extends "res://scripts/player.gd" #func _ready(): # get_node("Area").set_gravity_distance_scale(10) var is_repelling = false func _process(delta): if Input.is_action_just_pressed("hero_2_switch_gravity"): # Press button twice to cancel var area = get_node("Area") area.set_gravity(-area.get_gravity()) is_repelling = !is_repelling if is_repelling: get_node("RepellingHUD").set_text("/\\") else: get_node("RepellingHUD").set_text("\\/") #get_node("Area").set_gravity_vector(get_translation())