A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://scripts/objective.gd" type="Script" id=1]
[ext_resource path="res://assets/objective.obj" type="ArrayMesh" id=2]
[ext_resource path="res://assets/DejaVuSansMono.ttf" type="DynamicFontData" id=3]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 7, 0.25, 7 )
[sub_resource type="SpatialMaterial" id=2]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
[sub_resource type="CapsuleShape" id=3]
radius = 0.5
height = 14.0
[sub_resource type="DynamicFont" id=4]
size = 50
use_mipmaps = false
use_filter = false
font_data = ExtResource( 3 )
[node name="FullObjective" type="Spatial"]
[node name="Objective" type="RigidBody" parent="." index="0"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 2
mode = 0
mass = 1000.0
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = true
contacts_reported = 8
contact_monitor = true
sleeping = false
can_sleep = true
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="Objective" index="0"]
shape = SubResource( 1 )
disabled = false
[node name="MeshInstance" type="MeshInstance" parent="Objective" index="1"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 2 )
skeleton = NodePath("..")
material/0 = SubResource( 2 )
[node name="HingeJoint" type="HingeJoint" parent="." index="1"]
transform = Transform( -1.62921e-07, 0, 1, 0, 1, 0, -1, 0, -1.62921e-07, 0, -0.25, 0 )
nodes/node_a = NodePath("../Objective")
nodes/node_b = NodePath("../Rod")
solver/priority = 1
collision/exclude_nodes = true
params/bias = 0.3
angular_limit/enable = false
angular_limit/upper = 90.0
angular_limit/lower = -90.0
angular_limit/bias = 0.3
angular_limit/softness = 0.9
angular_limit/relaxation = 1.0
motor/enable = false
motor/target_velocity = 1.0
motor/max_impulse = 1.0
[node name="Rod" type="StaticBody" parent="." index="2"]
transform = Transform( -1.62921e-07, 0, 1, 0, 1, 0, -1, 0, -1.62921e-07, 0, -0.75, 0 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Rod" index="0"]
shape = SubResource( 3 )
disabled = false
[node name="HUD" type="Control" parent="." index="3"]
anchor_left = 0.5
anchor_top = 0.0
anchor_right = 0.5
anchor_bottom = 0.0
margin_left = -20.0
margin_right = 20.0
margin_bottom = 40.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
[node name="ColorRect" type="ColorRect" parent="HUD" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = -35.0
margin_top = 18.0
margin_right = 95.0
margin_bottom = 57.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
color = Color( 0, 0, 0, 0.3 )
[node name="LeftTeam" type="Label" parent="HUD" index="1"]
anchor_left = 0.5
anchor_top = 0.0
anchor_right = 0.5
anchor_bottom = 0.0
margin_left = -47.0
margin_top = 32.0
margin_right = -7.0
margin_bottom = 63.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
text = "0%"
align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="RightTeam" type="Label" parent="HUD" index="2"]
anchor_left = 0.5
anchor_top = 0.0
anchor_right = 0.5
anchor_bottom = 0.0
margin_left = 29.0
margin_top = 30.0
margin_right = 69.0
margin_bottom = 44.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
text = "0%"
align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Finish" type="Label" parent="HUD" index="3"]
anchor_left = 0.5
anchor_top = 0.0
anchor_right = 0.5
anchor_bottom = 0.0
margin_left = -14.0
margin_top = 83.0
margin_right = 26.0
margin_bottom = 97.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 4 )
custom_colors/font_color = Color( 0.0898438, 0.0898438, 0.0898438, 1 )
align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1