extends RigidBody var left = 0 var right = 0 var active = false var right_active = false var activation_margin = 0.1 var build_rate = 1 func _integrate_forces(state): var rot = get_rotation().x if active: activation_margin = 0 if rot < -activation_margin: active = true right_active = false if rot > activation_margin: active = true right_active = true if active: if right_active: get_node("../HUD/LeftTeam").add_color_override("font_color_shadow", Color(0,0,0,0)) get_node("../HUD/RightTeam").add_color_override("font_color_shadow", Color(1,0,0)) else: get_node("../HUD/LeftTeam").add_color_override("font_color_shadow", Color(1,0,0)) get_node("../HUD/RightTeam").add_color_override("font_color_shadow", Color(0,0,0,0)) func _process(delta): if active: if right_active: right += delta * build_rate else: left += delta * build_rate if left >= 100: get_node("../HUD/Finish").set_text("Left wins!") Engine.set_time_scale(0.1) left = 100 if right >= 100: get_node("../HUD/Finish").set_text("Left wins!") Engine.set_time_scale(0.1) right = 100 get_node("../HUD/LeftTeam").set_text("%d%%" % left) get_node("../HUD/RightTeam").set_text("%d%%" % right)