[gd_scene load_steps=8 format=2] [ext_resource path="res://scenes/objective.tscn" type="PackedScene" id=1] [sub_resource type="SphereShape" id=1] radius = 1.0 [sub_resource type="SphereMesh" id=2] radius = 1.0 height = 2.0 radial_segments = 64 rings = 32 is_hemisphere = false [sub_resource type="DynamicFontData" id=3] font_path = "res://assets/DejaVuSansMono.ttf" [sub_resource type="DynamicFont" id=4] size = 16 use_mipmaps = false use_filter = false font_data = SubResource( 3 ) [sub_resource type="ProceduralSky" id=5] radiance_size = 4 sky_top_color = Color( 0.689667, 0.949219, 0.85797, 1 ) sky_horizon_color = Color( 0.812698, 0.941406, 0.926323, 1 ) sky_curve = 0.25 sky_energy = 1.0 ground_bottom_color = Color( 0.359802, 0.703125, 0.574379, 1 ) ground_horizon_color = Color( 0.304047, 0.960938, 0.745395, 1 ) ground_curve = 0.01 ground_energy = 1.0 sun_color = Color( 1, 1, 1, 1 ) sun_latitude = 35.0 sun_longitude = 0.0 sun_angle_min = 1.0 sun_angle_max = 100.0 sun_curve = 0.05 sun_energy = 16.0 texture_size = 2 [sub_resource type="Environment" id=6] background_mode = 2 background_sky = SubResource( 5 ) background_sky_custom_fov = 0.0 background_color = Color( 0, 0, 0, 1 ) background_energy = 1.0 background_canvas_max_layer = 0 ambient_light_color = Color( 0, 0, 0, 1 ) ambient_light_energy = 1.0 ambient_light_sky_contribution = 1.0 fog_enabled = false fog_color = Color( 0.5, 0.6, 0.7, 1 ) fog_sun_color = Color( 1, 0.9, 0.7, 1 ) fog_sun_amount = 0.0 fog_depth_enabled = true fog_depth_begin = 10.0 fog_depth_curve = 1.0 fog_transmit_enabled = false fog_transmit_curve = 1.0 fog_height_enabled = false fog_height_min = 0.0 fog_height_max = 100.0 fog_height_curve = 1.0 tonemap_mode = 0 tonemap_exposure = 1.0 tonemap_white = 1.0 auto_exposure_enabled = false auto_exposure_scale = 0.4 auto_exposure_min_luma = 0.05 auto_exposure_max_luma = 8.0 auto_exposure_speed = 0.5 ss_reflections_enabled = false ss_reflections_max_steps = 64 ss_reflections_fade_in = 0.15 ss_reflections_fade_out = 2.0 ss_reflections_depth_tolerance = 0.2 ss_reflections_roughness = true ssao_enabled = false ssao_radius = 1.0 ssao_intensity = 1.0 ssao_radius2 = 0.0 ssao_intensity2 = 1.0 ssao_bias = 0.01 ssao_light_affect = 0.0 ssao_color = Color( 0, 0, 0, 1 ) ssao_quality = 0 ssao_blur = 3 ssao_edge_sharpness = 4.0 dof_blur_far_enabled = false dof_blur_far_distance = 10.0 dof_blur_far_transition = 5.0 dof_blur_far_amount = 0.1 dof_blur_far_quality = 1 dof_blur_near_enabled = false dof_blur_near_distance = 2.0 dof_blur_near_transition = 1.0 dof_blur_near_amount = 0.1 dof_blur_near_quality = 1 glow_enabled = false glow_levels/1 = false glow_levels/2 = false glow_levels/3 = true glow_levels/4 = false glow_levels/5 = true glow_levels/6 = false glow_levels/7 = false glow_intensity = 0.8 glow_strength = 1.0 glow_bloom = 0.0 glow_blend_mode = 2 glow_hdr_threshold = 1.0 glow_hdr_scale = 2.0 glow_bicubic_upscale = false adjustment_enabled = false adjustment_brightness = 1.0 adjustment_contrast = 1.0 adjustment_saturation = 1.0 [node name="Level" type="Spatial"] [node name="DirectionalLight" type="DirectionalLight" parent="." index="0"] transform = Transform( 0.784405, 0.193347, -0.589343, 0.315866, 0.693208, 0.647836, 0.533794, -0.694319, 0.482684, -7.6643, 1.97737, 0 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 1.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.1 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false directional_shadow_mode = 2 directional_shadow_split_1 = 0.1 directional_shadow_split_2 = 0.2 directional_shadow_split_3 = 0.5 directional_shadow_blend_splits = false directional_shadow_normal_bias = 0.8 directional_shadow_bias_split_scale = 0.25 directional_shadow_depth_range = 0 directional_shadow_max_distance = 200.0 [node name="Players" type="Spatial" parent="." index="1"] [node name="Ball" type="RigidBody" parent="." index="2"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -14.4344, 6.09969, 4.40885 ) input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 1 mode = 0 mass = 1.0 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = false contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true axis_lock_linear_x = false axis_lock_linear_y = false axis_lock_linear_z = false axis_lock_angular_x = false axis_lock_angular_y = false axis_lock_angular_z = false linear_velocity = Vector3( 0, 0, 0 ) linear_damp = -1.0 angular_velocity = Vector3( 0, 0, 0 ) angular_damp = -1.0 [node name="CollisionShape" type="CollisionShape" parent="Ball" index="0"] shape = SubResource( 1 ) disabled = false [node name="MeshInstance" type="MeshInstance" parent="Ball" index="1"] layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 2 ) skeleton = NodePath("..") material/0 = null [node name="FullObjective" parent="." index="3" instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -17.3706, 2.0316, 4.06596 ) [node name="Debug" type="Label" parent="." index="4"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_left = 831.0 margin_top = 27.0 margin_right = 1004.0 margin_bottom = 94.0 grow_horizontal = 0 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 4 custom_fonts/font = SubResource( 4 ) percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 [node name="LeftSpawn" type="Spatial" parent="." index="5"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.96426, 9.36109 ) [node name="RightSpawn" type="Spatial" parent="." index="6"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.87156, 0 ) [node name="MainGeometry" type="MeshInstance" parent="." index="7"] layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = null skeleton = NodePath("..") [node name="WorldEnvironment" type="WorldEnvironment" parent="." index="8"] environment = SubResource( 6 )