[gd_scene load_steps=8 format=2]
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[ext_resource path="res://scenes/objective.tscn" type="PackedScene" id=1]
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[sub_resource type="SphereShape" id=1]
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radius = 1.0
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[sub_resource type="SphereMesh" id=2]
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radius = 1.0
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height = 2.0
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radial_segments = 64
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rings = 32
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is_hemisphere = false
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[sub_resource type="DynamicFontData" id=3]
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font_path = "res://assets/DejaVuSansMono.ttf"
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[sub_resource type="DynamicFont" id=4]
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size = 16
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use_mipmaps = false
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use_filter = false
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font_data = SubResource( 3 )
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[sub_resource type="ProceduralSky" id=5]
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radiance_size = 4
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sky_top_color = Color( 0.689667, 0.949219, 0.85797, 1 )
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sky_horizon_color = Color( 0.812698, 0.941406, 0.926323, 1 )
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sky_curve = 0.25
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sky_energy = 1.0
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ground_bottom_color = Color( 0.359802, 0.703125, 0.574379, 1 )
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ground_horizon_color = Color( 0.304047, 0.960938, 0.745395, 1 )
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ground_curve = 0.01
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ground_energy = 1.0
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sun_color = Color( 1, 1, 1, 1 )
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sun_latitude = 35.0
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sun_longitude = 0.0
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sun_angle_min = 1.0
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sun_angle_max = 100.0
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sun_curve = 0.05
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sun_energy = 16.0
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texture_size = 2
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[sub_resource type="Environment" id=6]
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background_mode = 2
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background_sky = SubResource( 5 )
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background_sky_custom_fov = 0.0
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background_color = Color( 0, 0, 0, 1 )
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background_energy = 1.0
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background_canvas_max_layer = 0
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ambient_light_color = Color( 0, 0, 0, 1 )
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ambient_light_energy = 1.0
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ambient_light_sky_contribution = 1.0
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fog_enabled = false
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fog_color = Color( 0.5, 0.6, 0.7, 1 )
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fog_sun_color = Color( 1, 0.9, 0.7, 1 )
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fog_sun_amount = 0.0
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fog_depth_enabled = true
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fog_depth_begin = 10.0
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fog_depth_curve = 1.0
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fog_transmit_enabled = false
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fog_transmit_curve = 1.0
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fog_height_enabled = false
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fog_height_min = 0.0
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fog_height_max = 100.0
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fog_height_curve = 1.0
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tonemap_mode = 0
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tonemap_exposure = 1.0
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tonemap_white = 1.0
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auto_exposure_enabled = false
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auto_exposure_scale = 0.4
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auto_exposure_min_luma = 0.05
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auto_exposure_max_luma = 8.0
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auto_exposure_speed = 0.5
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ss_reflections_enabled = false
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ss_reflections_max_steps = 64
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ss_reflections_fade_in = 0.15
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ss_reflections_fade_out = 2.0
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ss_reflections_depth_tolerance = 0.2
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ss_reflections_roughness = true
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ssao_enabled = false
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ssao_radius = 1.0
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ssao_intensity = 1.0
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ssao_radius2 = 0.0
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ssao_intensity2 = 1.0
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ssao_bias = 0.01
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ssao_light_affect = 0.0
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ssao_color = Color( 0, 0, 0, 1 )
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ssao_quality = 0
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ssao_blur = 3
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ssao_edge_sharpness = 4.0
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dof_blur_far_enabled = false
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dof_blur_far_distance = 10.0
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dof_blur_far_transition = 5.0
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dof_blur_far_amount = 0.1
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dof_blur_far_quality = 1
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dof_blur_near_enabled = false
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dof_blur_near_distance = 2.0
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dof_blur_near_transition = 1.0
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dof_blur_near_amount = 0.1
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dof_blur_near_quality = 1
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glow_enabled = false
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glow_levels/1 = false
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glow_levels/2 = false
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glow_levels/3 = true
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glow_levels/4 = false
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glow_levels/5 = true
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glow_levels/6 = false
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glow_levels/7 = false
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glow_intensity = 0.8
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glow_strength = 1.0
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glow_bloom = 0.0
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glow_blend_mode = 2
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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glow_bicubic_upscale = false
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adjustment_enabled = false
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adjustment_brightness = 1.0
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adjustment_contrast = 1.0
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adjustment_saturation = 1.0
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[node name="Level" type="Spatial"]
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[node name="DirectionalLight" type="DirectionalLight" parent="." index="0"]
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transform = Transform( 0.784405, 0.193347, -0.589343, 0.315866, 0.693208, 0.647836, 0.533794, -0.694319, 0.482684, -7.6643, 1.97737, 0 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 1.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.1
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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directional_shadow_mode = 2
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directional_shadow_split_1 = 0.1
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directional_shadow_split_2 = 0.2
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directional_shadow_split_3 = 0.5
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directional_shadow_blend_splits = false
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directional_shadow_normal_bias = 0.8
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directional_shadow_bias_split_scale = 0.25
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directional_shadow_depth_range = 0
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directional_shadow_max_distance = 200.0
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[node name="Players" type="Spatial" parent="." index="1"]
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[node name="Ball" type="RigidBody" parent="." index="2"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -14.4344, 6.09969, 4.40885 )
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input_ray_pickable = true
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input_capture_on_drag = false
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collision_layer = 1
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collision_mask = 1
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mode = 0
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mass = 1.0
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friction = 1.0
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bounce = 0.0
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gravity_scale = 1.0
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custom_integrator = false
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continuous_cd = false
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contacts_reported = 0
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contact_monitor = false
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sleeping = false
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can_sleep = true
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axis_lock_linear_x = false
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axis_lock_linear_y = false
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axis_lock_linear_z = false
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axis_lock_angular_x = false
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axis_lock_angular_y = false
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axis_lock_angular_z = false
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linear_velocity = Vector3( 0, 0, 0 )
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linear_damp = -1.0
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angular_velocity = Vector3( 0, 0, 0 )
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angular_damp = -1.0
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[node name="CollisionShape" type="CollisionShape" parent="Ball" index="0"]
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shape = SubResource( 1 )
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disabled = false
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[node name="MeshInstance" type="MeshInstance" parent="Ball" index="1"]
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 2 )
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skeleton = NodePath("..")
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material/0 = null
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[node name="FullObjective" parent="." index="3" instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -17.3706, 2.0316, 4.06596 )
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[node name="Debug" type="Label" parent="." index="4"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 831.0
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margin_top = 27.0
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margin_right = 1004.0
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margin_bottom = 94.0
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grow_horizontal = 0
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rect_pivot_offset = Vector2( 0, 0 )
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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custom_fonts/font = SubResource( 4 )
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="LeftSpawn" type="Spatial" parent="." index="5"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.96426, 9.36109 )
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[node name="RightSpawn" type="Spatial" parent="." index="6"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.87156, 0 )
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[node name="MainGeometry" type="MeshInstance" parent="." index="7"]
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = null
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skeleton = NodePath("..")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="8"]
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environment = SubResource( 6 )
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