = [ "Transform", "Visibility" ]
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[node name="Ray" type="RayCast" parent="." index="2"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0 )
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enabled = true
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exclude_parent = true
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cast_to = Vector3( 0, -0.3, 0 )
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collision_mask = 1
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_sections_unfolded = [ "Transform", "Visibility" ]
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[node name="Yaw" type="Spatial" parent="." index="3"]
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_sections_unfolded = [ "Transform", "Visibility" ]
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[node name="Camera" type="Camera" parent="Yaw" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0 )
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keep_aspect = 0
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cull_mask = 1048575
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environment = null
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h_offset = 0.0
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v_offset = 0.0
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doppler_tracking = 0
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projection = 0
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current = false
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fov = 70.0
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size = 1.0
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near = 0.05
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far = 100.0
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_sections_unfolded = [ "Transform", "Visibility" ]
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[node name="Crosshair" type="Label" parent="." index="4"]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -20.0
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margin_top = -7.0
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margin_right = 20.0
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margin_bottom = 7.0
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rect_pivot_offset = Vector2( 0, 0 )
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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text = "+"
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align = 1
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="MeshInstance" type="MeshInstance" parent="." index="5"]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.95, 0 )
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 3 )
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skeleton = NodePath("..")
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material/0 = null
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_sections_unfolded = [ "Transform" ]
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