[gd_scene load_steps=6 format=2] [ext_resource path="res://scenes/objective.tscn" type="PackedScene" id=1] [sub_resource type="SphereShape" id=1] radius = 1.0 [sub_resource type="SphereMesh" id=2] radius = 1.0 height = 2.0 radial_segments = 64 rings = 32 is_hemisphere = false [sub_resource type="DynamicFontData" id=3] font_path = "res://assets/DejaVuSansMono.ttf" [sub_resource type="DynamicFont" id=4] size = 16 use_mipmaps = false use_filter = false font_data = SubResource( 3 ) _sections_unfolded = [ "Font", "Resource" ] [node name="Level" type="Spatial"] [node name="DirectionalLight" type="DirectionalLight" parent="." index="0"] transform = Transform( 0.784405, 0.193347, -0.589343, 0.315866, 0.693208, 0.647836, 0.533794, -0.694319, 0.482684, -7.6643, 1.97737, 0 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 1.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.1 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false directional_shadow_mode = 2 directional_shadow_split_1 = 0.1 directional_shadow_split_2 = 0.2 directional_shadow_split_3 = 0.5 directional_shadow_blend_splits = false directional_shadow_normal_bias = 0.8 directional_shadow_bias_split_scale = 0.25 directional_shadow_depth_range = 0 directional_shadow_max_distance = 200.0 [node name="Players" type="Spatial" parent="." index="1"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.4634, 0 ) _sections_unfolded = [ "Transform", "Visibility" ] [node name="Ball" type="RigidBody" parent="." index="2"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -14.4344, 6.09969, 4.40885 ) input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 1 mode = 0 mass = 1.0 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = false contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true axis_lock_linear_x = false axis_lock_linear_y = false axis_lock_linear_z = false axis_lock_angular_x = false axis_lock_angular_y = false axis_lock_angular_z = false linear_velocity = Vector3( 0, 0, 0 ) linear_damp = -1.0 angular_velocity = Vector3( 0, 0, 0 ) angular_damp = -1.0 _sections_unfolded = [ "Collision", "Pause", "Transform", "Visibility" ] [node name="CollisionShape" type="CollisionShape" parent="Ball" index="0"] shape = SubResource( 1 ) disabled = false _sections_unfolded = [ "Transform", "Visibility" ] [node name="MeshInstance" type="MeshInstance" parent="Ball" index="1"] layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 2 ) skeleton = NodePath("..") material/0 = null _sections_unfolded = [ "Geometry", "Transform", "material" ] [node name="FullObjective" parent="." index="3" instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -17.3706, 2.0316, 4.06596 ) _sections_unfolded = [ "Transform" ] [node name="Debug" type="Label" parent="." index="4"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_left = 831.0 margin_top = 27.0 margin_right = 1004.0 margin_bottom = 94.0 grow_horizontal = 0 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 4 custom_fonts/font = SubResource( 4 ) percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 _sections_unfolded = [ "Anchor", "Focus", "Grow Direction", "Hint", "Margin", "Material", "Mouse", "Pause", "Rect", "Size Flags", "Theme", "Visibility", "custom_colors", "custom_constants", "custom_fonts", "custom_styles" ] [node name="LeftSpawn" type="Spatial" parent="." index="5"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.96426, 9.36109 ) _sections_unfolded = [ "Transform" ] [node name="RightSpawn" type="Spatial" parent="." index="6"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.87156, 0 ) [node name="MainGeometry" type="MeshInstance" parent="." index="7"] layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = null skeleton = NodePath("..")