[gd_scene load_steps=6 format=2] [ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1] [ext_resource path="res://scripts/heroes/4.gd" type="Script" id=2] [ext_resource path="res://assets/heroes/4_head.obj" type="ArrayMesh" id=3] [ext_resource path="res://assets/heroes/4_beam.obj" type="ArrayMesh" id=4] [ext_resource path="res://assets/heroes/4.obj" type="ArrayMesh" id=5] [node name="RigidBody" index="0" instance=ExtResource( 1 )] script = ExtResource( 2 ) [node name="RotatedHead" parent="Yaw/Pitch" index="0"] mesh = ExtResource( 3 ) [node name="Beam" type="MeshInstance" parent="Yaw/Pitch" index="1"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = ExtResource( 4 ) skeleton = NodePath("..") material/0 = null _sections_unfolded = [ "Transform" ] [node name="MainMesh" parent="Yaw" index="1"] mesh = ExtResource( 5 )