extends Control func _ready(): get_node("Server").connect("pressed", self, "_start_server") get_node("Client").connect("pressed", self, "_start_client") func _start_server(): # Custom Game can assume we're playing as well networking.start_server(_get_port(), true) _show_lobby() func _start_client(): var ip = get_node("IP").text networking.start_client(ip, _get_port()) _show_lobby() func _show_lobby(): get_tree().change_scene("res://scenes/lobby.tscn") func _get_port(): var port = util.args.get_value("-port") return port