[gd_scene load_steps=3 format=2]

[sub_resource type="CubeMesh" id=1]

size = Vector3( 3, 3, 0.5 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0

[sub_resource type="BoxShape" id=2]

extents = Vector3( 1.5, 1.5, 0.25 )

[node name="StaticBody" type="StaticBody"]

input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 2
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )

[node name="MeshInstance" type="MeshInstance" parent="." index="0"]

transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.5 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]

[node name="CollisionShape" type="CollisionShape" parent="." index="1"]

transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.5 )
shape = SubResource( 2 )
disabled = true
_sections_unfolded = [ "Transform" ]